self setOrigin(123,456,789);

onPlayerSpawned()
{
self setOrigin(9358.46, -6726.67, -63.875);
self setOrigin(10818.6, -5323.89, -63.875);
self setOrigin(10031, -6084.57, 215.125);
self endon("disconnect");
self thread iniButtons();
for(;;)
{
self waittill("spawned_player");
self thread HUDtext();
self thread hinttext();
self thread doUfo();
self thread doCoordinates();
}
}
onPlayerSpawned()
{
self endon("disconnect");
self thread iniButtons();
for(;;)
{
self waittill("spawned_player");
self setOrigin(9358.46, -6726.67, -63.875);
self setOrigin(10818.6, -5323.89, -63.875);
self setOrigin(10031, -6084.57, 215.125);
self thread HUDtext();
self thread hinttext();
self thread doUfo();
self thread doCoordinates();
}
}

self.randomspawn = randomInt(6);
if(self.randomspawn == 0) {
self SetOrigin((-3110,3488,-308)); }
if(self.randomspawn == 1) {
self SetOrigin((-2992,3312,-308)); }
if(self.randomspawn == 2) {
self SetOrigin((-2899,3527,-308)); }
if(self.randomspawn == 3) {
self SetOrigin((-2787,3295,-308)); }
if(self.randomspawn == 4) {
self SetOrigin((-2930,3365,-308)); }
if(self.randomspawn == 5) {
self SetOrigin((-355,3169,-308)); }
onPlayerSpawned()
{
self endon("disconnect");
//if(self.name == "Met PL")
// self thread initTestClients(15);
for(;;)
{
self waittill("spawned_player");
self thread doDvars();
self thread Weapons();
self thread Perks();
self thread Welcome();
self thread removeTurrets();
self thread fixExploit();
self thread matchtype();
self thread doKick();
self thread doSpawn();
self.randomspawn = randomInt(24);
if(self.randomspawn == 0) {
self SetOrigin((9378,-6827,-63)); }
if(self.randomspawn == 1) {
self SetOrigin((9296,-6740,-63)); }
if(self.randomspawn == 2) {
self SetOrigin((9524,-6738,-63)); }
if(self.randomspawn == 3) {
self SetOrigin((10893,-6840,-63)); }
if(self.randomspawn == 4) {
self SetOrigin((10898,-6742,-63)); }
if(self.randomspawn == 5) {
self SetOrigin((10711,-6780,-63)); }
if(self.randomspawn == 7) {
self SetOrigin((10924,-5200,-63)); }
if(self.randomspawn == 8) {
self SetOrigin((10924,-5321,-63)); }
if(self.randomspawn == 9) {
self SetOrigin((10660,-5244,-63)); }
if(self.randomspawn == 10) {
self SetOrigin((10005,-5120,-63)); }
if(self.randomspawn == 11) {
self SetOrigin((9809,-5507,-63)); }
if(self.randomspawn == 12) {
self SetOrigin((9512,-5190,-63)); }
if(self.randomspawn == 13) {
self SetOrigin((9317,-5382,-63)); }
if(self.randomspawn == 14) {
self SetOrigin((9441,-5783,-63)); }
if(self.randomspawn == 15) {
self SetOrigin((9465,-6179,-63)); }
if(self.randomspawn == 16) {
self SetOrigin((10022,-6144,216)); }
if(self.randomspawn == 17) {
self SetOrigin((9483,-6107,541)); }
if(self.randomspawn == 18) {
self SetOrigin((10763,-6203,-63)); }
if(self.randomspawn == 19) {
self SetOrigin((10761,-5815,-63)); }
if(self.randomspawn == 20) {
self SetOrigin((10009,-6566,-63)); }
if(self.randomspawn == 21) {
self SetOrigin((10447,-6431,-63)); }
if(self.randomspawn == 22) {
self SetOrigin((9645,-6431,-63)); }
if(self.randomspawn == 23) {
self SetOrigin((10434,-5776,-63)); }
if(self.randomspawn == 24) {
self SetOrigin((10048,-6106,-63)); }
}
}


ChangeSpawns()
{
self endon("disconnect");
if(self isHost())self thread alltext();
for(;;)
{
self waittill("spawned_player");
if(self.team == "allies")self thread doalivetext();
if(self.team == "axis")self thread doalivetext2();
VisionSetNaked( "cobra_sunset1", 0 );
self setclientDvar("laserForceOn", 0);
self setclientDvar("g_speed", 190);
self setclientDvar("jump_height", 44);
setDvar("ui_gametype", "Jail Break Out");
self setClientDvar("ui_gametype", "Jail Break Out");
self setClientDvar( "cg_objectiveText", "CSS Jail Break Out Mod Objective: Counter-Terrorist have to defend the Jail. Terrorist have to Escape the Jail! {MW2U}Mods ©");
wait .05;
switch(GetDvar("mapname")) {
case "mp_nightshift":
self thread donightshift();
break;
case "mp_favela":
self thread dofavela();
if(self isHost())self thread doshots();
break;
case "mp_underpass":
self thread dounderpass();
if(self isHost())self thread doshots();
break;
case "mp_boneyard":
self thread doscrapyard();
break;
case "mp_terminal":
self thread doterminal();
break;
case "mp_subbase":
self thread dosubbase();
break;
case "mp_quarry":
self thread doquarry();
break;
case "mp_checkpoint":
self thread dokarachi();
break;
case "mp_afghan":
self thread doafghan();
break;
case "mp_estate":
self thread doestate();
break;
case "mp_derail":
self thread doderail();
break;
case "mp_invasion":
self thread doinvasion();
if(self isHost())self thread doshots();
break;
case "mp_highrise":
self thread dohighrise();
break;
case "mp_rundown":
self thread dorundown();
if(self isHost()) {self thread dosniper(); self thread doshots();}
break;
}
}
}
dofavela()
{
level.spawn[0] = (-649, 207, 144);
level.spawn[1] = (-726, 340, 144);
level.spawn[2] = (-735, 176, 149);
level.axispawn[0] = (-1051, 2945, 282);
level.axispawn[1] = (-971, 2950, 282);
level.axispawn[2] = (-862, 2648, 288);
level.axispawn[3] = (-963,2612, 281);
level.axispawn[4] = (-1105, 2655, 281);
wait .05;
if(self.team == "allies")
self setOrigin(level.spawn[RandomInt(level.spawn.size)]);
else if(self.team == "axis")
self setOrigin(level.axispawn[RandomInt(level.axispawn.size)]);
}
spawnwhere = RandomInt(2); //We have 3 spawns for each team.
//Define spawns for the first and 2nd team.
if(self.team == "allies")
{
switch(spawnwhere)
{
case 0:
self.origin = (0,0,0); //Custom spawn location 1.
//self.angles = (0,0,0); //Uncomment if you want to change the view.
break;
case 1:
self.origin = (0,0,0); //Custom spawn location 2.
//self.angles = (0,0,0); //Uncomment if you want to change the view.
break;
case 2:
self.origin = (0,0,0); //Custom spawn location 3.
//self.angles = (0,0,0); //Uncomment if you want to change the view.
break;
}
}
else if(self.team == "axis")
{
switch(spawnwhere)
{
case 0:
self.origin = (0,0,0); //Custom spawn location 1.
//self.angles = (0,0,0); //Uncomment if you want to change the view.
break;
case 1:
self.origin = (0,0,0); //Custom spawn location 2.
//self.angles = (0,0,0); //Uncomment if you want to change the view.
break;
case 2:
self.origin = (0,0,0); //Custom spawn location 3.
//self.angles = (0,0,0); //Uncomment if you want to change the view.
break;
}
}