❓ help me for enemy name tags

Posts 1–7 of 7 · Page 1 of 1
❓ help me for enemy name tags
Hello
i have

memcpy((LPVOID)0x0000000, "\x75\x09", 2);//false
memcpy((LPVOID)0x00000000, "\x90\x25\x23\x37", 4);//false


memcpy((LPVOID)0x00000000, "\x90\x90", 2);//True
memcpy((LPVOID)0x00000000, "\x90\x90\x90\x90", 4); //True
How to find addys (0x0000000) in ollydbg (what seach)?
LOL!
I can tell you to search for mo3ad1's enemy tags thread and use sig scan
ok tank ^^
[php]
NameTag1 = Find((DWORD)GetModuleHandleA("CShell.dll"), 0xFFFFFFFF, (PBYTE)"\x75\x09\xC6\x46\x6C\x01\xE9\x00\x00\x00\x 00\x80\x7E\x44\x00\x0F\x85\x00\x00\x00\x00","noobp roof");
NameTag2 = Find((DWORD)GetModuleHandleA("CShell.dll"), 0xFFFFFFFF, (PBYTE)"\x90\x00\x0\x23\x37\x00\x00\x23\x37\x00\x0 0\x23\x37\x00\x00\x23\x37\x00\x00\x23\x37\xCC\xCC\ xCC\xCC","noobproof");[/php]

these are sigscans n wont work anymore so useless searching ur the old bytes
You have to search for freindly name tag's...
USE ESP
you need for Enemy Player Pointer and For Player Infos ( to take the Name )
and use simple Draw for text with Edit
and use For(int i=0;i<=nep;i++)
{
\\ draw here ....
}

Quote Originally Posted by Hack-X View Post
USE ESP
you need for Enemy Player Pointer and For Player Infos ( to take the Name )
and use simple Draw for text with Edit
and use For(int i=0;i<=nep;i++)
{
\\ draw here ....
}
NEP = Number Enemy Players ( in the Room)
ok tank you
Posts 1–7 of 7 · Page 1 of 1
This thread is closed for replies.

Similar Threads

Tags for this Thread

None

Talk with us