What are the basic commands or "keywords" i need to know to read the OP codes. I am looking at them and getting frustrated. I didn't post this in the assembly section cuz nobody goes there. Your help is appreciated.
learn asm and you'll know what to do, if you don't know asm why even use
[php]__asm[/php]
ok, what book do u recommend me to buy to learn asm
Are you asking how to turn bytes into instructions?
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i want to know how to get addresses for games like CF and stuff.
Originally Posted by 258456
i want to know how to get addresses for games like CF and stuff.
Open up cshell?
Originally Posted by 258456
What are the basic commands or "keywords" i need to know to read the OP codes. I am looking at them and getting frustrated. I didn't post this in the assembly section cuz nobody goes there. Your help is appreciated.
A little over 200. Your not gonna learn them in 4 hours. Though really you only need to know about 50 common instructions.
If ur looking for an address u should have said that in the first place. depending on the address it takes different techniques to find. What are u looking for. Go ahead and get frustrated. It won't help ur situation. What's the rush? take ur time.
like address of players and stuff like that
Originally Posted by 258456
like address of players and stuff like that
If your looking for a player pointer start off by looking for values you think the player pointer would hold, such as x,y,z coordinates, health, weapons carried etc. I would use player coords since they are easy to change. moves up and down to search for changes in your y axis, then try searching for references of the address of the ycoord you just found. Naturally if the ycoord is in your player structure it will be accessed from an offset from an address. This address is most likely the object pointer.
When a structure is created all of its Data members are accessed by offsets from the objects (struct, class, whatever u wanna call it... I used the word object because technically classes are just the blueprint for objects while objects are like the actual realization of that blueprint in memory). But digress... so you need to find what offset was used to access your players ycoord. Then you simply subtract that offset from ur ycoord address to find the player pointer. (player object, beginning of the struct, watever u wanna call it)
Ok, so just to be clear, i need to learn MASM for putting asm in c++ programs? Not x86 Asm?
x86 is the instruction set ( processor ), MASM is syntax.
You can program using the x86 instruction set using NASM,FASM,TASM and MASM.
MASM is just the syntax
so i can write asm codes in c++? with the masm syntax?
Originally Posted by 258456
so i can write asm codes in c++? with the masm syntax?
Well I'm not too sure, but, I think inline assembly is only accepted by Microsoft C++ compiler, since it's microsoft's I'm going to assume that you have to use Microsoft's syntax in the inline assembly portion. So yes, Microsoft's Macro assembler syntax is the way to go.
Going to bed now, bye. |:
Well, can somebody guide me to a good "microsoft inline asm"? I would appreciate it. thanks.