real player pointers?
If it's the thing used for Aimbot, then no .
I knew it was the RPP. Didn't even check the stickied thread to see if it was or not -_-
BTW just so you guys know this doesn't work on the enemy pointer :
BTW just so you guys know this doesn't work on the enemy pointer :
Code:
*(float*)EPP + 0xC8 *(float*)EPP + 0xCC *(float*)EPP + 0xD0
each player has its own pointer. and it points to a struct where you can find the object, index and position of the player. the position stored in this struct isnt really usefull for esp/aimbot, cause the position is the players foot position. thats where the object of the player comes in. with it you can get every node of the player and its position (head, neck, torso, left/right foot, left/right arms, each finger, etc). then do some calcs for esp/aimbot and you have done it.
is it like Aimbot?
Find one in the stickies
just curious is there a way to find the player structs by logging the addresses returned by the RPP and doing some dissasembling?
(tried it once and it seemed the addresses were an offset...so i wasn't able to find it >.>)
(tried it once and it seemed the addresses were an offset...so i wasn't able to find it >.>)
What is this "real player pointer"? And how does it different from the already released "local player pointer"?
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