what wrong

Posts 1–3 of 3 · Page 1 of 1
what wrong
[php]#include <shellapi.h>
#include <stdio.h>
#include <fstream>
#include <Winuser.h>
#pragma comment(lib,"shell32.lib")

void __cdecl PushToConsole(const char* szCommand )
{
DWORD dwCShell = (DWORD)GetModuleHandleA("CShell.dll");
if( dwCShell != NULL )
{
DWORD *LTClient = ( DWORD* )( 0x377ED910 );
void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x208 );
__asm
{
push szCommand;
call CONoff;
add esp, 4;
}
}
}


bool IsGameReadyForHook()
{
if( GetModuleHandleA( "d3d9.dll" ) != NULL
&& GetModuleHandleA( "ClientFX.fxd" ) != NULL
&& GetModuleHandleA( "CShell.dll" ) != NULL )
return true;
return false;
}


void main()
{
bool Chams = false;
bool Fog = false;

while(true){//Hacks go in here


//////////////////// Automatically On
PushToConsole("ShowFPS 1");//Shows FPS

PushToConsole("WeaponSway 0.000000");//No Sway

PushToConsole("PerturbRotationEffect 0.000000");//No Spread 1
PushToConsole("PerturbIncreaseSpeed 0.000000"); //No Spread 2
PushToConsole("PerturbWalkPercent 0.000000"); //No Spread 3
PushToConsole("PerturbFiringIncreaseSpeed 0.000000");//No Spread 4

PushToConsole("ActivationDistance 999999");//Pickup Hack(Activation Distance)



if( GetAsyncKeyState(VK_NUMPAD1) < 0 )//If you Press Numpad 2
#include <shellapi.h>
#include <stdio.h>
#include <fstream>
#include <Winuser.h>
#pragma comment(lib,"shell32.lib")

void __cdecl PushToConsole(const char* szCommand )
{
DWORD dwCShell = (DWORD)GetModuleHandleA("CShell.dll");
if( dwCShell != NULL )
{
DWORD *LTClient = ( DWORD* )( 0x377ED910 );
void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x208 );
__asm
{
push szCommand;
call CONoff;
add esp, 4;
}
}
}


bool IsGameReadyForHook()
{
if( GetModuleHandleA( "d3d9.dll" ) != NULL
&& GetModuleHandleA( "ClientFX.fxd" ) != NULL
&& GetModuleHandleA( "CShell.dll" ) != NULL )
return true;
return false;
}


void main()
{
bool Chams = false;
bool Fog = false;

while(true){//Hacks go in here


//////////////////// Automatically On
PushToConsole("ShowFPS 1");//Shows FPS

PushToConsole("WeaponSway 0.000000");//No Sway

PushToConsole("PerturbRotationEffect 0.000000");//No Spread 1
PushToConsole("PerturbIncreaseSpeed 0.000000"); //No Spread 2
PushToConsole("PerturbWalkPercent 0.000000"); //No Spread 3
PushToConsole("PerturbFiringIncreaseSpeed 0.000000");//No Spread 4

PushToConsole("ActivationDistance 999999");//Pickup Hack(Activation Distance)
{
if( GetAsyncKeyState(VK_NUMPAD1) < 0 )//If you Press Numpad 2
{
if(Chams){
PushToConsole("SkelModelStencil 0");//Chams Will be off
Chams = false;
}else{//else you dont press it, or press it again
PushToConsole("SkelModelStencil 1");//Turn Chams on
Chams = true;
}
}



if( GetAsyncKeyState(VK_NUMPAD2) < 0 )//If you Press Numpad 2
{
if(Fog){
PushToConsole("FogEnable 1");//You will see Fog
Fog = false;
}else{//else you dont press it, or press it again
PushToConsole("FogEnable 0");//Fog Will be removed
Fog = true;
}
}



Sleep(100);
}
}
DWORD WINAPI HackStart(LPVOID)
{
while( !IsGameReadyForHook() )
Sleep(400);
main();

return 0;
}
if(Chams){
PushToConsole("SkelModelStencil 0");//Chams Will be off
Chams = false;
}else{//else you dont press it, or press it again
PushToConsole("SkelModelStencil 1");//Turn Chams on
Chams = true;
}
}



if( GetAsyncKeyState(VK_NUMPAD2) < 0 )//If you Press Numpad 2
{
if(Fog){
PushToConsole("FogEnable 1");//You will see Fog
Fog = false;
}else{//else you dont press it, or press it again
PushToConsole("FogEnable 0");//Fog Will be removed
Fog = true;
}
}



Sleep(100);
}
}
DWORD WINAPI HackStart(LPVOID)
{
while( !IsGameReadyForHook() )
Sleep(400);
main();

return 0;
}[/php]


What i do wrong ??
Quote Originally Posted by markopro View Post
[php]#include <shellapi.h>
#include <stdio.h>
#include <fstream>
#include <Winuser.h>
#pragma comment(lib,"shell32.lib")

void __cdecl PushToConsole(const char* szCommand )
{
DWORD dwCShell = (DWORD)GetModuleHandleA("CShell.dll");
if( dwCShell != NULL )
{
DWORD *LTClient = ( DWORD* )( 0x377ED910 );
void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x208 );
__asm
{
push szCommand;
call CONoff;
add esp, 4;
}
}
}


bool IsGameReadyForHook()
{
if( GetModuleHandleA( "d3d9.dll" ) != NULL
&& GetModuleHandleA( "ClientFX.fxd" ) != NULL
&& GetModuleHandleA( "CShell.dll" ) != NULL )
return true;
return false;
}


void main()
{
bool Chams = false;
bool Fog = false;

while(true){//Hacks go in here


//////////////////// Automatically On
PushToConsole("ShowFPS 1");//Shows FPS

PushToConsole("WeaponSway 0.000000");//No Sway

PushToConsole("PerturbRotationEffect 0.000000");//No Spread 1
PushToConsole("PerturbIncreaseSpeed 0.000000"); //No Spread 2
PushToConsole("PerturbWalkPercent 0.000000"); //No Spread 3
PushToConsole("PerturbFiringIncreaseSpeed 0.000000");//No Spread 4

PushToConsole("ActivationDistance 999999");//Pickup Hack(Activation Distance)



if( GetAsyncKeyState(VK_NUMPAD1) < 0 )//If you Press Numpad 2
#include <shellapi.h>
#include <stdio.h>
#include <fstream>
#include <Winuser.h>
#pragma comment(lib,"shell32.lib")

void __cdecl PushToConsole(const char* szCommand )
{
DWORD dwCShell = (DWORD)GetModuleHandleA("CShell.dll");
if( dwCShell != NULL )
{
DWORD *LTClient = ( DWORD* )( 0x377ED910 );
void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x208 );
__asm
{
push szCommand;
call CONoff;
add esp, 4;
}
}
}


bool IsGameReadyForHook()
{
if( GetModuleHandleA( "d3d9.dll" ) != NULL
&& GetModuleHandleA( "ClientFX.fxd" ) != NULL
&& GetModuleHandleA( "CShell.dll" ) != NULL )
return true;
return false;
}


void main()
{
bool Chams = false;
bool Fog = false;

while(true){//Hacks go in here


//////////////////// Automatically On
PushToConsole("ShowFPS 1");//Shows FPS

PushToConsole("WeaponSway 0.000000");//No Sway

PushToConsole("PerturbRotationEffect 0.000000");//No Spread 1
PushToConsole("PerturbIncreaseSpeed 0.000000"); //No Spread 2
PushToConsole("PerturbWalkPercent 0.000000"); //No Spread 3
PushToConsole("PerturbFiringIncreaseSpeed 0.000000");//No Spread 4

PushToConsole("ActivationDistance 999999");//Pickup Hack(Activation Distance)
{
if( GetAsyncKeyState(VK_NUMPAD1) < 0 )//If you Press Numpad 2
{
if(Chams){
PushToConsole("SkelModelStencil 0");//Chams Will be off
Chams = false;
}else{//else you dont press it, or press it again
PushToConsole("SkelModelStencil 1");//Turn Chams on
Chams = true;
}
}



if( GetAsyncKeyState(VK_NUMPAD2) < 0 )//If you Press Numpad 2
{
if(Fog){
PushToConsole("FogEnable 1");//You will see Fog
Fog = false;
}else{//else you dont press it, or press it again
PushToConsole("FogEnable 0");//Fog Will be removed
Fog = true;
}
}



Sleep(100);
}
}
DWORD WINAPI HackStart(LPVOID)
{
while( !IsGameReadyForHook() )
Sleep(400);
main();

return 0;
}
if(Chams){
PushToConsole("SkelModelStencil 0");//Chams Will be off
Chams = false;
}else{//else you dont press it, or press it again
PushToConsole("SkelModelStencil 1");//Turn Chams on
Chams = true;
}
}



if( GetAsyncKeyState(VK_NUMPAD2) < 0 )//If you Press Numpad 2
{
if(Fog){
PushToConsole("FogEnable 1");//You will see Fog
Fog = false;
}else{//else you dont press it, or press it again
PushToConsole("FogEnable 0");//Fog Will be removed
Fog = true;
}
}



Sleep(100);
}
}
DWORD WINAPI HackStart(LPVOID)
{
while( !IsGameReadyForHook() )
Sleep(400);
main();

return 0;
}[/php]


What i do wrong ??
ur LTC looks wrong from the 1st look :/
Quote Originally Posted by HaX4LiFe! View Post
ur LTC looks wrong from the 1st look :/
show me wher it is i know i got 1 error Thx to help
Posts 1–3 of 3 · Page 1 of 1
This thread is closed for replies.

Similar Threads

Tags for this Thread

None

Talk with us