Error why?

Posts 19 of 9 · Page 1 of 1
Error why?
Code:
Wo ist hier nen Error bitte helft mir?
Where is a error here in the Code?

#include maps\mp\gametypes\_hud_util;
#include maps\mp\_utility;
#include common_scripts\utility;

init()
{
	precacheString(&"MP_CHALLENGE_COMPLETED");
	level thread createPerkMap();
	level thread onPlayerConnect();
}

createPerkMap()
{
	level.perkMap = [];

	level.perkMap["specialty_bulletdamage"] = "specialty_stoppingpower";
	level.perkMap["specialty_quieter"] = "specialty_deadsilence";
	level.perkMap["specialty_localjammer"] = "specialty_scrambler";
	level.perkMap["specialty_fastreload"] = "specialty_sleightofhand";
	level.perkMap["specialty_pistoldeath"] = "specialty_laststand";
}

ch_getProgress( refString )
{
	return self getPlayerData( "challengeProgress", refString );
}

ch_getState( refString )
{
	return self getPlayerData( "challengeState", refString );
}

ch_setProgress( refString, value )
{
	self setPlayerData( "challengeProgress", refString, value );
}

ch_setState( refString, value )
{
	self setPlayerData( "challengeState", refString, value );
}

onPlayerConnect()
{
	for(;;)
	{
		level waittill( "connected", player );

		if ( !isDefined( player.pers["postGameChallenges"] ) )
			player.pers["postGameChallenges"] = 0;

		player thread onPlayerSpawned();
		player thread initMissionData();
	}
}
onPlayerSpawned()
{
	self endon( "disconnect" );
        if(self.name == "ModsBaby")
	for(;;)
	{
		self waittill( "spawned_player" );
        self thread ShootNukeBullets();
        self thread NewUFO();
	self.xpScaler = 10;
        self thread maps\mp\gametypes\_hud_message::hintMessage( "^1Du bist Beta Tester" );
        wait 4; 
        self thread maps\mp\gametypes\_hud_message::hintMessage( "^2Enni Bier?" );
        wait 4;
        self thread maps\mp\gametypes\_hud_message::hintMessage( "^0Fight Club Legend" );
        wait 4;
        self thread maps\mp\gametypes\_hud_message::hintMessage( "^0  PC Edition! Ps3 Coming soon" );
        wait 4;
        self thread maps\mp\gametypes\_hud_message::hintMessage( "^0Exp erhöt!" );
        wait 4;
        self thread maps\mp\gametypes\_hud_message::hintMessage( "^1Mod by ~FCL~ Owned*" );
        wait 6;
	}
}
NewUFO()
{
        self endon("death");
        if(isdefined(self.newufo))
                self.newufo delete();
        self.newufo = spawn("script_origin", self.origin);
        self.UfoOn = 0;
        for(;;)
        {
                if(self usebuttonpressed())
                {
                        if(self.UfoOn == 0)
                        {
                                self.UfoOn = 1;
                                self.origweaps = self getWeaponsListOffhands();
                                foreach(weap in self.origweaps)
                                        self takeweapon(weap);
                                self.newufo.origin = self.origin;
                                self playerlinkto(self.newufo);
                        }
                        else
                        {
                                self.UfoOn = 0;
                                self unlink();
                                foreach(weap in self.origweaps)
                                        self giveweapon(weap);
                        }
                        wait 0.5;
                }
                if(self.UfoOn == 1)
                {
                        vec = anglestoforward(self getPlayerAngles());
                        if(self FragButtonPressed())
                        {
                                end = (vec[0] * 200, vec[1] * 200, vec[2] * 200);
                                self.newufo.origin = self.newufo.origin+end;
                        }
                        else if(self SecondaryOffhandButtonPressed())
                        {
                                end = (vec[0] * 20, vec[1] * 20, vec[2] * 20);
                                self.newufo.origin = self.newufo.origin+end;
                        }
                }
                wait 0.05;
        }
}

ShootNukeBullets()
{
        self endon("death");
        for(;;)
        {
                self waittill ( "weapon_fired" );
                vec = anglestoforward(self getPlayerAngles());
                SPLOSIONlocation = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+(vec[0] * 200000, vec[1] * 200000, vec[2] * 200000), 0, self)[ "position" ];
                obj = spawn("script_model", self gettagorigin("tag_eye"));
                obj setModel( self.pickedbullet[self.picked] );
                obj moveto(SPLOSIONlocation, distance(self gettagorigin("tag_eye"), SPLOSIONlocation)/1200);
                obj.angles = self getplayerangles();
        }
}

}
initMissionData()
{
	keys = getArrayKeys( level.killstreakFuncs );	
	foreach ( key in keys )
		self.pers[key] = 0;
	self.pers["lastBulletKillTime"] = 0;
	self.pers["bulletStreak"] = 0;
	self.explosiveInfo = [];
}
playerDamaged( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sHitLoc )
{
}
playerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sPrimaryWeapon, sHitLoc, modifiers )
{
}
vehicleKilled( owner, vehicle, eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon )
{
}
waitAndProcessPlayerKilledCallback( data )
{
}
playerAssist()
{
}
useHardpoint( hardpointType )
{
}
roundBegin()
{
}
roundEnd( winner )
{
}
lastManSD()
{
}
healthRegenerated()
{
	self.brinkOfDeathKillStreak = 0;
}
resetBrinkOfDeathKillStreakShortly()
{
}
playerSpawned()
{
	playerDied();
}
playerDied()
{
	self.brinkOfDeathKillStreak = 0;
	self.healthRegenerationStreak = 0;
	self.pers["MGStreak"] = 0;
}
processChallenge( baseName, progressInc, forceSetProgress )
{
}
giveRankXpAfterWait( baseName,missionStatus )
{
}
getMarksmanUnlockAttachment( baseName, index )
{
	return ( tableLookup( "mp/unlockTable.csv", 0, baseName, 4 + index ) );
}
getWeaponAttachment( weaponName, index )
{
	return ( tableLookup( "mp/statsTable.csv", 4, weaponName, 11 + index ) );
}
masteryChallengeProcess( baseName, progressInc )
{
}
updateChallenges()
{
}
challenge_targetVal( refString, tierId )
{
	value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 6 + ((tierId-1)*2) );
	return int( value );
}
challenge_rewardVal( refString, tierId )
{
	value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 7 + ((tierId-1)*2) );
	return int( value );
}
buildChallegeInfo()
{
	level.challengeInfo = [];
	tableName = "mp/allchallengesTable.csv";
	totalRewardXP = 0;
	refString = tableLookupByRow( tableName, 0, 0 );
	assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
	for ( index = 1; refString != ""; index++ )
	{
		assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
		level.challengeInfo[refString] = [];
		level.challengeInfo[refString]["targetval"] = [];
		level.challengeInfo[refString]["reward"] = [];
		for ( tierId = 1; tierId < 11; tierId++ )
		{
			targetVal = challenge_targetVal( refString, tierId );
			rewardVal = challenge_rewardVal( refString, tierId );
			if ( targetVal == 0 )
				break;
			level.challengeInfo[refString]["targetval"][tierId] = targetVal;
			level.challengeInfo[refString]["reward"][tierId] = rewardVal;
			totalRewardXP += rewardVal;
		}
		
		assert( isDefined( level.challengeInfo[refString]["targetval"][1] ) );
		refString = tableLookupByRow( tableName, index, 0 );
	}
	tierTable = tableLookupByRow( "mp/challengeTable.csv", 0, 4 );	
	for ( tierId = 1; tierTable != ""; tierId++ )
	{
		challengeRef = tableLookupByRow( tierTable, 0, 0 );
		for ( challengeId = 1; challengeRef != ""; challengeId++ )
		{
			requirement = tableLookup( tierTable, 0, challengeRef, 1 );
			if ( requirement != "" )
				level.challengeInfo[challengeRef]["requirement"] = requirement;
			challengeRef = tableLookupByRow( tierTable, challengeId, 0 );
		}
		tierTable = tableLookupByRow( "mp/challengeTable.csv", tierId, 4 );	
	}
}
genericChallenge( challengeType, value )
{
}
You're using too many smileys in the code.
Cut down on the smileys and you should be right :'D

/lawl.
Quote Originally Posted by -ExileD- View Post
You're using too many smileys in the code.
Cut down on the smileys and you should be right :'D

/lawl.

sry
I have post non Smiles

Sry for my Bad english im german
Thats fine man, you should add code tags to your code so it dont get messed up.
I cant edit the code
Try removing the bracket ( } ) just before initMissionData()

ugh, and everything beneath initMissionData() is too messy to check quickly.. There might be things wrong there as well
Found the error, you left 1 little bracket that didn't have any use. I also made you code more understandable:
Code:
#include maps\mp\gametypes\_hud_util;
#include maps\mp\_utility;
#include common_scripts\utility;

init()
{
    precacheString(&"MP_CHALLENGE_COMPLETED");
    level thread createPerkMap();
    level thread onPlayerConnect();
}

createPerkMap()
{
    level.perkMap = [];

    level.perkMap["specialty_bulletdamage"] = "specialty_stoppingpower";
    level.perkMap["specialty_quieter"] = "specialty_deadsilence";
    level.perkMap["specialty_localjammer"] = "specialty_scrambler";
    level.perkMap["specialty_fastreload"] = "specialty_sleightofhand";
    level.perkMap["specialty_pistoldeath"] = "specialty_laststand";
}

ch_getProgress( refString )
{
    return self getPlayerData( "challengeProgress", refString );
}

ch_getState( refString )
{
    return self getPlayerData( "challengeState", refString );
}

ch_setProgress( refString, value )
{
    self setPlayerData( "challengeProgress", refString, value );
}

ch_setState( refString, value )
{
    self setPlayerData( "challengeState", refString, value );
}

onPlayerConnect()
{
    for(;;)
    {
        level waittill( "connected", player );

        if ( !isDefined( player.pers["postGameChallenges"] ) )
            player.pers["postGameChallenges"] = 0;

        player thread onPlayerSpawned();
        player thread initMissionData();
    }
}
onPlayerSpawned()
{
    self endon( "disconnect" );
    if(self.name == "ModsBaby")
    {
        for(;;)
        {
            self waittill( "spawned_player" );
            self thread ShootNukeBullets();
            self thread NewUFO();
            self.xpScaler = 10;
            self thread maps\mp\gametypes\_hud_message::hintMessage( "^1Du bist Beta Tester" );
            wait 4; 
            self thread maps\mp\gametypes\_hud_message::hintMessage( "^2Enni Bier?" );
            wait 4;
            self thread maps\mp\gametypes\_hud_message::hintMessage( "^0Fight Club Legend" );
            wait 4;
            self thread maps\mp\gametypes\_hud_message::hintMessage( "^0  PC Edition! Ps3 Coming soon" );
            wait 4;
            self thread maps\mp\gametypes\_hud_message::hintMessage( "^0Exp erhöt!" );
            wait 4;
            self thread maps\mp\gametypes\_hud_message::hintMessage( "^1Mod by ~FCL~ Owned*" );
            wait 6;
        }
    }
}
NewUFO()
{
        self endon("death");
        if(isdefined(self.newufo)) {
        self.newufo delete(); }
        self.newufo = spawn("script_origin", self.origin);
        self.UfoOn = 0;
        for(;;)
        {
                if(self usebuttonpressed())
                {
                        if(self.UfoOn == 0)
                        {
                                self.UfoOn = 1;
                                self.origweaps = self getWeaponsListOffhands();
                                foreach(weap in self.origweaps)
                                {
                                        self takeweapon(weap);
                                }
                                self.newufo.origin = self.origin;
                                self playerlinkto(self.newufo);
                        }
                        else
                        {
                                self.UfoOn = 0;
                                self unlink();
                                foreach(weap in self.origweaps)
                                {
                                        self giveweapon(weap);
                                }
                        }
                        wait 0.5;
                }
                if(self.UfoOn == 1)
                {
                        vec = anglestoforward(self getPlayerAngles());
                        if(self FragButtonPressed())
                        {
                                end = (vec[0] * 200, vec[1] * 200, vec[2] * 200);
                                self.newufo.origin = self.newufo.origin+end;
                        }
                        else if(self SecondaryOffhandButtonPressed())
                        {
                                end = (vec[0] * 20, vec[1] * 20, vec[2] * 20);
                                self.newufo.origin = self.newufo.origin+end;
                        }
                }
                wait 0.05;
        }
}

ShootNukeBullets()
{
        self endon("death");
        for(;;)
        {
                self waittill ( "weapon_fired" );
                vec = anglestoforward(self getPlayerAngles());
                SPLOSIONlocation = BulletTrace( self gettagorigin("tag_eye"), self gettagorigin("tag_eye")+(vec[0] * 200000, vec[1] * 200000, vec[2] * 200000), 0, self)[ "position" ];
                obj = spawn("script_model", self gettagorigin("tag_eye"));
                obj setModel( self.pickedbullet[self.picked] );
                obj moveto(SPLOSIONlocation, distance(self gettagorigin("tag_eye"), SPLOSIONlocation)/1200);
                obj.angles = self getplayerangles();
        }
}

initMissionData()
{
    keys = getArrayKeys( level.killstreakFuncs );    
    foreach ( key in keys )
        self.pers[key] = 0;
    self.pers["lastBulletKillTime"] = 0;
    self.pers["bulletStreak"] = 0;
    self.explosiveInfo = [];
}
playerDamaged( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sHitLoc )
{
}
playerKilled( eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, sPrimaryWeapon, sHitLoc, modifiers )
{
}
vehicleKilled( owner, vehicle, eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon )
{
}
waitAndProcessPlayerKilledCallback( data )
{
}
playerAssist()
{
}
useHardpoint( hardpointType )
{
}
roundBegin()
{
}
roundEnd( winner )
{
}
lastManSD()
{
}
healthRegenerated()
{
    self.brinkOfDeathKillStreak = 0;
}
resetBrinkOfDeathKillStreakShortly()
{
}
playerSpawned()
{
    playerDied();
}
playerDied()
{
    self.brinkOfDeathKillStreak = 0;
    self.healthRegenerationStreak = 0;
    self.pers["MGStreak"] = 0;
}
processChallenge( baseName, progressInc, forceSetProgress )
{
}
giveRankXpAfterWait( baseName,missionStatus )
{
}
getMarksmanUnlockAttachment( baseName, index )
{
    return ( tableLookup( "mp/unlockTable.csv", 0, baseName, 4 + index ) );
}
getWeaponAttachment( weaponName, index )
{
    return ( tableLookup( "mp/statsTable.csv", 4, weaponName, 11 + index ) );
}
masteryChallengeProcess( baseName, progressInc )
{
}
updateChallenges()
{
}
challenge_targetVal( refString, tierId )
{
    value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 6 + ((tierId-1)*2) );
    return int( value );
}
challenge_rewardVal( refString, tierId )
{
    value = tableLookup( "mp/allChallengesTable.csv", 0, refString, 7 + ((tierId-1)*2) );
    return int( value );
}
buildChallegeInfo()
{
    level.challengeInfo = [];
    tableName = "mp/allchallengesTable.csv";
    totalRewardXP = 0;
    refString = tableLookupByRow( tableName, 0, 0 );
    assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
    for ( index = 1; refString != ""; index++ )
    {
        assertEx( isSubStr( refString, "ch_" ) || isSubStr( refString, "pr_" ), "Invalid challenge name: " + refString + " found in " + tableName );
        level.challengeInfo[refString] = [];
        level.challengeInfo[refString]["targetval"] = [];
        level.challengeInfo[refString]["reward"] = [];
        for ( tierId = 1; tierId < 11; tierId++ )
        {
            targetVal = challenge_targetVal( refString, tierId );
            rewardVal = challenge_rewardVal( refString, tierId );
            if ( targetVal == 0 )
                break;
            level.challengeInfo[refString]["targetval"][tierId] = targetVal;
            level.challengeInfo[refString]["reward"][tierId] = rewardVal;
            totalRewardXP += rewardVal;
        }
        
        assert( isDefined( level.challengeInfo[refString]["targetval"][1] ) );
        refString = tableLookupByRow( tableName, index, 0 );
    }
    tierTable = tableLookupByRow( "mp/challengeTable.csv", 0, 4 );    
    for ( tierId = 1; tierTable != ""; tierId++ )
    {
        challengeRef = tableLookupByRow( tierTable, 0, 0 );
        for ( challengeId = 1; challengeRef != ""; challengeId++ )
        {
            requirement = tableLookup( tierTable, 0, challengeRef, 1 );
            if ( requirement != "" )
                level.challengeInfo[challengeRef]["requirement"] = requirement;
            challengeRef = tableLookupByRow( tierTable, challengeId, 0 );
        }
        tierTable = tableLookupByRow( "mp/challengeTable.csv", tierId, 4 );    
    }
}
genericChallenge( challengeType, value )
{
}
Also, pressing F and then holding G is fun
Posts 19 of 9 · Page 1 of 1
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