Patched ?

Posts 19 of 9 · Page 1 of 1
Patched ?


when i use this hack it d/cs me in about 5 min of gameplay . is the base patched?

full code:
Code:
#include <windows.h>

bool IsGameReadyForHook()
{
if( GetModuleHandleA( "d3d9.dll"     ) != NULL 
&& GetModuleHandleA( "ClientFX.fxd" ) != NULL 
&& GetModuleHandleA( "CShell.dll"   ) != NULL )
return true;
return false;
}

void __cdecl PushToConsole( const char* szCommand )
{
DWORD dwCShell = (DWORD)GetModuleHandleA("CShell.dll");
if( dwCShell != NULL )
{
DWORD *LTClient = ( DWORD* )( Current_lt_client_here );
void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x208 );
__asm
{
push szCommand;
call CONoff;
add esp, 4;
}
}
}
void main()
{
while(true)
{
PushToConsole("SkelModelStencil 1");
PushToConsole("WeaponSway 0.000000" );
PushToConsole("FogEnable 1" );
}
}
DWORD WINAPI dwHackThread(LPVOID)
{
while( !IsGameReadyForHook() )
Sleep(200);
main();
return 0;
}
 BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
DisableThreadLibraryCalls(hDll);
if ( dwReason == DLL_PROCESS_ATTACH )
			    MessageBoxA( NULL, "koolhacksv1 auto on\n" ":) thanls to ultrahackers and codenever!", "Ultahackers Pub V1 Auto-on MPGH.NET|||||", MB_YESNO| MB_ICONWARNING);
{          
CreateThread(NULL, NULL, dwHackThread, NULL, NULL, NULL);
}
return TRUE;
}
and yes i put the new addies . any help?
add the ltc ? /
Quote Originally Posted by koolwrench View Post


when i use this hack it d/cs me in about 5 min of gameplay . is the base patched?

full code:
Code:
#include <windows.h>

bool IsGameReadyForHook()
{
if( GetModuleHandleA( "d3d9.dll"     ) != NULL 
&& GetModuleHandleA( "ClientFX.fxd" ) != NULL 
&& GetModuleHandleA( "CShell.dll"   ) != NULL )
return true;
return false;
}

void __cdecl PushToConsole( const char* szCommand )
{
DWORD dwCShell = (DWORD)GetModuleHandleA("CShell.dll");
if( dwCShell != NULL )
{
DWORD *LTClient = ( DWORD* )( Current_lt_client_here );
void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x208 );
__asm
{
push szCommand;
call CONoff;
add esp, 4;
}
}
}
void main()
{
while(true)
{
PushToConsole("SkelModelStencil 1");
PushToConsole("WeaponSway 0.000000" );
PushToConsole("FogEnable 1" );
}
}
DWORD WINAPI dwHackThread(LPVOID)
{
while( !IsGameReadyForHook() )
Sleep(200);
main();
return 0;
}
 BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
DisableThreadLibraryCalls(hDll);
if ( dwReason == DLL_PROCESS_ATTACH )
			    MessageBoxA( NULL, "koolhacksv1 auto on\n" ":) thanls to ultrahackers and codenever!", "Ultahackers Pub V1 Auto-on MPGH.NET|||||", MB_YESNO| MB_ICONWARNING);
{          
CreateThread(NULL, NULL, dwHackThread, NULL, NULL, NULL);
}
return TRUE;
}
and yes i put the new addies . any help?
Looks like someone likes to use my Awesome Messagebox layout without credits /
Quote Originally Posted by flameswor10 View Post
Looks like someone likes to use my Awesome Messagebox layout without credits /
What do you mean? How do you know?
Add the current LTClient - 0x377ED910
I think the IsGameReadyForHook method is detected. You have to look for another way to tell when the game has finished loading...
Quote Originally Posted by ctpsolo View Post
I think the IsGameReadyForHook method is detected. You have to look for another way to tell when the game has finished loading...
i use the same and it works for my menu hack...
Obvious, the PTC Method is patched. Even if you put the LTClient there you will crash.
yea as i said in the bottom i already put the ltc client in . im guessing its patched .
Posts 19 of 9 · Page 1 of 1

Post a Reply

Similar Threads

Tags for this Thread

None

Need help?