Adding weapons to QC zombie mod

Posts 15 of 5 · Page 1 of 1
[SOLVED]Adding weapons to QC zombie mod
I've been trying to add weapons to Quarantine Chaos Zombie Mod V2 by killingdyl, but i am having trouble getting it to work. If someone could teach/tell me which part i need to add in and where that would be great. if not pointing me in the direction would be helpful too.
Thanks

SOLVED//
Need to edit doHUDControl() in order for weapons to show up on menu.
i am trying to do same thing what must i do
Now we are 3, we want to do same, I would like to add Snipers and some launchers.
It's really easy.. but if you can't code, you shouldn't be hosting.

HINT : Costinit(); , Menuinit(); , DoHumanShop(); , DoZombieShop();

Is all you need.
I played around with those yesterday and didn't get it to work. Trying again.
Thanks

I am not sure what i'm doing wrong here:
Code:
MenuInit()
{
	level.humanM = [];
	level.zombieM = [];
	i = 0;
	level.humanM[i] = [];
	level.humanM[i][0] = "Buy Ammo for Current Weapon - " + level.itemCost["ammo"];
	level.humanM[i][1] = [];
	level.humanM[i][1]["LMG"] = "Press [{+actionslot 4}] - Exchange for a LMG - " + level.itemCost["LMG"];
	level.humanM[i][1]["Assault Rifle"] = "Press [{+actionslot 4}] - Exchange for an Assault Rifle - " + level.itemCost["Assault Rifle"];
	level.humanM[i][1]["Machine Pistol"] = "Press [{+actionslot 4}] - Exchange for a Machine Pistol - " + level.itemCost["Machine Pistol"];
	level.humanM[i][1]["Unavailable"] = "Weapon can not be Exchanged";
	level.humanM[i][2] = "Buy Riot Shield - " + level.itemCost["Riot"];
	i++;
	level.humanM[i] = [];
	level.humanM[i][0] = "Upgrade to Akimbo - " + level.itemCost["Akimbo"];
	level.humanM[i][1] = "Upgrade to FMJ - " + level.itemCost["FMJ"];
	level.humanM[i][2] = "Upgrade to Holographic - " + level.itemCost["Eotech"];
	i++;
	level.humanM[i] = [];
	level.humanM[i][0] = "Upgrade to Silencer - " + level.itemCost["Silencer"];
	level.humanM[i][1] = "Upgrade to Extended Mags - " + level.itemCost["XMags"];
	level.humanM[i][2] = "Upgrade to Rapid Fire - " + level.itemCost["ROF"];
	i++;
	level.humanM[i] = [];
	level.humanM[i][0]["normal"] = "Buy Steady Aim - " + level.itemCost["SteadyAim"];
	level.humanM[i][0]["pro"] = "Upgrade to Steady Aim Pro - " + level.itemCost["SteadyAimPro"];
	level.humanM[i][1]["normal"] = "Buy Sleight of Hand - " + level.itemCost["SleightOfHand"];
	level.humanM[i][1]["pro"] = "Upgrade to Sleight of Hand Pro - " + level.itemCost["SleightOfHandPro"];
	level.humanM[i][2]["normal"] = "Buy Sitrep - " + level.itemCost["SitRep"];
	level.humanM[i][2]["pro"] = "Upgrade to Sitrep Pro - " + level.itemCost["SitRepPro"];
	i++;
	level.humanM[i] = [];
	level.humanM[i][0]["normal"] = "Buy Stopping Power - " + level.itemCost["StoppingPower"];
	level.humanM[i][0]["pro"] = "Upgrade to Stopping Power Pro - " + level.itemCost["StoppingPowerPro"];
	level.humanM[i][1]["normal"] = "Buy Cold Blooded - " + level.itemCost["ColdBlooded"];
	level.humanM[i][1]["pro"] = "Upgrade to Cold Blooded Pro - " + level.itemCost["ColdBloodedPro"];
	level.humanM[i][2] = "Buy Intervention Sniper Rifle - " + level.itemCost["Intervention"];
The sniper does NOT come up i the menu. My other parts of the sniper are these:
CostInit()
Code:
{
	level.itemCost = [];
	level.itemCost["ammo"] = 200;
	level.itemCost["LMG"] = 450;
	level.itemCost["Assault Rifle"] = 150;
	level.itemCost["Machine Pistol"] = 50;
	level.itemCost["Riot"] = 450;
	level.itemCost["Intervention"] = 400;
	level.itemCost["Akimbo"] = 300;
	level.itemCost["Eotech"] = 50;
	level.itemCost["FMJ"] = 150;
	level.itemCost["Silencer"] = 300;
	level.itemCost["XMags"] = 150;
	level.itemCost["ROF"] = 50;
	level.itemCost["health"] = 50;
	level.itemCost["Thermal"] = 100;
	level.itemCost["ThrowingKnife"] = 200;
	level.itemCost["SteadyAim"] = 150;
	level.itemCost["SteadyAimPro"] = 250;
	level.itemCost["SleightOfHand"] = 200;
	level.itemCost["SleightOfHandPro"] = 150;
	level.itemCost["SitRep"] = 100;
	level.itemCost["SitRepPro"] = 200;
	level.itemCost["StoppingPower"] = 400;
	level.itemCost["StoppingPowerPro"] = 50;
	level.itemCost["ColdBlooded"] = 250;
	level.itemCost["ColdBloodedPro"] = 100;
	level.itemCost["Ninja"] = 100;
	level.itemCost["NinjaPro"] = 250;
	level.itemCost["Lightweight"] = 150;
	level.itemCost["LightweightPro"] = 50;
	level.itemCost["FinalStand"] = 200;
}
doHumanshop()
_________________________________________________
if(self.buttonPressed[ "+actionslot 2" ] == 1)
{
self.buttonPressed[ "+actionslot 2" ] = 0;
Code:
		if(self.menu == 4)
		{
				if(self.bounty >= level.itemCost["Intervention"])
				{
					self.bounty -= level.itemCost["Intervention"];
					self giveWeapon("cheytac_mp", 0, false);
					self switchToWeapon("cheytac_mp");
					self thread maps\mp\gametypes\_hud_message::hintMessage("^2Intervention Sniper Rifle Bought!");
					self notify("CASH");
				}
				else
				{
					self iPrintlnBold("^1Not Enough ^3Cash");
				}
		}
//EDIT//@@@@@@@
Alright i got the actual function to work, its just the menu doesn't show the intervention
Posts 15 of 5 · Page 1 of 1
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