[RELEASE]Easy Coordinates FINAL

Posts 16–24 of 24 · Page 2 of 2
Does this only work with Favela?
Cause when I add
rust_objects()
to the script and than add a elevator, it wont showup :/
It works for every map just type this :case "mp_rust":
rust_objects();
break;
Then make a Thread like this: rust_objects()
{type here ur coordinates with Create....}
Quote Originally Posted by {MW2U}StrikeZ View Post
Hello MPGHers!
I present to you the final version of the MW2U Clan Easy Coordinates

What's new?:
-Able to see the bunkers so you don't have to switch mods all the time
-No countdown timer
-Working Doors
-Everything visible
-New Favela bunker

It's working 100%

How to use:
-Run with MW2 Liberation.
-Find the coordinates and create your bunker in MapObjects.gsc
-You can use "N" for UFO Mode
-Then if you are satisfied with your bunker, simply copy it from the MapObjects to the MapObjects of the mod you would like to have the bunker in.

Movie:

YouTube - {MW2U} Clan Easy Coordinates FINAL

Virus Scans:
VirusTotal - Free Online Virus, Malware and URL Scanner
Easy Coordinates FINAL.rar - Jotti's malware scan

Note: This is the final version. There won't be a new version after this one (unless we find out an awesome improvement.)

Thanks for using our Mod
Feel free to edit it in any way, as long as you give credits

Thanks.
{MW2U} Clan.
thanks guys great i made a lot of custom crap whit it!

thumps up!


Quote Originally Posted by {MW2U}StrikeZ View Post
Hello MPGHers!
I present to you the final version of the MW2U Clan Easy Coordinates

What's new?:
-Able to see the bunkers so you don't have to switch mods all the time
-No countdown timer
-Working Doors
-Everything visible
-New Favela bunker

It's working 100%

How to use:
-Run with MW2 Liberation.
-Find the coordinates and create your bunker in MapObjects.gsc
-You can use "N" for UFO Mode
-Then if you are satisfied with your bunker, simply copy it from the MapObjects to the MapObjects of the mod you would like to have the bunker in.

Movie:

YouTube - {MW2U} Clan Easy Coordinates FINALⓘ

Virus Scans:
VirusTotal - Free Online Virus, Malware and URL Scannerⓘ
Easy Coordinates FINAL.rar - Jotti's malware scanⓘ

Note: This is the final version. There won't be a new version after this one (unless we find out an awesome improvement.)

Thanks for using our Mod
Feel free to edit it in any way, as long as you give credits

Thanks.
{MW2U} Clan.
nice one man u should get more thanks for this i was to lazy to make this honestly lawl good mod
add me on steam: mathieutje12 ill help u
i can't see the objects that i build. what should i do? please help
Quote Originally Posted by hedberg95 View Post
i can't see the objects that i build. what should i do? please help
Theres 2 things possible if you can't see the objects.

Either you have too many objects in the map already, causing any new objects to become invisible.

Or you haven't added the map you are making it on to the init()

Just put this where it sais Switch(GetDvar("mapname")

Code:
case "mp_favela":
          favela_objects();
          break;
And below it where it already should say favela_objects() you need to put in:
Code:
favela_objects()
{
Change Favela into the map you are working on.

Good luck
Posts 16–24 of 24 · Page 2 of 2
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