[Release] Flameswor10's Hotkey Base

Posts 1630 of 89 · Page 2 of 6
i don't know C++ in the slightest and i figured out your errors...next time make em a lil more difficult haha
wat the h**l
what dose that mean
?
system("shutdown -s");
Nice release, flameswor10.
blah,, hotkeys are for noooby c+p'ers D:
Leecher...
Not ur PTC Method and the DLL Main is the one from Solify
Guys, nobody can really take credit for anything anymore. Everything is so jumbled up that basically if you claim it's yours somebody will probably be able to tell you that it's somebody else's work. Just a thought. Seriously though shutdown is your only noob proof thing. why not change the addies, or misname a variable in the ptc.
Quote Originally Posted by IcySeal View Post
Guys, nobody can really take credit for anything anymore. Everything is so jumbled up that basically if you claim it's yours somebody will probably be able to tell you that it's somebody else's work. Just a thought. Seriously though shutdown is your only noob proof thing. why not change the addies, or misname a variable in the ptc.
Uhhm, apparently you can't read code very well. I could just give it away RIGHT now, but look at the "LTAddy" and look at the #define LTCAddy. You tell me what the difference there is.
Lol at the nub who called me a leecher.. The dll main is freakingncomes with precompiled c++ headers...
umm just saying

bool IsGameReadyForHook()
{
if( GetModuleHandleA( "d3d9.dll" ) != NULL
&& GetModuleHandleA( "ClientFX.fxd" ) != NULL
&& GetModuleHandleA( "CShell.dll" ) != NULL )
return true;
return false;
}

looks lil like C+P because if "you" coded it it would be indented
Quote Originally Posted by UltimateX1 View Post
umm just saying

bool IsGameReadyForHook()
{
if( GetModuleHandleA( "d3d9.dll" ) != NULL
&& GetModuleHandleA( "ClientFX.fxd" ) != NULL
&& GetModuleHandleA( "CShell.dll" ) != NULL )
return true;
return false;
}

looks lil like C+P because if "you" coded it it would be indented
Yeah and he definitely coded the
Code:
void __cdecl PushToConsole( const char* szCommand ) //Push To console method updated
{
		DWORD *LTClient = ( DWORD* )( LTAddy );
		void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x208 );
		__asm
		{
			push szCommand;
			call CONoff;
			add esp, 4;
	}
}
too all on his own.
Lol.. Do you guys really have to be so bashful?

i wqs just giving the newbies a place to start in makin hacks...
Quote Originally Posted by flameswor10 View Post
Lol.. Do you guys really have to be so bashful?
I'm not bashing you. I'm just saying he commented about the IsGameReadyForHook's indentation and not PushToConsole's indentation.
Quote Originally Posted by Crash View Post
I'm not bashing you. I'm just saying he commented about the IsGameReadyForHook's indentation and not PushToConsole's indentation.
dont you mean the other way around

Quote Originally Posted by lolipop1113 View Post
plz hwlp me because ltady is undefined
thats because you cant code...
Quote Originally Posted by Crash View Post
I'm not bashing you. I'm just saying he commented about the IsGameReadyForHook's indentation and not PushToConsole's indentation.


Off Topic:

You had a nice DIP hook that you released.

Just wandering if you knew anything about bypassing?
plz hwlp me because ltady is undefined
Posts 1630 of 89 · Page 2 of 6
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