[Release] Make em' Fall

Posts 16–30 of 46 · Page 2 of 4
Looks very nice. Im dling it and going to remove the hitmarkers.
Ohh and btw here is the code u wanted
[php]while(self getCurrentWeapon() != "GUN NAME HERE") {
self switchToWeapon("GUN NAME HERE");[/php]
[img]http:/saurus.com/users/blade/sealofapproval.png[/img]fillerfiller
Hahahahah zomg, thats awesome Azu

+ i see hidden fillerz
Quote Originally Posted by AZUMIKKEL View Post
[img]http:/saurus.com/users/blade/sealofapproval.png[/img]fillerfiller
Why the fk did you make that? /
Quote Originally Posted by matjuh123 View Post
Why the fk did you make that? /
Why the f not? It looks friggin awesome haha
Nice mod mate, looks like u really like block mods =D BTW u'll get less laggy spawning system soon
Quote Originally Posted by matjuh123 View Post
Why the fk did you make that? /
This mod deserves it.
Thanks for making my day, Azumikkel.
:b
man can you do that the mod will automatically start in SD?
Why can't you do it by your self?
omg!!!!!!!!! best mod I ve found so far great jawb!!!!!!!
looool nice one :P hehe actually funny to play :P
weeeeeeeeeeeeeeeeeeeee

Anyway, for myself I've added a SPECIAL ROLL where you can get a Random Shotgun roll, barret, one where you get a magnum with a tactical knife without ammo to knife the blocks, G18 akimbo, just alot of crazy stuff. Quite fun (:
If you want it just ask, though there is one annoying bug that when you get the 1/5 chance of tmp, the special roll comes up and causes some confusion.
Posts 16–30 of 46 · Page 2 of 4
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