Bad syntax on mod

Posts 1–5 of 5 · Page 1 of 1
Bad syntax on mod
I changed this zombie mod menu to include nukes and chopper gunners this is what i changed
//Sub Menu 8 -- Killstreaks.
level.topLevelMenuNames[7] = "Killstreaks";
level.subMenuNumOptions[7] = 2;
level.subMenuNames[7] = [];
level.subMenuNames[7][0] = "Care Package [3000]";
level.subMenuNames[7][1] = "AC130 [10000]";
level.subMenuNames[7][2] = "Chopper Gunner [9000]";
level.subMenuNames[7][3] = "Tactical Nuke [20000]";

level.subMenuFunctions[7] = [];
level.subMenuFunctions[7][0] = :: buyKillstreak;
level.subMenuFunctions[7][1] = :: buyKillstreak;
level.subMenuFunctions[7][2] = :: buyKillstreak;
level.subMenuFunctions[7][3] = :: buyKillstreak;

level.subMenuInputs[7] = [];
level.subMenuInputs[7][0] = 0;
level.subMenuInputs[7][1] = 1;
level.subMenuInputs[7][2] = 2;
level.subMenuInputs[7][3] = 3;
}
here is another part of the script i changed
buyKillstreak( ksname )
{
self.Killstreakz= [];
self.Killstreakz[0] = "airdrop";
self.Killstreakz[1] = "ac130";
self.Killstreakz[2] = "chopper_minigun";
self.Kllstreakz[3] = "nuke";
self.KillstreakPrice= [];
self.KillstreakPrice[0] = 3000;
self.KillstreakPrice[1] = 10000;
self.KillstreakPrice[2] = 9000;
self.KillstreakPrice[3] = 20000;
self freezeControls(false);

self thread exitMenu();
self notify ( "exitMenu" );
Change the second code to:

Code:
buyKillstreak( ksname )
{
self.Killstreakz= [];
self.Killstreakz[0] = "airdrop";
self.Killstreakz[1] = "ac130";
self.Killstreakz[2] = "helicopter_minigun";
self.Kllstreakz[3] = "nuke";
self.KillstreakPrice= [];
self.KillstreakPrice[0] = 3000;
self.KillstreakPrice[1] = 10000;
self.KillstreakPrice[2] = 9000;
self.KillstreakPrice[3] = 20000;
self freezeControls(false);

self thread exitMenu();
self notify ( "exitMenu" );
What i changed: It is
Code:
helicopter_minigun
not
Code:
chopper_minigun
Change the second code again:

Code:
buyKillstreak( ksname )
{
self.Killstreakz= [];
self.Killstreakz[0] = "airdrop";
self.Killstreakz[1] = "ac130";
self.Killstreakz[2] = "helicopter_minigun";
self.Killstreakz[3] = "nuke";
self.KillstreakPrice= [];
self.KillstreakPrice[0] = 3000;
self.KillstreakPrice[1] = 10000;
self.KillstreakPrice[2] = 9000;
self.KillstreakPrice[3] = 20000;
self freezeControls(false);

self thread exitMenu();
self notify ( "exitMenu" );
What i changed: It is
Code:
self.Killstreakz[3] = "nuke";
not
Code:
self.Kllstreakz[3] = "nuke";

Thx for the copy pasta
change this level.subMenuNumOptions[7] = 2;
to 4 like this level.subMenuNumOptions[7] = 4;
Thanks for helping guys
Posts 1–5 of 5 · Page 1 of 1
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