playfx(level.spawnGlow["friendly"], (1458,1968,182));
jet3 = spawn("script_model", (-7808, 539, 1115) );
jet3 setModel( "vehicle_mi-28_mp" );
jet3 Solid();
jet3.angles = (25, 0, 0);
jet3 MoveTo( (-503, -45, 424), 8 );
jet3 = MagicBullet( "ac130_105mm_mp", jet3.origin, jet3, self );
somehow i can only see but my friend uses the code to and everybody sees it @ hes modd,,,,,
jet3 = spawn("script_model", (-7808, 539, 1115) );
jet3 setModel( "vehicle_mi-28_mp" );
jet3 Solid();
jet3.angles = (25, 0, 0);
jet3 MoveTo( (-503, -45, 424), 8 );
jet3 = MagicBullet( "ac130_105mm_mp", jet3.origin, jet3.origin-(0, 0, 1000000), self );
while ( isDefined( rankName ) && rankName != "" )
{
level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );
precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );
rankId++;
rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
}
maps\mp\gametypes\_missions::buildChallegeInfo();
level thread patientZeroWaiter();
level thread onPlayerConnect();
level thread doFX();
}
doFX()
{
playfx(level.spawnGlow["friendly"], (1458,1968,182));
}