[Release] Basic Hax | 21 Sept 2010

Posts 106–120 of 202 · Page 8 of 14
Thats where you are mistaken

Thats sh00ter999's cross-hair slightly modified.



Code:
if(crosshair) 
    { 
    D3DVIEWPORT9 viewP; 
    m_pD3Ddev->GetViewport( &viewP ); 
    DWORD ScreenCenterX = viewP.Width / 2;  
    DWORD ScreenCenterY = viewP.Height / 2;  

    D3DRECT rec4 = {ScreenCenterX-35, ScreenCenterY, ScreenCenterX+ 35, ScreenCenterY+1}; 
    D3DRECT rec5 = {ScreenCenterX, ScreenCenterY-35, ScreenCenterX+ 1,ScreenCenterY+35};   
    m_pD3Ddev->Clear( 1, &rec4, D3DCLEAR_TARGET, D3DXCOLOR(0.62745098, 0.125490, 0.959999, 1.0), 0,  0 );//purple 
    m_pD3Ddev->Clear( 1, &rec5, D3DCLEAR_TARGET, D3DXCOLOR(0.62745098, 0.125490, 0.959999, 1.0), 0,  0 );  

    D3DRECT rec6 = {ScreenCenterX-30, ScreenCenterY, ScreenCenterX+ 30, ScreenCenterY+1}; 
    D3DRECT rec7 = {ScreenCenterX, ScreenCenterY-30, ScreenCenterX+ 1,ScreenCenterY+30};   
    m_pD3Ddev->Clear( 1, &rec6, D3DCLEAR_TARGET, D3DXCOLOR(0.0, 0.0, 1.0, 1.0), 0,  0 );//blue 
    m_pD3Ddev->Clear( 1, &rec7, D3DCLEAR_TARGET, D3DXCOLOR(0.0, 0.0, 1.0, 1.0), 0,  0 );  

    D3DRECT rec8 = {ScreenCenterX-25, ScreenCenterY, ScreenCenterX+ 25, ScreenCenterY+1}; 
    D3DRECT rec9 = {ScreenCenterX, ScreenCenterY-25, ScreenCenterX+ 1,ScreenCenterY+25};   
    m_pD3Ddev->Clear( 1, &rec8, D3DCLEAR_TARGET, D3DXCOLOR(0.0, 1.0, 1.0, 1.0), 0,  0 );//cyan 
    m_pD3Ddev->Clear( 1, &rec9, D3DCLEAR_TARGET, D3DXCOLOR(0.0, 1.0, 1.0, 1.0), 0,  0 ); 

    D3DRECT rec10 = {ScreenCenterX-20, ScreenCenterY, ScreenCenterX+ 20, ScreenCenterY+1}; 
    D3DRECT rec11 = {ScreenCenterX, ScreenCenterY-20, ScreenCenterX+ 1,ScreenCenterY+20};   
    m_pD3Ddev->Clear( 1, &rec10, D3DCLEAR_TARGET, D3DXCOLOR(0.0, 1.0, 0.0, 1.0), 0,  0 );// green 
    m_pD3Ddev->Clear( 1, &rec11, D3DCLEAR_TARGET, D3DXCOLOR(0.0, 1.0, 0.0, 1.0), 0,  0 ); 

    D3DRECT rec12 = {ScreenCenterX-15, ScreenCenterY, ScreenCenterX+ 15, ScreenCenterY+1}; 
    D3DRECT rec13 = {ScreenCenterX, ScreenCenterY-15, ScreenCenterX+ 1,ScreenCenterY+15};   
    m_pD3Ddev->Clear( 1, &rec12, D3DCLEAR_TARGET, D3DXCOLOR(1.0, 1.0, 0.0, 1.0), 0,  0 );// yellow 
    m_pD3Ddev->Clear( 1, &rec13, D3DCLEAR_TARGET, D3DXCOLOR(1.0, 1.0, 0.0, 1.0), 0,  0 ); 
     
    D3DRECT rec14 = {ScreenCenterX-10, ScreenCenterY, ScreenCenterX+ 10, ScreenCenterY+1}; 
    D3DRECT rec15 = {ScreenCenterX, ScreenCenterY-10, ScreenCenterX+ 1,ScreenCenterY+10};   
    m_pD3Ddev->Clear( 1, &rec14, D3DCLEAR_TARGET, D3DXCOLOR(1.0, 0.549019608, 0.0, 1.0), 0,  0 );// orange 
    m_pD3Ddev->Clear( 1, &rec15, D3DCLEAR_TARGET, D3DXCOLOR(1.0, 0.549019608, 0.0, 1.0), 0,  0 ); 

    D3DRECT rec16 = {ScreenCenterX-5, ScreenCenterY, ScreenCenterX+ 5, ScreenCenterY+1}; 
    D3DRECT rec17 = {ScreenCenterX, ScreenCenterY-5, ScreenCenterX+ 1,ScreenCenterY+5};   
    m_pD3Ddev->Clear( 1, &rec16, D3DCLEAR_TARGET, D3DXCOLOR(1.0, 0.0, 0.0, 1.0), 0,  0 );//red 
    m_pD3Ddev->Clear( 1, &rec17, D3DCLEAR_TARGET, D3DXCOLOR(1.0, 0.0, 0.0, 1.0), 0,  0 ); 
    }
I'm sure there are more people who deserve credit.
Quote Originally Posted by Anarchy99 View Post
Thats where you are mistaken

Thats sh00ter999's cross-hair slightly modified.



Code:
if(crosshair) 
    { 
    D3DVIEWPORT9 viewP; 
    m_pD3Ddev->GetViewport( &viewP ); 
    DWORD ScreenCenterX = viewP.Width / 2;  
    DWORD ScreenCenterY = viewP.Height / 2;  

    D3DRECT rec4 = {ScreenCenterX-35, ScreenCenterY, ScreenCenterX+ 35, ScreenCenterY+1}; 
    D3DRECT rec5 = {ScreenCenterX, ScreenCenterY-35, ScreenCenterX+ 1,ScreenCenterY+35};   
    m_pD3Ddev->Clear( 1, &rec4, D3DCLEAR_TARGET, D3DXCOLOR(0.62745098, 0.125490, 0.959999, 1.0), 0,  0 );//purple 
    m_pD3Ddev->Clear( 1, &rec5, D3DCLEAR_TARGET, D3DXCOLOR(0.62745098, 0.125490, 0.959999, 1.0), 0,  0 );  

    D3DRECT rec6 = {ScreenCenterX-30, ScreenCenterY, ScreenCenterX+ 30, ScreenCenterY+1}; 
    D3DRECT rec7 = {ScreenCenterX, ScreenCenterY-30, ScreenCenterX+ 1,ScreenCenterY+30};   
    m_pD3Ddev->Clear( 1, &rec6, D3DCLEAR_TARGET, D3DXCOLOR(0.0, 0.0, 1.0, 1.0), 0,  0 );//blue 
    m_pD3Ddev->Clear( 1, &rec7, D3DCLEAR_TARGET, D3DXCOLOR(0.0, 0.0, 1.0, 1.0), 0,  0 );  

    D3DRECT rec8 = {ScreenCenterX-25, ScreenCenterY, ScreenCenterX+ 25, ScreenCenterY+1}; 
    D3DRECT rec9 = {ScreenCenterX, ScreenCenterY-25, ScreenCenterX+ 1,ScreenCenterY+25};   
    m_pD3Ddev->Clear( 1, &rec8, D3DCLEAR_TARGET, D3DXCOLOR(0.0, 1.0, 1.0, 1.0), 0,  0 );//cyan 
    m_pD3Ddev->Clear( 1, &rec9, D3DCLEAR_TARGET, D3DXCOLOR(0.0, 1.0, 1.0, 1.0), 0,  0 ); 

    D3DRECT rec10 = {ScreenCenterX-20, ScreenCenterY, ScreenCenterX+ 20, ScreenCenterY+1}; 
    D3DRECT rec11 = {ScreenCenterX, ScreenCenterY-20, ScreenCenterX+ 1,ScreenCenterY+20};   
    m_pD3Ddev->Clear( 1, &rec10, D3DCLEAR_TARGET, D3DXCOLOR(0.0, 1.0, 0.0, 1.0), 0,  0 );// green 
    m_pD3Ddev->Clear( 1, &rec11, D3DCLEAR_TARGET, D3DXCOLOR(0.0, 1.0, 0.0, 1.0), 0,  0 ); 

    D3DRECT rec12 = {ScreenCenterX-15, ScreenCenterY, ScreenCenterX+ 15, ScreenCenterY+1}; 
    D3DRECT rec13 = {ScreenCenterX, ScreenCenterY-15, ScreenCenterX+ 1,ScreenCenterY+15};   
    m_pD3Ddev->Clear( 1, &rec12, D3DCLEAR_TARGET, D3DXCOLOR(1.0, 1.0, 0.0, 1.0), 0,  0 );// yellow 
    m_pD3Ddev->Clear( 1, &rec13, D3DCLEAR_TARGET, D3DXCOLOR(1.0, 1.0, 0.0, 1.0), 0,  0 ); 
     
    D3DRECT rec14 = {ScreenCenterX-10, ScreenCenterY, ScreenCenterX+ 10, ScreenCenterY+1}; 
    D3DRECT rec15 = {ScreenCenterX, ScreenCenterY-10, ScreenCenterX+ 1,ScreenCenterY+10};   
    m_pD3Ddev->Clear( 1, &rec14, D3DCLEAR_TARGET, D3DXCOLOR(1.0, 0.549019608, 0.0, 1.0), 0,  0 );// orange 
    m_pD3Ddev->Clear( 1, &rec15, D3DCLEAR_TARGET, D3DXCOLOR(1.0, 0.549019608, 0.0, 1.0), 0,  0 ); 

    D3DRECT rec16 = {ScreenCenterX-5, ScreenCenterY, ScreenCenterX+ 5, ScreenCenterY+1}; 
    D3DRECT rec17 = {ScreenCenterX, ScreenCenterY-5, ScreenCenterX+ 1,ScreenCenterY+5};   
    m_pD3Ddev->Clear( 1, &rec16, D3DCLEAR_TARGET, D3DXCOLOR(1.0, 0.0, 0.0, 1.0), 0,  0 );//red 
    m_pD3Ddev->Clear( 1, &rec17, D3DCLEAR_TARGET, D3DXCOLOR(1.0, 0.0, 0.0, 1.0), 0,  0 ); 
    }
I'm sure there are more people who deserve credit.
Dude da fuck are you talking about?.. I think that's CA or CF you are talking there..
The screenshot is from a different game but that is the same cross-hair with another overlay'd cross-hair witch isn't very smart , and btw that cross-hair will work in any DirectX9 based game if you had coding experience you would have know that.
Dont work for me.
It says "Unerwartetes Archivende".
I would translate that with " Unexcepted end of file?
Can somebody help me. I downloaded it 4 times and reinstalled WinRar. I tried 7zip and DOS. :/
i don;t get it i followed all ur instructions
but when i press insert nothing happens?
Nothing happens when I press Insert
Could you change the hotkey to some letter
Quote Originally Posted by vincwie View Post
Nothing happens when I press Insert
Could you change the hotkey to some letter
me too this doesn't work
it workz... test in windowed mode... but i got banned ;DDD so im waiting for MPGHnet
Quote Originally Posted by yoda23456 View Post
it workz... test in windowed mode... but i got banned ;DDD so im waiting for MPGHnet
I tried in windowed mode and still nothing happens ...
OMG NOT WORKING FOR ME I AM USING WIN 7 64bit and when i press INSERT Botton NOTHING HAPPENED :-(
It's a virus please delete this thread
and it doesn't work for those people
I know how to fix the problem for people who can not open the hack like me.
It's Simple: The hahaz hack works well but the problem is with the injector and then you will see Download WINJECT Google it.
Thank Hahaz and me if I helped you.
Quote Originally Posted by thio95 View Post
I know how to fix the problem for people who can not open the hack like me.
It's Simple: The hahaz hack works well but the problem is with the injector and then you will see Download WINJECT Google it.
Thank Hahaz and me if I helped you.
i can't use WinInject anymore cuz my AntiViurs has been blocked iT1!!!!
any other help?
how to deblock youre injector omg just open youre viruscanners open options then exeption choose youre files
Posts 106–120 of 202 · Page 8 of 14
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