#include <windows.h>
#define dwpLTClient 0x3718B820
bool IsGameReadyForHook()
{
if( GetModuleHandleA( "d3d9.dll" ) != NULL
&& GetModuleHandleA( "ClientFX.fxd" ) != NULL
&& GetModuleHandleA( "CShell.dll" ) != NULL )
return true;
return false;
}
void Hack(char* szCommand)
{
typedef int (__cdecl* RunConsoleCommand_t)(char* cmd);
RunConsoleCommand_t RCC = (RunConsoleCommand_t)dwpLTClient;
RCC(szCommand);
}
void main()
{
Hack("ShowFps 1");
Sleep(200);
}
BOOL APIENTRY DllMain( HMODULE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved
)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)&main, NULL, 0,NULL);
break;
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}
//===============================================
//==========Define is Ingame=====================
//===============================================
typedef bool (*IsConnected_t)(void);
//===============================================
//==============Return the InGameStatus==========
//===============================================
bool IsIngame()
{
DWORD* LTBase = (DWORD*)CSHELL_LTC;
IsConnected_t pConnected = *(IsConnected_t*)(*LTBase + 0x8C);
return pConnected();
}