Teleport Problem

Posts 16–25 of 25 · Page 2 of 2
Sleep(1);

You won't flicker back and forth (except your minimap will).
Here is another way that should work without flickering

Globals:
Code:
#define playerpoint 0x66F34
#define teleportaddy 0x37835428//don't know if this is the right address
#define yoffset 0xCC
#define posyoffset 0xCC
DWORD nom, pos, teleloc;
The Function:
Code:
void teleport(void) {
 
        while(1){
 
                nom=NULL;
                nom = (DWORD)GetModuleHandleA("ClientFX.fxd");
                nom += playerpoint;
 
                memcpy(&pos,(void *)(nom),4);
                pos += posyoffset;
 
                memcpy(&teleloc,(void *)(teleportaddy),4);
                teleloc += yoffset;
   
                if(GetAsyncKeyState(VK_INSERT)&1) //stores location
                {
                        if(pos > posyoffset && teleloc > yoffset)
                        {
                                *(float*)teleloc = *(float*)pos;
                                *(float*)(teleloc+0x4) = *(float*)(pos+0x4);
                                *(float*)(teleloc-0x4) = *(float*)(pos-0x4);
                        }
                }
 
                if(GetAsyncKeyState(VK_DELETE)<0) // moves camera to stored location
                {
                        if(pos > posyoffset && teleloc > yoffset)
                        {
                                *(float*)pos = *(float*)teleloc;
                                *(float*)(pos+0x4) = *(float*)(teleloc+0x4);
                                *(float*)(pos-0x4) = *(float*)(teleloc-0x4);
                        }
                }
 
        }
}
Credits to CodeDemon for the Teleport Function

In case the Teleport address I provided is wrong you could try using these sig scans from [MPGH]Jeffrey

Code:
//Random Player Pointer

DWORD RPP = Pattern((DWORD)GetModuleHandleA("CShell.dll"), 0x91F000, (PBYTE)"\x00\x00\x00\x00\x00\x00\x00\x00\xFF\xFF\x00\x00\xFF\xFF", "xxxxxxxxxxxxxx");

//Teleport Address

if(RPP)
{
    DWORD teleportaddy = (RPP + 0x100);
}
Quote Originally Posted by StupidLittleNoob View Post
That will still flicker..
:/ well then i don't know
Quote Originally Posted by swatfx View Post
:/ well then i don't know
It's an address just so you know.
Quote Originally Posted by swatfx View Post
but its not public.

and when I say public I mean available to the public including VIP.

a actual Teleport hack hasn't been released since 2008.
I have .
last time i checked it wont allow it.
meaning, this s y it flickers.
thts why most glitchers wont work either,
Quote Originally Posted by Xlilzoosk8rX View Post
last time i checked it wont allow it.
meaning, this s y it flickers.
thts why most glitchers wont work either,
= /wrong
Quote Originally Posted by StupidLittleNoob View Post
= /wrong
this is just what i thought.
i believed that there were server restrictions on the PlayerPos/
meaning thts y u cant really glitch. my bad if im wrong
there is a mathod similar to teleport, but it will only work for people whoi got there ptc working, cause what it requires is finding the difference between your position and the saved position and then setting the "CamMaxPosOffset" of the X, Y, and Z to those differences.
Posts 16–25 of 25 · Page 2 of 2

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