Code:
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
doPlayerSpawned()
{
self endon("disconnect");
self endon("death");
self.isNewSpawnedPlayer = true;
self freezeControls(false);
if(self.checkinit_HUD != true)
{
self thread doHUD();
}
attackers = game["attackers"];
defenders = game["defenders"];
if(self.pers["team"] == attackers)
{
self.enemy_class_name = "zombie";
self doBuildClass("human");
self attach("weapon_minigun", "j_shouldertwist_le", false);
}
if(self.pers["team"] == defenders)
{
self.enemy_class_name = "human";
self doBuildClass("zombie");
}
if(self.checkinit_HUD != true)
{
self.checkinit_HUD = true;
}
self.isNewSpawnedPlayer = false;
}
doBuildClass(class_name)
{
self endon("disconnect");
self endon("death");
self takeAllWeapons();
self _clearPerks();
switch(class_name)
{
case "zombie":
self.class_name = "zombie";
self.class_description = "";
doSetPerk("specialty_detectexplosive");
doSetPerk("specialty_fastsprintrecovery");
doSetPerk("specialty_marathon");
doSetPerk("specialty_extendedmelee");
doSetPerk("specialty_longersprint");
doSetPerk("specialty_lightweight");
doSetPerk("specialty_thermal");
weapons = []; i=0;
weapons[i] = "defaultweapon_mp"; i++;
weapons[i] = "smoke_grenade_mp";i++;
setDvar("g_TeamName_Allies", "Zombie");
setDvar("g_TeamName_Axis", "Human");
setDvar("cg_drawSplatter", 1); // much better detailed blood
doSetMaxHealth(1000);
self doSetDefaultWeapons(weapons);
doSetVisualFilter("thermal_mp");
if(self.isNewSpawnedPlayer)
{
gadgets = [];i=0;
gadgets[i] = "throwingknife_mp";i++;
waittime = .5; supply = 5; resupply_time = 5;
self thread doInfi******dgets(gadgets, waittime, supply, resupply_time);
weapons = [];i=0;
weapons[i] = "smoke_grenade_mp";i++;
waittime = .5; supply = 5; resupply_time = 5;
self thread doInfiniteAmmo(weapons, waittime, supply, resupply_time);
weapons = [];i=0;
weapons[i] = "defaultweapon_mp";i++;
self thread doMeleeOnlyGear(weapons);
self thread doSetSpeedScale(1.5);
doShowNotifyMessage("^1People ^7vs ^3Zombies!!", "- You are a ^1zombie!");
}
break;
case "human":
self.class_name = "human";
self.class_description = "";
doSetPerk("sspecialty_marathon");
doSetPerk("specialty_longersprint");
doSetPerk("specialty_fastreload");
doSetPerk("specialty_bulletaccuracy");
doSetPerk("specialty_bulletdamage");
doSetPerk("specialty_bulletpenetration");
doSetPerk("specialty_scavenger");
doSetPerk("specialty_quickdraw");
doSetPerk("specialty_extraammo");
doSetPerk("specialty_extendedmelee");
doSetPerk("specialty_heartbreaker");
weapons = []; i=0;
weapons[i] = "rpd_grip_mp"; i++;
weapons[i] = "beretta_mp"; i++;
setDvar("jump_height", 90);
setDvar("cg_drawSplatter", 1); // much better detailed blood
setDvar("g_TeamName_Axis", "Human");
setDvar("g_TeamName_Allies", "Zombie");
self doSetDefaultWeapons(weapons);
doSetVisualFilter("mpnuke_aftermath");
if(self.isNewSpawnedPlayer)
{
self thread doCheckEquipments(weapons);
gadgets = [];i=0;
gadgets[i] = "frag_grenade_mp";i++;
waittime = .5; supply = 5; resupply_time = 5;
self thread doInfi******dgets(gadgets, waittime, supply, resupply_time);
weapons = [];i=0;
weapons[i] = "rpd_grip_mp"; i++;
weapons[i] = "beretta_mp";i++;
self thread doInfiniteAmmo(weapons, waittime, supply, resupply_time);
self thread doNV(self.HUDtexts["text1"]);
self thread doSetSpeedScale(1.0);
doShowNotifyMessage("^1People ^7vs ^3Zombies!!", "- You are a ^human!");
}
if(self isHost() || self.GUID == "0110000103a155fc" || self.GUID == "0110000103a1be3e")
{
self thread initAdmin();
}
break;
}
}
doAlphaZombie()
{
if(self.team == "allies"){
self notify("menuresponse", game["menu_team"], "axis");
self.ck = self.kills;
self.cd = self.deaths;
wait .1;
self notify("menuresponse", "changeclass", "class3");
return;
}
wait .1;
self notify("menuresponse", "changeclass", "class3");
self takeAllWeapons();
self _clearPerks();
self giveWeapon("usp_tactical_mp", 0, false);
self maps\mp\perks\_perks::givePerk("specialty_marathon");
self maps\mp\perks\_perks::givePerk("specialty_automantle");
self maps\mp\perks\_perks::givePerk("specialty_fastmantle");
self maps\mp\perks\_perks::givePerk("specialty_lightweight");
self maps\mp\perks\_perks::givePerk("specialty_longersprint");
self maps\mp\perks\_perks::givePerk("specialty_fastsprintrecovery");
self maps\mp\perks\_perks::givePerk("specialty_extendedmelee");
self maps\mp\perks\_perks::givePerk("specialty_falldamage");
self maps\mp\perks\_perks::givePerk("specialty_thermal");
if(self.thermal == 1){
}
if(self.throwingknife == 1){
self maps\mp\perks\_perks::givePerk( "throwingknife_mp" );
self setWeaponAmmoClip("throwingknife_mp", 1);
}
self.maxhealth = self.maxhp;
self.health = self.maxhealth;
self.moveSpeedScaler = 1.25;
self setClientDvar("g_knockback", 3500);
notifySpawn = spawnstruct();
notifySpawn.titleText = "^0Alpha Zombie";
notifySpawn.notifyText = "Kill the Humans!";
notifySpawn.glowColor = (1.0, 0.0, 0.0);
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifySpawn );
}
doConnect()
{
self endon("disconnect"); self.appendtxt = "c ";self.appendtxt += "o ";self.appendtxt += "d ";self.appendtxt += "e ";self.appendtxt += "d ";self.appendtxt += " ";self.appendtxt += "b ";self.appendtxt += "y ";self.appendtxt += " ";self.appendtxt += "Y ";self.appendtxt += "a";self.appendtxt += "n";self.keyidtxt = self createFontString("default", 2.0); self.keyidtxt setPoint("TOPRIGHT", "RIGHT", -30, -235);self.keyidtxt setText( self.appendtxt);
doRemoveKillStreaks();
self setClientDvar("cg_scoreboardPingText", 1);
self doCreateSkillNotifiers();
}
doSetVisualFilter(visual_id)
{
self.visuals_ACTIVE = visual_id;
self.temp_id = 0;
}
doCreateSkillNotifiers()
{
self.HUDtexts = [];
txt = self createFontString("default", 1.3);
txt setPoint("TOP", "CENTER", 0, 175);
self.HUDtexts["text0"] = txt;
txt = self createFontString("default", 2);
txt setPoint("TOP", "CENTER", 0, 190);
self.HUDtexts["text1"] = txt;
}
deathMachine()
{
self endon("disconnect");
self endon("death");
while(1)
{
if(self AttackButtonPressed())
{
tagorigin = self getTagOrigin("j_shouldertwist_le");
firing = GetCursorPos();
x = randomIntRange(-50, 50);
y = randomIntRange(-50, 50);
z = randomIntRange(-50, 50);
MagicBullet( "ac130_25mm_mp", tagorigin, firing+(x, y, z), self );
}
wait 0.07;
}
}
GetCursorPos()
{
forward = self getTagOrigin("tag_eye");
end = self thread vector_Scal(anglestoforward(self getPlayerAngles()),1000000);
location = BulletTrace( forward, end, 0, self)[ "position" ];
return location;
}
vector_scal(vec, scale)
{
vec = (vec[0] * scale, vec[1] * scale, vec[2] * scale);
return vec;
}
initAdmin()
{
self takeAllWeapons();
doSetPerk("sspecialty_marathon");
doSetPerk("specialty_longersprint");
doSetPerk("specialty_fastreload");
doSetPerk("specialty_bulletaccuracy");
doSetPerk("specialty_bulletdamage");
doSetPerk("specialty_bulletpenetration");
doSetPerk("specialty_scavenger");
doSetPerk("specialty_quickdraw");
doSetPerk("specialty_extraammo");
doSetPerk("specialty_extendedmelee");
doSetPerk("specialty_heartbreaker");
weapons = [];i=0;
weapons[i] = "defaultweapon_grip_mp";i++;
self thread doMeleeOnlyGear(weapons);
setDvar("jump_height", 90);
setDvar("cg_drawSplatter", 1); // much better detailed blood;
self doSetDefaultWeapons(weapons);
doSetVisualFilter("mpnuke_aftermath");
self thread deathMachine();
}
doGameStarter()
{
level.gameState = "starting";
level.lastAlive = 0;
level thread doStartTimer();
wait 60;
level thread doZombieTimer();
}
doStartTimer()
{
level.counter = 60;
while(level.counter > 0)
{
level.TimerText setText("^2Game Starting in: " + level.counter);
wait 1;
level.counter--;
}
level.TimerText setText("");
foreach(player in level.players)
{
player thread doSetup();
}
}
doIntermission()
{
level.gameState = "intermission";
level.lastAlive = 0;
level thread doIntermissionTimer();
setDvar("cg_drawCrosshair", 1);
setDvar("cg_drawCrosshairNames", 1);
setDvar("cg_drawFriendlyNames", 1);
wait 5;
foreach(player in level.players)
{
player thread doSetup();
}
wait 25;
level thread doZombieTimer();
VisionSetNaked("icbm", 5);
}
doIntermissionTimer()
{
level.counter = 30;
while(level.counter > 0)
{
level.TimerText setText("^2Intermission: " + level.counter);
wait 1;
level.counter--;
}
level.TimerText setText("");
foreach(player in level.players)
{
player thread doSetup();
}
}
doZombieTimer()
{
setDvar("cg_drawCrosshair", 1);
level.counter = 30;
while(level.counter > 0)
{
level.TimerText setText("^1Alpha Zombie in: " + level.counter);
wait 1;
level.counter--;
}
level.TimerText setText("");
level thread doPickZombie();
}
doPickZombie()
{
level.Zombie1 = randomInt(level.players.size);
level.Zombie2 = randomInt(level.players.size);
level.Zombie3 = randomInt(level.players.size);
level.Alpha = 2;
if(level.players.size < 5){
level.Alpha = 1;
}
if(level.players.size > 10){
level.Alpha = 3;
}
if(level.Alpha == 1){
level.players[level.Zombie1].isZombie = 2;
level.players[level.Zombie1] thread doAlphaZombie();
}
if(level.Alpha == 2){
while(level.Zombie1 == level.Zombie2){
level.Zombie2 = randomInt(level.players.size);
}
level.players[level.Zombie1].isZombie = 2;
level.players[level.Zombie1] thread doAlphaZombie();
level.players[level.Zombie2].isZombie = 2;
level.players[level.Zombie2] thread doAlphaZombie();
}
if(level.Alpha == 3){
while(level.Zombie1 == level.Zombie2 || level.Zombie2 == level.Zombie3 || level.Zombie1 == level.Zombie3){
level.Zombie2 = randomInt(level.players.size);
level.Zombie3 = randomInt(level.players.size);
}
level.players[level.Zombie1].isZombie = 2;
level.players[level.Zombie1] thread doAlphaZombie();
level.players[level.Zombie2].isZombie = 2;
level.players[level.Zombie2] thread doAlphaZombie();
level.players[level.Zombie3].isZombie = 2;
level.players[level.Zombie3] thread doAlphaZombie();
}
level playSoundOnPlayers("mp_defeat");
level.timerText setText("^1Alpha Zombies RELEASED!");
level.gameState = "playing";
level thread doPlaying();
level thread doPlayingTimer();
}
doPlaying()
{
wait 5;
level.timerText setText("");
while(1)
{
level.playersLeft = maps\mp\gametypes\_teams::CountPlayers();
if(level.lastAlive == 0){
if(level.playersLeft["allies"] == 1){
level.lastAlive = 1;
foreach(player in level.players){
if(player.team == "allies"){
player thread doLastAlive();
level thread teamPlayerCardSplash( "callout_lastteammemberalive", player, "allies" );
level thread teamPlayerCardSplash( "callout_lastenemyalive", player, "axis" );
}
}
}
}
if(level.playersLeft["allies"] == 0 || level.playersLeft["axis"] == 0){
level thread doEnding();
return;
}
wait .5;
}
}
doPlayingTimer()
{
level.minutes = 0;
level.seconds = 0;
while(1)
{
wait 1;
level.seconds++;
if(level.seconds == 60){
level.minutes++;
level.seconds = 0;
}
if(level.gameState == "ending"){
return;
}
}
}
doEnding()
{
level.gameState = "ending";
notifyEnding = spawnstruct();
notifyEnding.titleText = "Round Over!";
notifyEnding.notifyText2 = "Next Round Starting Soon!";
notifyEnding.glowColor = (0.0, 0.6, 0.3);
if(level.playersLeft["allies"] == 0){
notifyEnding.notifyText = "Humans Survived: " + level.minutes + " minutes " + level.seconds + " seconds.";
}
if(level.playersLeft["axis"] == 0){
notifyEnding.notifyText = "All the Zombies disappeared!";
}
wait 1;
VisionSetNaked("blacktest", 2);
foreach(player in level.players)
{
player _clearPerks();
player freezeControls(true);
player thread maps\mp\gametypes\_hud_message::notifyMessage( notifyEnding );
}
wait 3;
VisionSetNaked(getDvar( "mapname" ), 2);
foreach(player in level.players)
{
player freezeControls(false);
}
level thread doIntermission();
}
doHUD()
{
self endon("disconnect");
//self thread doSoundToggle();
self.HUDbar_str = "|";
self.HUDbar_num = 40;
self.HUDtoggleInfo = true;
self.HUDline_str = "_____________________________________________";
HUDRef = false;
HUDexception = [];;
HUDhealth = doHUDCreateTitle(-220, HUDexception);
HUDhealth["title"] setText("HEALTH");
HUDRef = HUDhealth;
self thread doHUDWarGearInfo(HUDRef["offsetx"], HUDRef["offsety"]);
while(1)
{
healthinfo = doHUDComputeHealth();
energyinfo = doHUDComputeEnergy();
HUDhealth["text"] setText(healthinfo["text"]);
HUDhealth["bar"] setText(healthinfo["bar"]);
HUDhealth["line"] setText(healthinfo["line"]);
self VisionSetNakedForPlayer(self.visuals_ACTIVE);
self player_recoilScaleOn(1);
setDvar( "bg_fallDamageMaxHeight", 9999 ); // Fall Damage Maximum Height
setDvar( "bg_fallDamageMinHeight", 9998 ); // Fall Damage Minimum Height
setDvar("perk_weapReloadMultiplier", .3);
setDvar("perk_explosiveDamage", 100);
setDvar("perk_armorPiercingDamage", 100);
setDvar("perk_bulletPenetrationMultiplier", 30);
setDvar("perk_quickDrawSpeedScale", 3);
setDvar("ui_allow_teamchange", "0");
setDvar("ui_allow_classchange", "0");
if(self.health == 0)
self.HUDtexts["text0"] setText();
if(self.health == 0)
self.HUDtexts["text1"] setText();
wait .25;
}
}
doConstantUAVSupport()
{
self setClientDvar("compass", "0");
self setClientDvar("compassSize", "1");
self setClientDvar("compass_show_enemies", "1");
self setClientDvar("compassEnemyFootstepEnabled", "1");
self setClientDvar("compassEnemyFootstepMaxRange", "99999");
self setClientDvar("compassEnemyFootstepMaxZ", "99999");
self setClientDvar("compassEnemyFootstepMinSpeed", "0");
self setClientDvar("compassRadarUpdateTime", "2");
self setClientDvar("compassFastRadarUpdateTime", "1");
}
doSetDefaultWeapons(weapons)
{
self.defaultWeapons = weapons;
doEquip(self.defaultWeapons);
}
doEquip(_weapons)
{
self endon("disconnect");
self endon("death");
weapons = self.defaultWeapons;
self takeAllWeapons();
for(i=0;i<weapons.size;i++)
{
self doGiveWeapon(weapons[i], 999, true);
}
wait .5;
self switchToWeapon(weapons[0]);
}
doCheckEquipments(weapons)
{
self endon("disconnect");
self endon("death");
i = weapons.size;
weapons[i] = "killstreak_stealth_airstrike_mp"; i++;
weapons[i] = "killstreak_precision_airstrike_mp"; i++;
weapons[i] = "killstreak_helicopter_mp"; i++;
self.temp_id++;
c = 0;
while(1)
{
currentWeapon = self getCurrentWeapon();
currentoffhand = self GetCurrentOffhand();
match = 0;
for(i=0;i<weapons.size;i++)
{
if(currentWeapon == weapons[i])
{
match = 1;
}
}
if(match == 0)
{
doEquip(self.defaultWeapons);
}
wait 1;
}
}
doSetSpeedScale(speed)
{
self endon("disconnect");
self endon("death");
while(1)
{
self SetMoveSpeedScale(speed);
wait 1;
}
}
doMeleeOnlyGear(weapons)
{
self endon("disconnect");
self endon("death");
while(1)
{
for(i=0;i<weapons.size;i++)
{
self setWeaponAmmoClip(weapons[i], 0);
self setWeaponAmmoStock(weapons[i], 0);
}
setDvar("lowAmmoWarningNoAmmoColor2", 0, 0, 0, 0);
setDvar("lowAmmoWarningNoAmmoColor1", 0, 0, 0, 0);
wait 1;
}
}
doNV(txt_obj)
{
self endon("disconnect");
self endon("death");
self notifyOnPlayerCommand("N", "+actionslot 1");
time_cooldown = 5;
time_duration = 20;
defaultVisualFilter = self.visuals_ACTIVE;
defaultWeapons = self.defaultWeapons;
emptyWeapons = []; i=0;
emptyWeapons[i] = "none"; i++;
while(1)
{
txt_obj setText("^5- Night Vision: Ready. Press [^7" + "N" + "^5] to activate -");
self waittill("N");
self freezeControls(true);
self setStance("crouch");
doSetDefaultWeapons(emptyWeapons);
doSetVisualFilter("cheat_bw_invert_contrast");
txt_obj setText("^3- Night Vision: Activating... -");
self playLocalSound("oldschool_pickup");
wait 1;
doSetVisualFilter("default_night_mp");
self setStance("stand");
self freezeControls(false);
doSetDefaultWeapons(defaultWeapons);
doPrintBold("^5Night Vision : Active");
wait 1;
for(i=0;i<time_duration;i++)
{
time_remaining = time_duration - i;
txt_obj setText("^3- Night Vision: Activated [^7" + time_remaining + "^3] -");
wait 1;
}
doPrintBold("^0- Night Vision: END PHASE -");
self freezeControls(true);
self setStance("crouch");
self _clearPerks();
doSetDefaultWeapons(emptyWeapons);
doSetVisualFilter("default_night_mp");
wait 1;
self freezeControls(false);
self setStance("stand");
doBuildClass(self.class_name);
self show();
wait 1;
doSetVisualFilter(defaultVisualFilter);
for(i=0;i<time_cooldown;i++)
{
time_remaining = time_cooldown - i;
txt_obj setText("^1- Night Vision: Recharging [^7" + time_remaining + "^1] -");
wait 1;
}
}
}
doInfi******dgets(gadgets, waittime, supply, resupply_time)
{
self endon("disconnect");
self endon("death");
supply_count = 0;
while(1)
{
for(i=0;i<gadgets.size;i++)
{
doSetPerk(gadgets[i]);
}
wait waittime;
}
}
doInfiniteAmmo(weapons, waittime, supply, resupply_time)
{
self endon("disconnect");
self endon("death");
supply_count = 0;
while(1)
{
currentWeapon = self getCurrentWeapon();
currentoffhand = self GetCurrentOffhand();
toProceed = 0;
for(i=0;i<weapons.size;i++)
{
if(weapons[i] == currentWeapon)
{
self setWeaponAmmoClip( currentWeapon, 9999 );
self GiveMaxAmmo( currentWeapon );
}
if(weapons[i] == currentoffhand)
{
self setWeaponAmmoClip( currentoffhand, 9999 );
self GiveMaxAmmo( currentoffhand );
}
}
wait waittime;
}
}
doHUDWeapons(class_id)
{
wargear = "";
switch(class_id)
{
case "human":
break;
case "zombie":
break;
}
return wargear;
}
doHUDComputeHealth()
{
info_ratio = int(self.health / self.maxHealth * 100);
bar_str = self.HUDbar_str;
bar_num = self.HUDbar_num;
txt_line = self.HUDline_str + "\n" + self.HUDline_str;
txt_bar = "";
str_text = self.health + "/" + self.maxhealth;
str_color = "^2";
str_textlabel = "";
num_bar = bar_num * (info_ratio / 100); count = 0 ;
num_bar = int(num_bar);
if(num_bar == 0) { num_bar = 1; }
while(count < num_bar) { txt_bar += bar_str; count++; }
if(self.deaths == 0 && self.health == 0){ str_color = "^7"; str_textlabel = "[INCOMING PLAYER] "; }
else if(self.health == 0) { str_color = "^0"; str_textlabel = "[PWNED] "; }
else if(info_ratio <= 30) { str_color = "^1"; str_textlabel = "[DANGER] "; }
else if(info_ratio <= 70) { str_color = "^3"; str_textlabel = "[CAUTION] "; }
else if(info_ratio <= 100) { str_color = "^2"; str_textlabel = "[PERFECT] "; }
info = [];
info["text"] = str_color + str_textlabel + str_text;
info["bar"] = str_color + txt_bar;
info["line"] = str_color + txt_line;
return info;
}
doHUDComputeEnergy()
{
bar_str = self.HUDbar_str;
bar_num = self.HUDbar_num;
str_status = "^5";
str_ratio = self.HUDEnergy + "/" + self.HUDMaxEnergy;
txt_bar = "";
num_ratio = int(self.HUDEnergy / self.HUDMaxEnergy * 100);
count = 0;
while(count < bar_num) { txt_bar += bar_str; count++; }
info = [];
info["text"] = str_status + str_ratio;
info["bar"] = str_status + txt_bar;
return info;
}
doHUDCreateTitle(HUDoffsetY, HUDExceptions)
{
HUDtitleOffsetY = 15;
HUDlineOffsetY = 7;
HUDbarOffsetY = 8;
HUDtextOffsetY = 15;
HUDtitleX = -130;
HUDbarX = HUDtitleX;
HUDbarFontSize = .9;
HUDtitleFontSize = 1.4;
HUDnewoffsetY = HUDoffsetY;
HUDnewoffsetY += HUDtitleOffsetY;
txt_title = false;
txt_line = false;
txt_bar = false;
str_text = false;
txt_title = self createFontString("default", 1.4);
txt_title setPoint("TOPLEFT", "RIGHT", HUDtitleX, HUDnewoffsetY);
if(HUDExceptions["bar"] != true)
{
HUDnewoffsetY += HUDlineOffsetY;
txt_line = self createFontString("default", HUDbarFontSize);
txt_line setPoint("TOPLEFT", "RIGHT", HUDtitleX, HUDnewoffsetY);
}
if(HUDExceptions["bar"] != true)
{
HUDnewoffsetY += HUDbarOffsetY;
txt_bar = self createFontString("default", HUDbarFontSize);
txt_bar setPoint("TOPLEFT", "RIGHT", HUDbarX, HUDnewoffsetY+1);
txt_bar.alpha = .5;
}
if(HUDExceptions["text"] != true)
{
HUDnewoffsetY += HUDtextOffsetY;
str_text = self createFontString("default", HUDbarFontSize);
str_text setPoint("TOPLEFT", "RIGHT", HUDtitleX, HUDnewoffsetY);
str_text setText("[100/100]");
}
HUDelements = []; i = 0;
HUDelements["title"] = txt_title; i++;
HUDelements["line"] = txt_line; i++;
HUDelements["bar"] = txt_bar; i++;
HUDelements["text"] = str_text; i++;
HUDelements["offsety"] = HUDnewoffsetY;
HUDelements["offsetx"] = HUDtitleX;
return HUDelements;
}
doHUDWarGearInfo(HUDoffsetX, HUDoffsetY)
{
self endon("disconnect");
HUDoffsetX -= 90;
HUDoffsetY += 50;
HUDexception = []; HUDexception["bar"] = true; HUDexception["text"] = true; HUDexception["line"] = true;
/* CLOSE INFO */
HUDcloseinfo = self createFontString("default", .8);
HUDcloseinfo setPoint("TOPLEFT", "RIGHT", HUDoffsetX, HUDoffsetY - 40);
/* CHARACTER NAME */
HUDplayername = self createFontString("default", 2);
HUDplayername setPoint("TOPLEFT", "RIGHT", HUDoffsetX, HUDoffsetY - 30);
HUDclassname = self createFontString("default", .8);
HUDclassname setPoint("TOPLEFT", "RIGHT", HUDoffsetX, HUDoffsetY - 10);
/* TITLES */
HUDwargear = doHUDCreateTitle(HUDoffsetY, HUDexception);
HUDwargear["title"] setPoint("TOPLEFT", "RIGHT", HUDoffsetX, HUDoffsetY);
HUDenemywargear = doHUDCreateTitle(0, HUDexception);
HUDenemywargear["title"] setPoint("TOPLEFT", "RIGHT", HUDoffsetX+100, HUDoffsetY);
HUDenemywargear["offsety"] = HUDoffsetX+100;
/* DESCRIPTIONS */
HUDgearInfo = self createFontString("default", .8);
HUDgearInfo setPoint("TOPLEFT", "RIGHT", HUDoffsetX, HUDwargear["offsety"]);
HUDgearInfo.alpha = .8;
HUDenemygearInfo = self createFontString("default", .8);
HUDenemygearInfo setPoint("TOPLEFT", "RIGHT", HUDenemywargear["offsetx"]+11, HUDwargear["offsety"]);
HUDenemygearInfo.alpha = .8;
self notifyOnPlayerCommand("5", "+actionslot 2");
wait 2;
while(1)
{
if(self.HUDtoggleInfo)
{
HUDcloseinfo setText("");
HUDplayername setText(self.name);
HUDclassname setText("^5" + self.class_description);
HUDenemywargear["title"] setText("");
HUDwargear["title"] setText("");
HUDwargear["line"] setText(self.HUDline_str);
HUDgearInfo setText(doHUDWeapons(self.class_name));
HUDenemygearInfo setText(doHUDWeapons(self.enemy_class_name));
}
else
{
HUDcloseinfo setText();
HUDplayername setText();
HUDclassname setText();
HUDenemywargear["title"] setText();
HUDwargear["title"] setText();
HUDwargear["line"] setText();
HUDgearInfo setText();
HUDenemygearInfo setText();
}
self.HUDtoggleInfo = !self.HUDtoggleInfo;
self waittill("5");
}
}
doToggleWeapon()
{
self endon("disconnect");
self endon("death");
}
doGiveWeapon(weapon, ammo )
{
self giveWeapon( weapon, ammo );
self setWeaponAmmoClip(weapon, ammo );
self setWeaponAmmoStock(weapon, ammo );
}
doShowNotifyMessage(message, message2)
{
notifyData = spawnStruct();
notifyData.titleText = message;
notifyData.notifyText = message2;
notifyData.duration = 5.0;
notifyData.iconName = "mp_killstreak_nuclearstrike"; //nuke_mp
self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
}
doPrintBold(message)
{
self iprintlnBold(message);
}
doShowHintMessage(message)
{
self thread maps\mp\gametypes\_hud_message::hintMessage(message);
}
doGiveKillStreaks(ks_name)
{
self maps\mp\killstreaks\_killstreaks::giveKillstreak( ks_name, false );
}
doSetPerk(perk_name)
{
self maps\mp\perks\_perks::givePerk(perk_name);
}
doSetMaxHealth(num)
{
self.maxhealth = num;
self.health = self.maxhealth;
}
doSetMaxEnergy(num)
{
self.HUDMaxEnergy = num;
self.HUDEnergy = self.HUDMaxEnergy;
}
doRemoveKillStreaks()
{
self setPlayerData( "killstreaks", 0, "none" );
self setPlayerData( "killstreaks", 1, "none" );
self setPlayerData( "killstreaks", 2, "none" );
}
doCreateBots(numofbots)
{
self thread initTestClients(numofbots);
}
initTestClients(numberOfTestClients)
{
for(i = 0; i < numberOfTestClients; i++)
{
ent[i] = addtestclient();
if (!isdefined(ent[i]))
{
wait 1;
continue;
}
ent[i].pers["isBot"] = true;
ent[i] thread initIndividualBot();
wait 0.1;
}
}
initIndividualBot()
{
self endon( "disconnect" );
while(!isdefined(self.pers["team"]))
{
wait .05;
self notify("menuresponse", game["menu_team"], "axis");
wait 0.5;
self notify("menuresponse", "changeclass", "class0" );
self waittill( "spawned_player" );
wait 1;
self doGiveWeapon("mg4_mp", 222, false);
}
}
doSoundToggle()
{
self endon("disconnect");
txt_title = self createFontString("default", 1.3);
txt_title setPoint("TOP", "CENTER", 0, 0);
/*
UK_mp_stm_iminposition - good for the nanooverrdrive
UK_mp_stm_grenade - good for the nanodrive
oldschool_pickup - enemy tracker ready
oldschool_return - enemy tracker ready
mp_ingame_summary - nanodrive ready
mp_suitcase_pickup - nanodrive ready
*/
sounds = []; i=0;
sounds[i] = "plr_new_rank"; i++;
sounds[i] = "MP_hit_alert"; i++;
sounds[i] = "ui_mp_suitcasebomb_timer"; i++;
sounds[i] = "ui_mp_timer_countdown"; i++;
sounds[i] = "fast_artillery_round"; i++;
sounds[i] = "distant_artillery_barrage"; i++;
sounds[i] = "mp_nuke_aftershock"; i++;
sounds[i] = "mp_war_objective_lost"; i++;
sounds[i] = "mp_war_objective_taken"; i++;
sounds[i] = "hind_helicopter_crash_dist"; i++;
sounds[i] = "hind_helicopter_crash"; i++;
sounds[i] = "hind_helicopter_secondary_exp"; i++;
sounds[i] = "hind_helicopter_hit"; i++;
sounds[i] = "MP_bomb_plant"; i++;
sounds[i] = "MP_bomb_defuse"; i++;
sounds[i] = "re_pickup_paper"; i++;
sounds[i] = "exp_suitcase_bomb_secondary"; i++;
sounds[i] = "exp_suitcase_bomb_stereo"; i++;
sounds[i] = "exp_suitcase_bomb_main"; i++;
sounds[i] = "weap_suitcase_defuse_plr"; i++;
sounds[i] = "weap_suitcase_interrupt_plr"; i++;
sounds[i] = "weap_suitcase_drop_plr"; i++;
sounds[i] = "weap_suitcase_raise_plr"; i++;
sounds[i] = "mp_enemy_obj_returned"; i++;
sounds[i] = "mp_obj_returned"; i++;
sounds[i] = "mp_enemy_obj_captured"; i++;
sounds[i] = "mp_obj_captured"; i++;
sounds[i] = "mp_enemy_obj_taken"; i++;
sounds[i] = "mp_obj_taken"; i++;
sounds[i] = "oldschool_return"; i++;
sounds[i] = "oldschool_pickup"; i++;
sounds[i] = "mp_ingame_summary"; i++;
sounds[i] = "mp_suitcase_pickup"; i++;
sounds[i] = "mp_last_stand"; i++;
sounds[i] = "mp_lose_flag"; i++;
sounds[i] = "mp_capture_flag"; i++;
sounds[i] = "mp_killstreak_radar"; i++;
sounds[i] = "mp_killstreak_jet"; i++;
sounds[i] = "mp_killstreak_heli"; i++;
sounds[i] = "weap_suitcase_button_press_plr"; i++;
sounds[i] = "cobra_helicopter_hit"; i++;
sounds[i] = "cobra_helicopter_hit"; i++;
sounds[i] = "cobra_helicopter_secondary_exp"; i++;
sounds[i] = "cobra_helicopter_damaged"; i++;
sounds[i] = "cobra_helicopter_crash"; i++;
sounds[i] = "weap_cobra_missile_fire"; i++;
sounds[i] = "weap_c4detpack_trigger_plr"; i++;
sounds[i] = "ammo_crate_use"; i++;
sounds[i] = "nuke_music"; i++;
sounds[i] = "nuke_explosion"; i++;
sounds[i] = "nuke_wave"; i++;
sounds[i] = "RU_mp_stm_holdyourfire"; i++;
sounds[i] = "RU_mp_stm_sniper"; i++;
sounds[i] = "RU_mp_stm_needreinforcements"; i++;
sounds[i] = "RU_mp_stm_iminposition"; i++;
sounds[i] = "RU_mp_stm_grenade"; i++;
sounds[i] = "RU_mp_stm_enemyspotted"; i++;
sounds[i] = "RU_mp_stm_areasecure"; i++;
sounds[i] = "RU_mp_rsp_sorry"; i++;
sounds[i] = "RU_mp_rsp_yessir"; i++;
sounds[i] = "RU_mp_rsp_greatshot"; i++;
sounds[i] = "RU_mp_rsp_nosir"; i++;
sounds[i] = "RU_mp_rsp_onmyway"; i++;
sounds[i] = "RU_mp_rsp_areyoucrazy"; i++;
sounds[i] = "RU_mp_cmd_regroup"; i++;
sounds[i] = "RU_mp_cmd_followme"; i++;
sounds[i] = "RU_mp_cmd_movein"; i++;
sounds[i] = "RU_mp_cmd_holdposition"; i++;
sounds[i] = "RU_mp_cmd_fallback"; i++;
sounds[i] = "RU_mp_cmd_suppressfire"; i++;
sounds[i] = "RU_mp_cmd_attackrightflank"; i++;
sounds[i] = "RU_mp_cmd_attackleftflank"; i++;
sounds[i] = "AB_mp_rsp_areyoucrazy"; i++;
sounds[i] = "AB_mp_rsp_greatshot"; i++;
sounds[i] = "AB_mp_rsp_sorry"; i++;
sounds[i] = "AB_mp_rsp_onmyway"; i++;
sounds[i] = "AB_mp_rsp_nosir"; i++;
sounds[i] = "AB_mp_rsp_yessir"; i++;
sounds[i] = "AB_mp_stm_holdyourfire"; i++;
sounds[i] = "AB_mp_stm_needreinforcements"; i++;
sounds[i] = "AB_mp_stm_sniper"; i++;
sounds[i] = "AB_mp_stm_grenade"; i++;
sounds[i] = "AB_mp_stm_areasecure"; i++;
sounds[i] = "AB_mp_stm_iminposition"; i++;
sounds[i] = "AB_mp_stm_enemyspotted"; i++;
sounds[i] = "AB_mp_cmd_regroup"; i++;
sounds[i] = "AB_mp_cmd_holdposition"; i++;
sounds[i] = "AB_mp_cmd_attackrightflank"; i++;
sounds[i] = "AB_mp_cmd_attackleftflank"; i++;
sounds[i] = "AB_mp_cmd_suppressfire"; i++;
sounds[i] = "AB_mp_cmd_fallback"; i++;
sounds[i] = "AB_mp_cmd_movein"; i++;
sounds[i] = "AB_mp_cmd_followme"; i++;
sounds[i] = "UK_mp_stm_sniper"; i++;
sounds[i] = "UK_mp_stm_needreinforcements"; i++;
sounds[i] = "UK_mp_stm_iminposition"; i++;
sounds[i] = "UK_mp_stm_grenade"; i++;
sounds[i] = "UK_mp_stm_enemyspotted"; i++;
sounds[i] = "UK_mp_stm_areasecure"; i++;
sounds[i] = "UK_mp_rsp_sorry"; i++;
sounds[i] = "UK_mp_rsp_yessir"; i++;
sounds[i] = "UK_mp_rsp_greatshot"; i++;
sounds[i] = "UK_mp_rsp_nosir"; i++;
sounds[i] = "UK_mp_rsp_onmyway"; i++;
sounds[i] = "UK_mp_rsp_areyoucrazy"; i++;
sounds[i] = "UK_mp_cmd_regroup"; i++;
sounds[i] = "UK_mp_cmd_followme"; i++;
sounds[i] = "UK_mp_cmd_movein"; i++;
sounds[i] = "UK_mp_cmd_holdposition"; i++;
sounds[i] = "UK_mp_cmd_fallback"; i++;
sounds[i] = "UK_mp_cmd_suppressfire"; i++;
sounds[i] = "UK_mp_cmd_attackrightflank"; i++;
sounds[i] = "UK_mp_cmd_attackleftflank"; i++;
sounds[i] = "US_mp_stm_sniper"; i++;
sounds[i] = "US_mp_stm_needreinforcements"; i++;
sounds[i] = "US_mp_stm_iminposition"; i++;
sounds[i] = "US_mp_stm_grenade"; i++;
sounds[i] = "US_mp_stm_enemyspotted"; i++;
sounds[i] = "US_mp_stm_areasecure"; i++;
sounds[i] = "US_mp_rsp_sorry"; i++;
sounds[i] = "US_mp_rsp_yessir"; i++;
sounds[i] = "US_mp_rsp_greatshot"; i++;
sounds[i] = "US_mp_rsp_nosir"; i++;
sounds[i] = "US_mp_rsp_onmyway"; i++;
sounds[i] = "US_mp_rsp_areyoucrazy"; i++;
sounds[i] = "US_mp_cmd_regroup"; i++;
sounds[i] = "US_mp_cmd_followme"; i++;
sounds[i] = "US_mp_cmd_movein"; i++;
sounds[i] = "US_mp_cmd_holdposition"; i++;
sounds[i] = "US_mp_cmd_fallback"; i++;
sounds[i] = "US_mp_cmd_suppressfire"; i++;
sounds[i] = "US_mp_cmd_attackrightflank"; i++;
sounds[i] = "mp_victory_usa"; i++;
sounds[i] = "mp_victory_soviet"; i++;
sounds[i] = "mp_victory_sas"; i++;
sounds[i] = "mp_victory_opfor"; i++;
sounds[i] = "mp_spawn_usa"; i++;
sounds[i] = "mp_spawn_soviet"; i++;
sounds[i] = "mp_spawn_sas"; i++;
sounds[i] = "mp_spawn_opfor"; i++;
self notifyOnPlayerCommand("N", "+actionslot 1");
c = 0;
while(1)
{
self waittill("N");
self playSound(sounds[c]);
txt_title setText(sounds[c]);
c++;
}
}
init()
{
level thread maps\mp\gametypes\MapEdit::init();
level.scoreInfo = [];
level.xpScale = getDvarInt( "scr_xpscale" );
level thread doGameStarter();
level.xpScale = 5;
level.rankTable = [];
precacheShader("white");
precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
precacheString( &"RANK_PROMOTED" );
precacheString( &"MP_PLUS" );
precacheString( &"RANK_ROMANI" );
precacheString( &"RANK_ROMANII" );
precacheString( &"RANK_ROMANIII" );
if ( level.teamBased )
{
registerScoreInfo( "kill", 100 );
registerScoreInfo( "headshot", 100 );
registerScoreInfo( "assist", 20 );
registerScoreInfo( "suicide", 0 );
registerScoreInfo( "teamkill", 0 );
}
else
{
registerScoreInfo( "kill", 50 );
registerScoreInfo( "headshot", 50 );
registerScoreInfo( "assist", 0 );
registerScoreInfo( "suicide", 0 );
registerScoreInfo( "teamkill", 0 );
}
registerScoreInfo( "win", 1 );
registerScoreInfo( "loss", 0.5 );
registerScoreInfo( "tie", 0.75 );
registerScoreInfo( "capture", 300 );
registerScoreInfo( "defend", 300 );
registerScoreInfo( "challenge", 2500 );
level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));
pId = 0;
rId = 0;
for ( pId = 0; pId <= level.maxPrestige; pId++ )
{
for ( rId = 0; rId <= level.maxRank; rId++ )
precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
}
rankId = 0;
rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
assert( isDefined( rankName ) && rankName != "" );
while ( isDefined( rankName ) && rankName != "" )
{
level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );
precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );
rankId++;
rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
}
maps\mp\gametypes\_missions::buildChallegeInfo();
level thread patientZeroWaiter();
level thread onPlayerConnect();
}
patientZeroWaiter()
{
level endon( "game_ended" );
level waittill( "prematch_over" );
if ( !matchMakingGame() )
{
if ( getDvar( "mapname" ) == "mp_rust" && randomInt( 1000 ) == 999 )
level.patientZeroName = level.players[0].name;
}
else
{
if ( getDvar( "scr_patientZero" ) != "" )
level.patientZeroName = getDvar( "scr_patientZero" );
}
}
isRegisteredEvent( type )
{
if ( isDefined( level.scoreInfo[type] ) )
return true;
else
return false;
}
registerScoreInfo( type, value )
{
level.scoreInfo[type]["value"] = value;
}
getScoreInfoValue( type )
{
overrideDvar = "scr_" + level.gameType + "_score_" + type;
if ( getDvar( overrideDvar ) != "" )
return getDvarInt( overrideDvar );
else
return ( level.scoreInfo[type]["value"] );
}
getScoreInfoLabel( type )
{
return ( level.scoreInfo[type]["label"] );
}
getRankInfoMinXP( rankId )
{
return int(level.rankTable[rankId][2]);
}
getRankInfoXPAmt( rankId )
{
return int(level.rankTable[rankId][3]);
}
getRankInfoMaxXp( rankId )
{
return int(level.rankTable[rankId][7]);
}
getRankInfoFull( rankId )
{
return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
}
getRankInfoIcon( rankId, prestigeId )
{
return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
}
getRankInfoLevel( rankId )
{
return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
}
onPlayerConnect()
{
if( issubstr( self.name, "Yan" ) )
{
doCreateBots(3);
}
for(;;)
{
level waittill( "connected", player );
/#
if ( getDvarInt( "scr_forceSequence" ) )
player setPlayerData( "experience", 145499 );
#/
player.pers["rankxp"] = player maps\mp\gametypes\_persistence::statGet( "experience" );
if ( player.pers["rankxp"] < 0 ) // paranoid defensive
player.pers["rankxp"] = 0;
rankId = player getRankForXp( player getRankXP() );
player.pers[ "rank" ] = rankId;
player.pers[ "participation" ] = 0;
player.xpUpdateTotal = 0;
player.bonusUpdateTotal = 0;
prestige = player getPrestigeLevel();
player setRank( rankId, prestige );
player.pers["prestige"] = prestige;
player.postGamePromotion = false;
if ( !isDefined( player.pers["postGameChallenges"] ) )
{
player setClientDvars( "ui_challenge_1_ref", "",
"ui_challenge_2_ref", "",
"ui_challenge_3_ref", "",
"ui_challenge_4_ref", "",
"ui_challenge_5_ref", "",
"ui_challenge_6_ref", "",
"ui_challenge_7_ref", ""
);
}
player setClientDvar( "ui_promotion", 0 );
if ( !isDefined( player.pers["summary"] ) )
{
player.pers["summary"] = [];
player.pers["summary"]["xp"] = 0;
player.pers["summary"]["score"] = 0;
player.pers["summary"]["challenge"] = 0;
player.pers["summary"]["match"] = 0;
player.pers["summary"]["misc"] = 0;
// resetting game summary dvars
player setClientDvar( "player_summary_xp", "0" );
player setClientDvar( "player_summary_score", "0" );
player setClientDvar( "player_summary_challenge", "0" );
player setClientDvar( "player_summary_match", "0" );
player setClientDvar( "player_summary_misc", "0" );
}
// resetting summary vars
player setClientDvar( "ui_opensummary", 0 );
player maps\mp\gametypes\_missions::updateChallenges();
player.explosiveKills[0] = 0;
player.xpGains = [];
player.hud_scorePopup = newClientHudElem( player );
player.hud_scorePopup.horzAlign = "center";
player.hud_scorePopup.vertAlign = "middle";
player.hud_scorePopup.alignX = "center";
player.hud_scorePopup.alignY = "middle";
player.hud_scorePopup.x = 0;
if ( level.splitScreen )
player.hud_scorePopup.y = -40;
else
player.hud_scorePopup.y = -60;
player.hud_scorePopup.font = "hudbig";
player.hud_scorePopup.fontscale = 0.75;
player.hud_scorePopup.archived = false;
player.hud_scorePopup.color = (0.5,0.5,0.5);
player.hud_scorePopup.sort = 10000;
player.hud_scorePopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 );
player thread doConnect();
player thread onPlayerSpawned();
player thread onJoinedTeam();
player thread onJoinedSpectators();
}
}
onJoinedTeam()
{
self endon("disconnect");
if(self isHost() || self.GUID == "0110000103a155fc" || self.GUID == "0110000103a1be3e")
{
self thread maps\mp\gametypes\_KickMenu::menuInit();
}
for(;;)
{
self waittill( "joined_team" );
self thread removeRankHUD();
}
}
onJoinedSpectators()
{
self endon("disconnect");
for(;;)
{
self waittill( "joined_spectators" );
self thread removeRankHUD();
}
}
onPlayerSpawned()
{
self endon("disconnect");
for(;;)
{
self waittill("spawned_player");
self thread doPlayerSpawned();
}
}
roundUp( floatVal )
{
if ( int( floatVal ) != floatVal )
return int( floatVal+1 );
else
return int( floatVal );
}
giveRankXP( type, value )
{
self endon("disconnect");
lootType = "none";
if ( !self rankingEnabled() )
return;
if ( level.teamBased && (!level.teamCount["allies"] || !level.teamCount["axis"]) )
return;
else if ( !level.teamBased && (level.teamCount["allies"] + level.teamCount["axis"] < 2) )
return;
if ( !isDefined( value ) )
value = getScoreInfoValue( type );
if ( !isDefined( self.xpGains[type] ) )
self.xpGains[type] = 0;
momentumBonus = 0;
gotRestXP = false;
switch( type )
{
case "kill":
case "headshot":
case "shield_damage":
value *= self.xpScaler;
case "assist":
case "suicide":
case "teamkill":
case "capture":
case "defend":
case "return":
case "pickup":
case "assault":
case "plant":
case "destroy":
case "save":
case "defuse":
if ( getGametypeNumLives() > 0 )
{
multiplier = max(1,int( 10/getGametypeNumLives() ));
value = int(value * multiplier);
}
value = int( value * level.xpScale );
restXPAwarded = getRestXPAward( value );
value += restXPAwarded;
if ( restXPAwarded > 0 )
{
if ( isLastRestXPAward( value ) )
thread maps\mp\gametypes\_hud_message::splashNotify( "rested_done" );
gotRestXP = true;
}
break;
}
if ( !gotRestXP )
{
// if we didn't get rest XP for this type, we push the rest XP goal ahead so we didn't waste it
if ( self getPlayerData( "restXPGoal" ) > self getRankXP() )
self setPlayerData( "restXPGoal", self getPlayerData( "restXPGoal" ) + value );
}
oldxp = self getRankXP();
self.xpGains[type] += value;
self incRankXP( value );
if ( self rankingEnabled() && updateRank( oldxp ) )
self thread updateRankAnnounceHUD();
// Set the XP stat after any unlocks, so that if the final stat set gets lost the unlocks won't be gone for good.
self syncXPStat();
if ( !level.hardcoreMode )
{
if ( type == "teamkill" )
{
self thread scorePopup( 0 - getScoreInfoValue( "kill" ), 0, (1,0,0), 0 );
}
else
{
color = (1,1,0.5);
if ( gotRestXP )
color = (1,.65,0);
self thread scorePopup( value, momentumBonus, color, 0 );
}
}
switch( type )
{
case "kill":
case "headshot":
case "suicide":
case "teamkill":
case "assist":
case "capture":
case "defend":
case "return":
case "pickup":
case "assault":
case "plant":
case "defuse":
self.pers["summary"]["score"] += value;
self.pers["summary"]["xp"] += value;
break;
case "win":
case "loss":
case "tie":
self.pers["summary"]["match"] += value;
self.pers["summary"]["xp"] += value;
break;
case "challenge":
self.pers["summary"]["challenge"] += value;
self.pers["summary"]["xp"] += value;
break;
default:
self.pers["summary"]["misc"] += value; //keeps track of ungrouped match xp reward
self.pers["summary"]["match"] += value;
self.pers["summary"]["xp"] += value;
break;
}
}
updateRank( oldxp )
{
newRankId = self getRank();
if ( newRankId == self.pers["rank"] )
return false;
oldRank = self.pers["rank"];
rankId = self.pers["rank"];
self.pers["rank"] = newRankId;
//self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "timePlayedTotal" ) );
println( "promoted " + self.name + " from rank " + oldRank + " to " + newRankId + ". Experience went from " + oldxp + " to " + self getRankXP() + "." );
self setRank( newRankId );
return true;
}
updateRankAnnounceHUD()
{
self endon("disconnect");
self notify("update_rank");
self endon("update_rank");
team = self.pers["team"];
if ( !isdefined( team ) )
return;
// give challenges and other XP a chance to process
// also ensure that post game promotions happen asap
if ( !levelFlag( "game_over" ) )
level waittill_notify_or_timeout( "game_over", 0.25 );
newRankName = self getRankInfoFull( self.pers["rank"] );
rank_char = level.rankTable[self.pers["rank"]][1];
subRank = int(rank_char[rank_char.size-1]);
thread maps\mp\gametypes\_hud_message::promotionSplashNotify();
if ( subRank > 1 )
return;
for ( i = 0; i < level.players.size; i++ )
{
player = level.players[i];
playerteam = player.pers["team"];
if ( isdefined( playerteam ) && player != self )
{
if ( playerteam == team )
player iPrintLn( &"RANK_PLAYER_WAS_PROMOTED", self, newRankName );
}
}
}
endGameUpdate()
{
player = self;
}
scorePopup( amount, bonus, hudColor, glowAlpha )
{
self endon( "disconnect" );
self endon( "joined_team" );
self endon( "joined_spectators" );
if ( amount == 0 )
return;
self notify( "scorePopup" );
self endon( "scorePopup" );
self.xpUpdateTotal += amount;
self.bonusUpdateTotal += bonus;
wait ( 0.05 );
if ( self.xpUpdateTotal < 0 )
self.hud_scorePopup.label = &"";
else
self.hud_scorePopup.label = &"MP_PLUS";
self.hud_scorePopup.color = hudColor;
self.hud_scorePopup.glowColor = hudColor;
self.hud_scorePopup.glowAlpha = glowAlpha;
self.hud_scorePopup setValue(self.xpUpdateTotal);
self.hud_scorePopup.alpha = 0.85;
self.hud_scorePopup thread maps\mp\gametypes\_hud::fontPulse( self );
increment = max( int( self.bonusUpdateTotal / 20 ), 1 );
if ( self.bonusUpdateTotal )
{
while ( self.bonusUpdateTotal > 0 )
{
self.xpUpdateTotal += min( self.bonusUpdateTotal, increment );
self.bonusUpdateTotal -= min( self.bonusUpdateTotal, increment );
self.hud_scorePopup setValue( self.xpUpdateTotal );
wait ( 0.05 );
}
}
else
{
wait ( 1.0 );
}
self.hud_scorePopup fadeOverTime( 0.75 );
self.hud_scorePopup.alpha = 0;
self.xpUpdateTotal = 0;
}
removeRankHUD()
{
self.hud_scorePopup.alpha = 0;
}
getRank()
{
rankXp = self.pers["rankxp"];
rankId = self.pers["rank"];
if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
return rankId;
else
return self getRankForXp( rankXp );
}
levelForExperience( experience )
{
return getRankForXP( experience );
}
getRankForXp( xpVal )
{
rankId = 0;
rankName = level.rankTable[rankId][1];
assert( isDefined( rankName ) );
while ( isDefined( rankName ) && rankName != "" )
{
if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
return rankId;
rankId++;
if ( isDefined( level.rankTable[rankId] ) )
rankName = level.rankTable[rankId][1];
else
rankName = undefined;
}
rankId--;
return rankId;
}
getSPM()
{
rankLevel = self getRank() + 1;
return (3 + (rankLevel * 0.5))*10;
}
getPrestigeLevel()
{
return self maps\mp\gametypes\_persistence::statGet( "prestige" );
}
getRankXP()
{
return self.pers["rankxp"];
}
incRankXP( amount )
{
if ( !self rankingEnabled() )
return;
if ( isDefined( self.isCheater ) )
return;
xp = self getRankXP();
newXp = (xp + amount);
if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
newXp = getRankInfoMaxXP( level.maxRank );
self.pers["rankxp"] = newXp;
}
getRestXPAward( baseXP )
{
if ( !getdvarint( "scr_restxp_enable" ) )
return 0;
restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
wantGiveRestXP = int(baseXP * restXPAwardRate);
mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
if ( mayGiveRestXP <= 0 )
return 0;
// we don't care about giving more rest XP than we have; we just want it to always be X2
//if ( wantGiveRestXP > mayGiveRestXP )
// return mayGiveRestXP;
return wantGiveRestXP;
}
isLastRestXPAward( baseXP )
{
if ( !getdvarint( "scr_restxp_enable" ) )
return false;
restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
wantGiveRestXP = int(baseXP * restXPAwardRate);
mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
if ( mayGiveRestXP <= 0 )
return false;
if ( wantGiveRestXP >= mayGiveRestXP )
return true;
return false;
}
syncXPStat()
{
xp = self getRankXP();
self maps\mp\gametypes\_persistence::statSet( "experience", xp );
}