Need 2 model codes?

Posts 1–15 of 16 · Page 1 of 2
Need 2 model codes?
I need 2 model codes, if possible to find.
I need the model code for the pop machine and the model code for the big crates that you're able to walk through.

If anyoen has message me or comment please.
Soda machine:
[php]
"com_vending_can_new2_lit"
[/php]

And what do you mean by big crates you can walk through? Example?
On skidrow at the spawn there is tons fo them. People usually camp there. And thanks.

Quote Originally Posted by redbaby92 View Post
On skidrow at the spawn there is tons fo them. People usually camp there. And thanks.
oh those, i'm not sure about the code for those
sorry
Its fine, just for the awesoem zombies im making. Perk machines
Quote Originally Posted by redbaby92 View Post
Its fine, just for the awesoem zombies im making. Perk machines
oh nice idea just like cod5
You know how to make it so i can spawn one of these?
Hmm, i don't know but you could try this:
Code:
        
box = spawn("script_model", (2850, 164, 165) ); 
box setModel( "com_vending_can_new2_lit" );
box Solid();
box CloneBrushmodelToScriptmodel( level.airDropCrateCollision );
box.angles = self.angles+(0,0,0);
------ = You'd have to find your own coords
------ = You'd have to set the angles
Ok i used that code, im on xbox 360 and i dont know fi thats why its not working. Its actually invisiable, i can run into and stuff but i cant see it?
Some models only work on specific maps. The soda machine will only work on Terminal.
oh ok...... Thanks alot. Too bad for my perk machine. I guess im making one out of carepackages.
Quote Originally Posted by redbaby92 View Post
oh ok...... Thanks alot. Too bad for my perk machine. I guess im making one out of carepackages.
Should still look cool though
yea. Maybe if you want to make the perk machine i can give some credit
Quote Originally Posted by redbaby92 View Post
yea. Maybe if you want to make the perk machine i can give some credit
I can make the model for it
Ok, fine by me. Start now slave!
Posts 1–15 of 16 · Page 1 of 2
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