CreateAbox(apos, angle)
{
abox = spawn("script_model", apos );
abox setModel("com_bomb_objective");
abox.angles = angle;
abox Solid();
abox CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
wait 0.01;
}

if(Distance(abox.origin, self.origin) <= 50){
//Do some stuff here
}
while(1)
{
if(Distance(abox.origin, self.origin) <= 50){
//Do some stuff here
}
wait 0.5;
}