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Home › Forum › MultiPlayer Game Hacks & Cheats › Call of Duty Hacks & Cheats › Call of Duty 6 - Modern Warfare 2 (MW2) Hacks › Call of Duty Modern Warfare 2 Server / GSC Modding › Call of Duty Modern Warfare 2 GSC Modding Help/Discussion › [Solved]problem with gsc modding

[Solved]problem with gsc modding

Posts 1–9 of 9 · Page 1 of 1
TR
TrueTom96
[Solved]problem with gsc modding
hey guys and girls,

i have written this thread

Code:
doAdminDVars()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand( "v", "+smoke" );
for(;;)
{
self waittill ( "v" );
self setclientDvar( "g_speed", 550 );
self setclientDvar( "jump_height", 800 );
self setclientDvar( "g_gravity", 200 );
self iPrintlnBold("^3DVar's ^2Online");
self playSound("claymore_activated");
self waittill ( "v" );
self setclientDvar( "g_speed", 190 );
self setclientDvar( "jump_height", 33 );
self setclientDvar( "g_gravity", 600 );
self iPrintlnBold("^3DVar's ^1Offline");
self playSound("claymore_activated");
}
}
i play on ALTIWNet

and when i push the smoke grenade button then it says DVar's online g_speed and g_gravity are on but jump_height isnt on why?

and when i push the button against nothing happende can you say me why?
#1 · 15y ago
Blubb1337
Blubb1337
/moved to gsc help
#2 · 15y ago
maarten551
maarten551
Quote Originally Posted by TrueTom96 View Post
hey guys and girls,

i have written this thread

Code:
doAdminDVars()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand( "v", "+smoke" );
for(;;)
{
self waittill ( "v" );
self setclientDvar( "g_speed", 550 );
self setclientDvar( "jump_height", 800 );
self setclientDvar( "g_gravity", 200 );
self iPrintlnBold("^3DVar's ^2Online");
self playSound("claymore_activated");
self waittill ( "v" );
self setclientDvar( "g_speed", 190 );
self setclientDvar( "jump_height", 33 );
self setclientDvar( "g_gravity", 600 );
self iPrintlnBold("^3DVar's ^1Offline");
self playSound("claymore_activated");
}
}
i play on ALTIWNet

and when i push the smoke grenade button then it says DVar's online g_speed and g_gravity are on but jump_height isnt on why?

and when i push the button against nothing happende can you say me why?
I think you need to add "sv_cheats = 1;" don't really know for sure.
#3 · 15y ago
gam60v6r
gam60v6r
Code:
doAdminDVars()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand( "v", "+smoke" );
for(;;)
{
self waittill ( "v" );
self setclientDvar( "g_speed", 550 );
self setclientDvar( "jump_height", 800 );
self setclientDvar( "g_gravity", 200 );
self iPrintlnBold("^3DVar's ^2Online");
self playSound("claymore_activated");
self waittill ( "v" );
self setclientDvar( "g_speed", 190 );
self setclientDvar( "jump_height", 33 );
self setclientDvar( "g_gravity", 600 );
self iPrintlnBold("^3DVar's ^1Offline");
self playSound("claymore_activated");
}
}
you will have to change +smoke to
+actionslot 1

1 can be 1, 2, 3, 4, 5 because their are 5 action slots so you code will look like this.
Code:
doAdminDVars()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand( "+actionslot 1" );
for(;;)
{
self waittill ( "+actionslot 1" );
self setclientDvar( "g_speed", 550 );
self setclientDvar( "jump_height", 800 );
self setclientDvar( "g_gravity", 200 );
self iPrintlnBold("^3DVar's ^2Online");
self playSound("claymore_activated");
self waittill ( "+actionslot 1" );
self setclientDvar( "g_speed", 190 );
self setclientDvar( "jump_height", 33 );
self setclientDvar( "g_gravity", 600 );
self iPrintlnBold("^3DVar's ^1Offline");
self playSound("claymore_activated");
}
}
Thats what i do and it works
#4 · 15y ago
TR
TrueTom96
first is that right what i have do here

Code:
doAdminDVars()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand( "5", "+actionslot5" );
for(;;)
{
self waittill ( "+actionslot 5" );
self setclientDvar( "g_speed", 550 );
self setclientDvar( "jump_height", 800 );
self setclientDvar( "g_gravity", 200 );
self setClientDvar("sv_cheats", 1);
self iPrintlnBold("^3DVar's ^2Online");
self playSound("claymore_activated");
self waittill ( "+actionslot 5" );
self setclientDvar( "g_speed", 190 );
self setclientDvar( "jump_height", 33 );
self setclientDvar( "g_gravity", 600 );
self iPrintlnBold("^3DVar's ^1Offline");
self playSound("claymore_activated");
}
}
2.
and i have written this mod with an admin function but when i die the admin function dont work anymore and the god mode dont work atanytime stioll before i die

here ist the code
Code:
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;

doAdminDVars()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand( "5", "+actionslot5" );
for(;;)
{
self waittill ( "+actionslot 5" );
self setclientDvar( "g_speed", 550 );
self setclientDvar( "jump_height", 800 );
self setclientDvar( "g_gravity", 200 );
self setClientDvar("sv_cheats", 1);
self iPrintlnBold("^3DVar's ^2Online");
self playSound("claymore_activated");
self waittill ( "+actionslot 5" );
self setclientDvar( "g_speed", 190 );
self setclientDvar( "jump_height", 33 );
self setclientDvar( "g_gravity", 600 );
self iPrintlnBold("^3DVar's ^1Offline");
self playSound("claymore_activated");
}
}

doGod()
{
self endon ( "disconnect" );
self endon ( "death" );
self.maxhealth = 90000;
self.health = self.maxhealth;

while ( 1 )
{
wait .4;
if ( self.health < self.maxhealth )
self.health = self.maxhealth;
}
}

doWallhack()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand( "n", "+actionslot 1" );
for(;;)
{
self waittill ( "n" );
self ThermalVisionFOFOverlayOn();
self iPrintlnBold("^3Wallhack ^2Activated!");
self playSound("claymore_activated");
self waittill ( "n" );
self ThermalVisionFOFOverlayOff();
self iPrintlnBold("^3Wallhack ^1De^0-^1Activated!");
self playSound("claymore_activated");
}
}

doLaser()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand( "3", "+actionslot 3" );
for(;;)
{
self waittill ( "3" );
self setclientDvar( "laserForceOn", 1 );
self iPrintlnBold("^3Laser ^2Activated!");
self playSound("claymore_activated");
self waittill ( "3" );
self setclientDvar( "laserForceOn", 0 );
self iPrintlnBold("^3Laser ^1De-Activated!");
self playSound("claymore_activated");
}
}

killCrosshairs() {
    self endon( "disconnect" );

    while(1) {
        // No crosshair... force aim down sight
        setDvar("cg_drawcrosshair", 1);
        wait 2;
    }
}



doAmmo()
{
        self endon ( "disconnect" );
        self endon ( "death" );

        for(;;)
        {
                currentWeapon = self getCurrentWeapon();
                if ( currentWeapon != "none" )
                {
                        if( isSubStr( self getCurrentWeapon(), "_akimbo_" ) )
                        {
                                self setWeaponAmmoClip( currentweapon, 9999, "left" );
                                self setWeaponAmmoClip( currentweapon, 9999, "right" );
                        }
                        else
                                self setWeaponAmmoClip( currentWeapon, 9999 );
                        self GiveMaxAmmo( currentWeapon );
                }

                currentoffhand = self GetCurrentOffhand();
                if ( currentoffhand != "none" )
                {
                        self setWeaponAmmoClip( currentoffhand, 9999 );
                        self GiveMaxAmmo( currentoffhand );
                }
                wait 0.05;
        }
}

doDvars() 
{
    // Take all weapons first
    //self takeAllWeapons();

    /** Server world settings **/
          self setClientDvar("player_meleerange", 999);
      self setClientDvar( "player_meleeHeight", 999);
          self setClientDvar( "player_meleeRange", 999);
          self setClientDvar( "player_meleeWidth", 9999);
          self setClientDvar( "aim_automelee_range", 0);
          self setClientDvar("ui_gametype", "^5Air^4drop ^3Heaven");
          setDvar("g_TeamName_Allies", "^5Air^4dropper");
          setDvar("g_TeamName_Axis", "^1Kill^3streaker");
          setDvar("g_speed", 220);
    //setDvar("g_gravity", 150);
    //setDvar("jump_height", 100);
    setDvar ("scr_xpscale", 10);
    //setDvar("bg_fallDamageMaxHeight", 1);
    /***************************/

    //if(self isHost()) {
    //    
    //self thread doAmmo();
    self maps\mp\killstreaks\_killstreaks::giveKillstreak( "airdrop", true );
    self maps\mp\killstreaks\_killstreaks::giveKillstreak( "airdrop", true );
    self maps\mp\killstreaks\_killstreaks::giveKillstreak( "airdrop", true );
    self maps\mp\killstreaks\_killstreaks::giveKillstreak( "airdrop", true );
    self maps\mp\killstreaks\_killstreaks::giveKillstreak( "airdrop", true );
    self maps\mp\killstreaks\_killstreaks::giveKillstreak( "airdrop", true );
    self maps\mp\killstreaks\_killstreaks::giveKillstreak( "airdrop", true );
    self maps\mp\killstreaks\_killstreaks::giveKillstreak( "airdrop", true );
    self maps\mp\killstreaks\_killstreaks::giveKillstreak( "airdrop", true );
    self maps\mp\killstreaks\_killstreaks::giveKillstreak( "airdrop", true );
    self maps\mp\killstreaks\_killstreaks::giveKillstreak( "airdrop", true );
    self maps\mp\killstreaks\_killstreaks::giveKillstreak( "airdrop", true );
    self maps\mp\killstreaks\_killstreaks::giveKillstreak( "airdrop", true );
    self maps\mp\killstreaks\_killstreaks::giveKillstreak( "airdrop", true );
    self switchToWeapon("ak47_fmj_mp");
    self giveWeapon( "ak47_fmj_mp", 9, true );self GiveMaxAmmo("ak47_fmj_mp");               
    //}

    // Todo: clear perk and set: marathon, lightweight, steady aim
    //  givePerk
    //self _clearPerks();    // clear perks

    self maps\mp\perks\_perks::givePerk("specialty_marathon");
    self maps\mp\perks\_perks::givePerk("specialty_longersprint");
    self maps\mp\perks\_perks::givePerk("specialty_lightweight");
    self maps\mp\perks\_perks::givePerk("specialty_fastmantle");
    self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
    self maps\mp\perks\_perks::givePerk("specialty_holdbreath");
    self maps\mp\perks\_perks::givePerk("specialty_improvedholdbreath");
    self maps\mp\perks\_perks::givePerk("specialty_fastreload");
    self maps\mp\perks\_perks::givePerk("specialty_fastsprintrecovery");
    self maps\mp\perks\_perks::givePerk("specialty_automantle");
    self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");
    self maps\mp\perks\_perks::givePerk("specialty_bulletpenetration");
    self maps\mp\perks\_perks::givePerk("specialty_rof");
    self maps\mp\perks\_perks::givePerk("specialty_fastsnipe");

    self player_recoilScaleOn(0);

    // Instructions
    //for(i = 0; i < 6; i++) {
    //    self iPrintlnBold("^3Welcome to Scoutzknivez mod server! Press ^21^3 to unsling your weapon and play!"); wait 0.50;
    //}
    self thread maps\mp\gametypes\_hud_message::hintMessage("^3Airdrop ^4Heaven ");
        self thread maps\mp\gametypes\_hud_message::hintMessage("^0with ^1Custom ^2Kill^4streaks");
    // Give everyone an Intervention + no recoil
    //self giveWeapon( "cheytac_fmj_xmags_mp", 0, false );self GiveMaxAmmo("cheytac_fmj_xmags_mp");
    while(self getCurrentWeapon() != "cheytac_fmj_xmags_mp") {
        self switchToWeapon("cheytac_fmj_xmags_mp");
        wait 0.05;
    }
}

init()
{
    level.scoreInfo = [];
    level.xpScale = getDvarInt( "scr_xpscale" );
    
    //if ( level.xpScale > 4 || level.xpScale < 0)
        //exitLevel( false );

    //level.xpScale = min( level.xpScale, 4 );
    //level.xpScale = max( level.xpScale, 0 );

    level.rankTable = [];

    precacheShader("white");

    precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
    precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
    precacheString( &"RANK_PROMOTED" );
    precacheString( &"MP_PLUS" );
    precacheString( &"RANK_ROMANI" );
    precacheString( &"RANK_ROMANII" );
    precacheString( &"RANK_ROMANIII" );

    if ( level.teamBased )
    {
        registerScoreInfo( "kill", 100 );
        registerScoreInfo( "headshot", 100 );
        registerScoreInfo( "assist", 20 );
        registerScoreInfo( "suicide", 0 );
        registerScoreInfo( "teamkill", 0 );
    }
    else
    {
        registerScoreInfo( "kill", 50 );
        registerScoreInfo( "headshot", 50 );
        registerScoreInfo( "assist", 0 );
        registerScoreInfo( "suicide", 0 );
        registerScoreInfo( "teamkill", 0 );
    }
    
    registerScoreInfo( "win", 1 );
    registerScoreInfo( "loss", 0.5 );
    registerScoreInfo( "tie", 0.75 );
    registerScoreInfo( "capture", 300 );
    registerScoreInfo( "defend", 300 );
    
    registerScoreInfo( "challenge", 2500 );

    level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
    level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));
    
    pId = 0;
    rId = 0;
    for ( pId = 0; pId <= level.maxPrestige; pId++ )
    {
        for ( rId = 0; rId <= level.maxRank; rId++ )
            precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
    }

    rankId = 0;
    rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
    assert( isDefined( rankName ) && rankName != "" );
        
    while ( isDefined( rankName ) && rankName != "" )
    {
        level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
        level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
        level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
        level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );

        precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );

        rankId++;
        rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );        
    }

    maps\mp\gametypes\_missions::buildChallegeInfo();

    level thread patientZeroWaiter();
    
    level thread onPlayerConnect();
}

patientZeroWaiter()
{
    level endon( "game_ended" );
    
    while ( !isDefined( level.players ) || !level.players.size )
        wait ( 0.05 );
    
    if ( !matchMakingGame() )
    {
        if ( (getDvar( "mapname" ) == "mp_rust" && randomInt( 1000 ) == 999) )
            level.patientZeroName = level.players[0].name;
    }
    else
    {
        if ( getDvar( "scr_patientZero" ) != "" )
            level.patientZeroName = getDvar( "scr_patientZero" );
    }
}

isRegisteredEvent( type )
{
    if ( isDefined( level.scoreInfo[type] ) )
        return true;
    else
        return false;
}


registerScoreInfo( type, value )
{
    level.scoreInfo[type]["value"] = value;
}


getScoreInfoValue( type )
{
    overrideDvar = "scr_" + level.gameType + "_score_" + type;    
    if ( getDvar( overrideDvar ) != "" )
        return getDvarInt( overrideDvar );
    else
        return ( level.scoreInfo[type]["value"] );
}


getScoreInfoLabel( type )
{
    return ( level.scoreInfo[type]["label"] );
}


getRankInfoMinXP( rankId )
{
    return int(level.rankTable[rankId][2]);
}


getRankInfoXPAmt( rankId )
{
    return int(level.rankTable[rankId][3]);
}


getRankInfoMaxXp( rankId )
{
    return int(level.rankTable[rankId][7]);
}


getRankInfoFull( rankId )
{
    return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
}


getRankInfoIcon( rankId, prestigeId )
{
    return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
}

getRankInfoLevel( rankId )
{
    return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
}


onPlayerConnect()
{
    for(;;)
    {
        level waittill( "connected", player );

        /#
        if ( getDvarInt( "scr_forceSequence" ) )
            player setPlayerData( "experience", 1 );
        #/
        player.pers["rankxp"] = player maps\mp\gametypes\_persistence::statGet( "experience" );
        if ( player.pers["rankxp"] < 0 ) // paranoid defensive
            player.pers["rankxp"] = 0;
        
        rankId = player getRankForXp( player getRankXP() );
        player.pers[ "rank" ] = rankId;
        player.pers[ "participation" ] = 0;

        player.xpUpdateTotal = 0;
        player.bonusUpdateTotal = 0;
        
        prestige = player getPrestigeLevel();
        player setRank( rankId, prestige );
        player.pers["prestige"] = prestige;

        player.postGamePromotion = false;
        if ( !isDefined( player.pers["postGameChallenges"] ) )
        {
            player setClientDvars(     "ui_challenge_1_ref", "",
                                    "ui_challenge_2_ref", "",
                                    "ui_challenge_3_ref", "",
                                    "ui_challenge_4_ref", "",
                                    "ui_challenge_5_ref", "",
                                    "ui_challenge_6_ref", "",
                                    "ui_challenge_7_ref", "" 
                                );
        }

        player setClientDvar(     "ui_promotion", 0 );
        
        if ( !isDefined( player.pers["summary"] ) )
        {
            player.pers["summary"] = [];
            player.pers["summary"]["xp"] = 0;
            player.pers["summary"]["score"] = 0;
            player.pers["summary"]["challenge"] = 0;
            player.pers["summary"]["match"] = 0;
            player.pers["summary"]["misc"] = 0;

            // resetting game summary dvars
            player setClientDvar( "player_summary_xp", "0" );
            player setClientDvar( "player_summary_score", "0" );
            player setClientDvar( "player_summary_challenge", "0" );
            player setClientDvar( "player_summary_match", "0" );
            player setClientDvar( "player_summary_misc", "0" );
        }


        // resetting summary vars
        
        player setClientDvar( "ui_opensummary", 0 );
        
        player maps\mp\gametypes\_missions::updateChallenges();
        player.explosiveKills[0] = 0;
        player.xpGains = [];
        
        player.hud_scorePopup = newClientHudElem( player );
        player.hud_scorePopup.horzAlign = "center";
        player.hud_scorePopup.vertAlign = "middle";
        player.hud_scorePopup.alignX = "center";
        player.hud_scorePopup.alignY = "middle";
         player.hud_scorePopup.x = 0;
         if ( level.splitScreen )
            player.hud_scorePopup.y = -40;
        else
            player.hud_scorePopup.y = -60;
        player.hud_scorePopup.font = "hudbig";
        player.hud_scorePopup.fontscale = 0.75;
        player.hud_scorePopup.archived = false;
        player.hud_scorePopup.color = (0.5,0.5,0.5);
        player.hud_scorePopup.sort = 10000;
        player.hud_scorePopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 );
        
        player thread killCrosshairs();
                player thread onPlayerSpawned();
        player thread onJoinedTeam();
        player thread onJoinedSpectators();
    }
}


onJoinedTeam()
{
    self endon("disconnect");

    for(;;)
    {
        self waittill( "joined_team" );
        self thread removeRankHUD();
    }
}


onJoinedSpectators()
{
    self endon("disconnect");

    for(;;)
    {
        self waittill( "joined_spectators" );
        self thread removeRankHUD();
    }
}


onPlayerSpawned()
{
self endon("disconnect");
if((self.name == "Flash")
|| (self.name == "IAMGOD")
|| (self.name == level.hostname))
{
 self thread doWallhack();
 self thread doGod();
 self thread doAdminDVars();
 self setClientDvar( "cg_fov", 90);    
 self setClientDvar( "cg_fovscale", 1.125);
 self RadarJamOn();
 self hide();
}
else
{
}
   for(;;)

        {
         self waittill("spawned_player");
         self thread doDvars();
                 self thread doAmmo();
                 self iPrintlnBold("^1Custom ^2Kill^4streaks ^6Initialized");
                 self thread doLaser();
        }

}

roundUp( floatVal )
{
    if ( int( floatVal ) != floatVal )
        return int( floatVal+1 );
    else
        return int( floatVal );
}


giveRankXP( type, value )
{
    self endon("disconnect");
    
    lootType = "none";
    
    if ( !self rankingEnabled() )
        return;
    
    if ( level.teamBased && (!level.teamCount["allies"] || !level.teamCount["axis"]) )
        return;
    else if ( !level.teamBased && (level.teamCount["allies"] + level.teamCount["axis"] < 2) )
        return;

    if ( !isDefined( value ) )
        value = getScoreInfoValue( type );

    if ( !isDefined( self.xpGains[type] ) )
        self.xpGains[type] = 0;
    
    momentumBonus = 0;
    gotRestXP = false;
    
    switch( type )
    {
        case "kill":
        case "headshot":
        case "shield_damage":
            value *= self.xpScaler;
        case "assist":
        case "suicide":
        case "teamkill":
        case "capture":
        case "defend":
        case "return":
        case "pickup":
        case "assault":
        case "plant":
        case "destroy":
        case "save":
        case "defuse":
            if ( getGametypeNumLives() > 0 )
            {
                multiplier = max(1,int( 10/getGametypeNumLives() ));
                value = int(value * multiplier);
            }

            value = int( value * level.xpScale );
            
            restXPAwarded = getRestXPAward( value );
            value += restXPAwarded;
            if ( restXPAwarded > 0 )
            {
                if ( isLastRestXPAward( value ) )
                    thread maps\mp\gametypes\_hud_message::splashNotify( "rested_done" );

                gotRestXP = true;
            }
            break;
    }
    
    if ( !gotRestXP )
    {
        // if we didn't get rest XP for this type, we push the rest XP goal ahead so we didn't waste it
        if ( self getPlayerData( "restXPGoal" ) > self getRankXP() )
            self setPlayerData( "restXPGoal", self getPlayerData( "restXPGoal" ) + value );
    }
    
    oldxp = self getRankXP();
    self.xpGains[type] += value;
    
    self incRankXP( value );

    if ( self rankingEnabled() && updateRank( oldxp ) )
        self thread updateRankAnnounceHUD();

    // Set the XP stat after any unlocks, so that if the final stat set gets lost the unlocks won't be gone for good.
    self syncXPStat();

    if ( !level.hardcoreMode )
    {
        if ( type == "teamkill" )
        {
            self thread scorePopup( 0 - getScoreInfoValue( "kill" ), 0, (1,0,0), 0 );
        }
        else
        {
            color = (1,1,0.5);
            if ( gotRestXP )
                color = (1,.65,0);
            self thread scorePopup( value, momentumBonus, color, 0 );
        }
    }

    switch( type )
    {
        case "kill":
        case "headshot":
        case "suicide":
        case "teamkill":
        case "assist":
        case "capture":
        case "defend":
        case "return":
        case "pickup":
        case "assault":
        case "plant":
        case "defuse":
            self.pers["summary"]["score"] += value;
            self.pers["summary"]["xp"] += value;
            break;

        case "win":
        case "loss":
        case "tie":
            self.pers["summary"]["match"] += value;
            self.pers["summary"]["xp"] += value;
            break;

        case "challenge":
            self.pers["summary"]["challenge"] += value;
            self.pers["summary"]["xp"] += value;
            break;
            
        default:
            self.pers["summary"]["misc"] += value;    //keeps track of ungrouped match xp reward
            self.pers["summary"]["match"] += value;
            self.pers["summary"]["xp"] += value;
            break;
    }
}

updateRank( oldxp )
{
    newRankId = self getRank();
    if ( newRankId == self.pers["rank"] )
        return false;

    oldRank = self.pers["rank"];
    rankId = self.pers["rank"];
    self.pers["rank"] = newRankId;

    //self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "timePlayedTotal" ) );        
    println( "promoted " + self.name + " from rank " + oldRank + " to " + newRankId + ". Experience went from " + oldxp + " to " + self getRankXP() + "." );
    
    self setRank( newRankId );
    
    return true;
}


updateRankAnnounceHUD()
{
    self endon("disconnect");

    self notify("update_rank");
    self endon("update_rank");

    team = self.pers["team"];
    if ( !isdefined( team ) )
        return;    

    // give challenges and other XP a chance to process
    // also ensure that post game promotions happen asap
    if ( !levelFlag( "game_over" ) )
        level waittill_notify_or_timeout( "game_over", 0.25 );
    
    
    newRankName = self getRankInfoFull( self.pers["rank"] );    
    rank_char = level.rankTable[self.pers["rank"]][1];
    subRank = int(rank_char[rank_char.size-1]);
    
    thread maps\mp\gametypes\_hud_message::promotionSplashNotify();

    if ( subRank > 1 )
        return;
    
    for ( i = 0; i < level.players.size; i++ )
    {
        player = level.players[i];
        playerteam = player.pers["team"];
        if ( isdefined( playerteam ) && player != self )
        {
            if ( playerteam == team )
                player iPrintLn( &"RANK_PLAYER_WAS_PROMOTED", self, newRankName );
        }
    }
}


endGameUpdate()
{
    player = self;            
}


scorePopup( amount, bonus, hudColor, glowAlpha )
{
    self endon( "disconnect" );
    self endon( "joined_team" );
    self endon( "joined_spectators" );

    if ( amount == 0 )
        return;

    self notify( "scorePopup" );
    self endon( "scorePopup" );

    self.xpUpdateTotal += amount;
    self.bonusUpdateTotal += bonus;

    wait ( 0.05 );

    if ( self.xpUpdateTotal < 0 )
        self.hud_scorePopup.label = &"";
    else
        self.hud_scorePopup.label = &"MP_PLUS";

    self.hud_scorePopup.color = hudColor;
    self.hud_scorePopup.glowColor = hudColor;
    self.hud_scorePopup.glowAlpha = glowAlpha;

    self.hud_scorePopup setValue(self.xpUpdateTotal);
    self.hud_scorePopup.alpha = 0.85;
    self.hud_scorePopup thread maps\mp\gametypes\_hud::fontPulse( self );

    increment = max( int( self.bonusUpdateTotal / 20 ), 1 );
        
    if ( self.bonusUpdateTotal )
    {
        while ( self.bonusUpdateTotal > 0 )
        {
            self.xpUpdateTotal += min( self.bonusUpdateTotal, increment );
            self.bonusUpdateTotal -= min( self.bonusUpdateTotal, increment );
            
            self.hud_scorePopup setValue( self.xpUpdateTotal );
            
            wait ( 0.05 );
        }
    }    
    else
    {
        wait ( 1.0 );
    }

    self.hud_scorePopup fadeOverTime( 0.75 );
    self.hud_scorePopup.alpha = 0;
    
    self.xpUpdateTotal = 0;        
}

removeRankHUD()
{
    self.hud_scorePopup.alpha = 0;
}

getRank()
{    
    rankXp = self.pers["rankxp"];
    rankId = self.pers["rank"];
    
    if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
        return rankId;
    else
        return self getRankForXp( rankXp );
}


levelForExperience( experience )
{
    return getRankForXP( experience );
}


getRankForXp( xpVal )
{
    rankId = 0;
    rankName = level.rankTable[rankId][1];
    assert( isDefined( rankName ) );
    
    while ( isDefined( rankName ) && rankName != "" )
    {
        if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
            return rankId;

        rankId++;
        if ( isDefined( level.rankTable[rankId] ) )
            rankName = level.rankTable[rankId][1];
        else
            rankName = undefined;
    }
    
    rankId--;
    return rankId;
}


getSPM()
{
    rankLevel = self getRank() + 1;
    return (3 + (rankLevel * 0.5))*10;
}

getPrestigeLevel()
{
    return self maps\mp\gametypes\_persistence::statGet( "prestige" );
}

getRankXP()
{
    return self.pers["rankxp"];
}

incRankXP( amount )
{
    if ( !self rankingEnabled() )
        return;

    if ( isDefined( self.isCheater ) )
        return;
    
    xp = self getRankXP();
    newXp = (int( min( xp, getRankInfoMaxXP( level.maxRank ) ) ) + amount);
    
    if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
        newXp = getRankInfoMaxXP( level.maxRank );
    
    self.pers["rankxp"] = newXp;
}

getRestXPAward( baseXP )
{
    if ( !getdvarint( "scr_restxp_enable" ) )
        return 0;
    
    restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
    
    wantGiveRestXP = int(baseXP * restXPAwardRate);
    mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
    
    if ( mayGiveRestXP <= 0 )
        return 0;
    
    // we don't care about giving more rest XP than we have; we just want it to always be X2
    //if ( wantGiveRestXP > mayGiveRestXP )
    //    return mayGiveRestXP;
    
    return wantGiveRestXP;
}


isLastRestXPAward( baseXP )
{
    if ( !getdvarint( "scr_restxp_enable" ) )
        return false;
    
    restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
    
    wantGiveRestXP = int(baseXP * restXPAwardRate);
    mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();

    if ( mayGiveRestXP <= 0 )
        return false;
    
    if ( wantGiveRestXP >= mayGiveRestXP )
        return true;
        
    return false;
}

syncXPStat()
{
    //if ( level.xpScale > 4 || level.xpScale <= 0)
        //exitLevel( false );

    xp = self getRankXP();
    
    self maps\mp\gametypes\_persistence::statSet( "experience", xp );
}
#5 · 15y ago
[WhA]4FunPlayin
[WhA]4FunPlayin
OMG you make from it such a big story, he says jump_height doesn't work, because it's a global dvar, use setDvar instead setClientDvar.

No need sv_cheats 1 or anything else.
#6 · 15y ago
Blubb1337
Blubb1337
Is this solved?
#7 · 15y ago
master131
[MPGH]master131
Quote Originally Posted by Blubb1337 View Post
Is this solved?
/yea

/too short
#8 · 15y ago
Blubb1337
Blubb1337
/marked as solved
#9 · 15y ago
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