Init()
{
level.test2 = 0;
// rest of code
}
test4(text, amount, max)
{
level.spawn[amount] = (text);
level.test2++;
if(level.test2 != max)
{
test2();
}
}
test3()
{
test4(("try some shit"), (6), (1));
}
******* script compile error ******* Error: uninitialised variable 'text' ************************************

Init()
{
level.test2 = 0;
// rest of code
}
test4(text1, amount, max)
{
level.spawn[amount] = (text1);
level.test2++;
if(level.test2 != max)
{
test2();
}
}
test3()
{
test4(("try some shit"), (6), (1));
}