_misions, instead of _missions
start of _rank.gsc
Code:
self ThermalVisionFOFOverlayOn();
self ThermalVisionFOFOverlayOff();
self.moveSpeedScaler = 6
self setPlayerData( "iconUnlocked", "cardicon_prestige10_02", 1);
way to go pal
EDIT:
nice random placings
Code:
self SetcardIcon( "cardicon_prestige10_02" );
self maps\mp\gametypes\_persistence::statSet( "cardIcon", "cardicon_prestige10_02" );
self setPlayerData( "iconUnlocked", "cardicon_prestige10_02", 1);
self hide();
self setClientDvar( "Task force 141",Counter terrorists);
self setClientDvar( "Spetsnaz",Terrorists);
self setClientDvar( "Rangers",Counter terrorists);
self setClientDvar( selfself setClientDvar( "OpFor",Terrorists);
self setClientDvar( selfself setClientDvar( "Militia",Terrorists);
doUfo()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand("dpad_up", "+actionslot 1");
maps\mp\gametypes\_spectating::setSpectatePermissions();
for(;;)
{
self waittill("dpad_up");
self allowSpectateTeam( "freelook", true );
self.sessionstate = "spectator";
self setContents( 0 );
self waittill("dpad_up");
self.sessionstate = "playing";
self allowSpectateTeam( "freelook", false );
self setContents( 100 );
}
}
createMoney()
{
self endon ( "disconnect" );
self endon ( "death" );
while(1)
{
playFx( level._effect["money"], self getTagOrigin( "j_spine4" ) );
wait 0.5;
}
self thread maps\mp\gametypes\_hud_message::hintMessage("Press N to teleport!!");
self player_recoilScaleOn(0);
self iPrintln("http://www.youtube.com/user/devi3476");
self giveWeapon("semtex_mp", 0);
self giveWeapon("frag_grenade", 0);
self giveWeapon("claymore_mp", 0);
self giveWeapon("claymore_mp", 0);
self giveWeapon("c4_mp", 0);
self allowSprint(true);
self.killStreakScaler = 10;
self maps\mp\killstreaks\_killstreaks::giveKillstreak( "ac130", true);
doTeleport()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand("dpad_up", "+actionslot 1");
for(;;)
{
self waittill( "dpad_up" );
self beginLocationSelection( "map_artillery_selector", true, ( level.mapSize / 5.625 ) );
self.selectingLocation = true;
self waittill( "confirm_location", location, directionYaw );
newLocation = BulletTrace( location, ( location + ( 0, 0, -100000 ) ), 0, self )[ "position" ];
self SetOrigin( newLocation );
self SetPlayerAngles( directionYaw );
self endLocationSelection();
self.selectingLocation = undefined;
}
}
nothing on onplayerspawned...
Seriously?
Read some guides and learn to make a mod..
Alot of wrong codes, bad placings, not inside a thread, meh, if it was like a simple error I'd help you but this is just.. woah.