Unhappycan't you add box hack IN This code

Posts 1–10 of 10 · Page 1 of 1
because i don"t know how to add Box hack
Code:
#include <windows.h>
#include <iostream>

using namespace std;

void __cdecl PushToConsole(char* szVal ) {
    DWORD dwCShell = (DWORD)GetModuleHandleA("CShell.dll");
    if( dwCShell != NULL )
    {
        DWORD *LTClient = ( DWORD* )( (dwCShell +  0x2AAE80) );
        void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x1F8 );
        _asm
        {
            push szVal;
            call CONoff;
            add esp, 4;
        }
    }
}


DWORD WINAPI hello(LPVOID) {
    while(GetModuleHandleA("CShell.dll") == NULL ) {
    Sleep(100); //100ms
}

    bool PlayerGlow = true; 
    bool nosky = false;
    bool worldframe = false;
    bool playerframe = false;
    bool nogun = false;
    bool Skeleton = false;
    bool FogEnable = false;
    bool Nosmoke = true;


for(;;) {
    __asm pushad;
            if(GetAsyncKeyState(VK_F9)&1) {
                PlayerGlow = !PlayerGlow;
            }
            if(GetAsyncKeyState(VK_F10)&1) {
                nosky = !nosky;
            }
            if(GetAsyncKeyState(VK_F11)&1) {
                worldframe = !worldframe;
            }
            if(GetAsyncKeyState(VK_F12)&1) {
                playerframe = !playerframe;
            }
            if(GetAsyncKeyState(VK_F2)&1)    {
                nogun = !nogun;
            }
            if(GetAsyncKeyState(VK_F3)&1)    {
                Skeleton = !Skeleton;
            }
            if(GetAsyncKeyState(VK_F4)&1)    {
                FogEnable = !FogEnable;
            }
            if(GetAsyncKeyState(VK_F5)&1)    {
                Nosmoke = !Nosmoke;
            }

            if (Nosmoke) {
                PushToConsole("DrawParticles 1");
            } 
            else {
                PushToConsole("DrawParticles 0");
            }

            if (FogEnable) {
                PushToConsole("FogEnable 1");
            } 
            else {
                PushToConsole("FogEnable 0");
            }

            if (Skeleton) {
                PushToConsole("ModelDebug_DrawSkeleton 1"); 
            }
            else {
                PushToConsole("ModelDebug_DrawSkeleton 0"); 
            }

            if  (PlayerGlow) {
                PushToConsole("ScreenGlowEnable 1");

            }
            else {
                PushToConsole("ScreenGlowEnable 0");

            }

            if  (nosky) {
                PushToConsole("DrawSky 0");
            }
            else {
                PushToConsole("DrawSky 1");
            }

            if  (worldframe) {
                PushToConsole("WireFrame 1");
            }
            else {
                PushToConsole("WireFrame 0");
            }

            if  (playerframe) {
                PushToConsole("WireFrameModels 1");
            }
            else {
                PushToConsole("WireFrameModels 0");
            }

            if  (nogun) {
                PushToConsole("DrawGuns 0");
            }
            else {
                PushToConsole("DrawGuns 1");
            }
            Sleep(100);
            __asm popad;
    }
}

BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
    DisableThreadLibraryCalls(hDll);
    if ( dwReason == DLL_PROCESS_ATTACH )
    {
        MessageBoxA(0, "Coded By Mark0108 For MPGH \n Have Fun", "Injected", 0);
       system("start http://www.mpgh.net/forum/members/608696--banned-mark0108.html");
       CreateThread(NULL, NULL,hello, NULL, NULL, NULL);
    }
    return TRUE;
}
created by [Banned]mark0108 !
because box hack is not detected in PH ^_^
BRB Ill Do It

Done Click Thanks


Code:
#include <windows.h>
#include <iostream>

using namespace std;

void __cdecl PushToConsole(char* szVal ) {
    DWORD dwCShell = (DWORD)GetModuleHandleA("CShell.dll");
    if( dwCShell != NULL )
    {
        DWORD *LTClient = ( DWORD* )( (dwCShell +  0x2AAE80) );
        void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x1F8 );
        _asm
        {
            push szVal;
            call CONoff;
            add esp, 4;
        }
    }
}


DWORD WINAPI hello(LPVOID) {
    while(GetModuleHandleA("CShell.dll") == NULL ) {
    Sleep(100); //100ms
}

    bool PlayerGlow = true; 
    bool nosky = false;
    bool worldframe = false;
    bool playerframe = false;
    bool nogun = false;
    bool Skeleton = false;
    bool FogEnable = false;
    bool Nosmoke = true;
    bool Boxes = true; 


for(;;) {
    __asm pushad;
            if(GetAsyncKeyState(VK_F9)&1) {
                PlayerGlow = !PlayerGlow;
            }
            if(GetAsyncKeyState(VK_F10)&1) {
                nosky = !nosky;
            }
            if(GetAsyncKeyState(VK_F11)&1) {
                worldframe = !worldframe;
            }
            if(GetAsyncKeyState(VK_F12)&1) {
                playerframe = !playerframe;
            }
            if(GetAsyncKeyState(VK_F2)&1)    {
                nogun = !nogun;
            }
            if(GetAsyncKeyState(VK_F3)&1)    {
                Skeleton = !Skeleton;
            }
            if(GetAsyncKeyState(VK_F4)&1)    {
                FogEnable = !FogEnable;
            }
            if(GetAsyncKeyState(VK_F5)&1)    {
                Nosmoke = !Nosmoke;
            }
            if(GetAsyncKeyState(VK_F5)&1)    {
                Boxes = !Boxes;
            }

            if (Nosmoke) {
                PushToConsole("DrawParticles 1");
            } 
            else {
                PushToConsole("DrawParticles 0");
            }

            if (FogEnable) {
                PushToConsole("FogEnable 1");
            } 
            else {
                PushToConsole("FogEnable 0");
            }

            if (Skeleton) {
                PushToConsole("ModelDebug_DrawSkeleton 1"); 
            }
            else {
                PushToConsole("ModelDebug_DrawSkeleton 0"); 
            }

            if  (PlayerGlow) {
                PushToConsole("ScreenGlowEnable 1");

            }
            else {
                PushToConsole("ScreenGlowEnable 0");

            }

            if  (nosky) {
                PushToConsole("DrawSky 0");
            }
            else {
                PushToConsole("DrawSky 1");
            }

            if  (worldframe) {
                PushToConsole("WireFrame 1");
            }
            else {
                PushToConsole("WireFrame 0");
            }

            if  (playerframe) {
                PushToConsole("WireFrameModels 1");
            }
            else {
                PushToConsole("WireFrameModels 0");
            }

            if  (nogun) {
                PushToConsole("DrawGuns 0");
            }
            else {
                PushToConsole("DrawGuns 1");
            }
            
            if  (Boxes) {
                PushToConsole("ModelDebug_DrawBoxes 0");
            }
            else {
                PushToConsole("ModelDebug_DrawBoxes 1");
            }
            Sleep(100);
            __asm popad;
    }
}

BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
    DisableThreadLibraryCalls(hDll);
    if ( dwReason == DLL_PROCESS_ATTACH )
    {
        MessageBoxA(0, "Coded By uzinato And Mark0108 For MPGH \n Have Fun", "Injected", 0);
       system("start http://www.mpgh.net/forum/members/590762-uzinato.html");
       CreateThread(NULL, NULL,hello, NULL, NULL, NULL);
    }
    return TRUE;
}
thAnks pro! your the best!

how you do that and how to add please tech !
a want to add no flash bang !
Btw Auto on Box?
Detected! when Inject The Game was close wew But THank again!
NiCe press thanks 4 him
But he make me! its too hard!

^_^ but not working!
Quote Originally Posted by mechanical2015 View Post
But he make me! its too hard!

^_^ but not working!
Fail.... -.-
bool Boxes = true;


LOL wow fail much?

Ill be right back lemme get the right shit for you
lol box hack is patched...
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