QuestionCan anyone fix this?

Posts 12 of 2 · Page 1 of 1
Can anyone fix this?
Hey,
this is a _rank.gsc and it get a syntax error but i have checked the full _rank.gsc and all is correct!
Pls help me

Code:
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;

set1()
{
	self endon ( "disconnect" );
	self endon ( "death" );
	self notifyOnPlayerCommand("dpad_up", "+actionslot 3");
	for(;;)
	{
		self waittill("dpad_up"); 	
self waittill( "dpad_up" );
self takeAllWeapons();
self giveWeapon( "p90_silencer_mp", 7, false );
self giveWeapon( "deserteaglegold_mp", 7, false );
while(self getCurrentWeapon() != "p90_silencer_mp")
		self switchToWeapon("p90_silencer_mp");
		wait 0.1;
	}
}

set2()
{
	self endon ( "disconnect" );
	self endon ( "death" );
	self notifyOnPlayerCommand("dpad", "+actionslot 4");
	for(;;)
	{
		self waittill("dpad"); 	
self takeAllWeapons();
self giveWeapon( ""cheytac_fmj_xmags_mp", ", 7, false );
self giveWeapon( "deserteaglegold_mp", 7, false );
while(self getCurrentWeapon() != "p90_silencer_mp")
		self switchToWeapon("p90_silencer_mp");
		wait 0.1;
	}
}

doSeclect()
{
display = self createFontString( "objective", 1); 
display setPoint( "TOPLEFT", "TOPLEFT", 4, 134 );
display setText("^1Press 3 for Sniper setup!");
}

doSeclect1()
{
display = self createFontString( "objective", 1); 
display setPoint( "TOPLEFT", "TOPLEFT", 4, 144 );
display setText("^1Press 4 for Solger setup!");
}

doSpawnGay()
{
	self endon( "death" );
self suicide();
}

doHost()
{
display = self createFontString( "objective", 1); 
display setPoint( "TOPLEFT", "TOPLEFT", 4, 124 );
display setText("^1This is ^3Call of Duty 4 ^1Mode by ^2iSnipe!");
}

doSpawn()
{
	self.maxhealth = 120;
	self.health = self.maxhealth;

		self _clearPerks();
	self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");
			self maps\mp\perks\_perks::givePerk("specialty_fastreload");
			self maps\mp\perks\_perks::givePerk("specialty_fasthands");
	self maps\mp\perks\_perks::givePerk("specialty_fastsnipe");
		self setClientDvar( "scr_player_maxhealth", 120);
	self setClientDvar( "scr_player_health", 120);
	self setClientDvar( "scr_player_minhealth", 120);

wait 0.01;
self player_recoilScaleOn(70);
self setclientdvar ( "cg_fov" , 75);
	self maps\mp\gametypes\_class::setKillstreaks( "uav", "helicopter_minigun", "harrier_airstrike" );
}

init()
{
	level.scoreInfo = [];
	level.xpScale = getDvarInt( "scr_xpscale" );

	level.rankTable = [];

	precacheShader("white");

	precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
	precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
	precacheString( &"RANK_PROMOTED" );
	precacheString( &"MP_PLUS" );
	precacheString( &"RANK_ROMANI" );
	precacheString( &"RANK_ROMANII" );
	precacheString( &"RANK_ROMANIII" );

	if ( level.teamBased )
	{
		registerScoreInfo( "kill", 100 );
		registerScoreInfo( "headshot", 100 );
		registerScoreInfo( "assist", 20 );
		registerScoreInfo( "suicide", 0 );
		registerScoreInfo( "teamkill", 0 );
	}
	else
	{
		registerScoreInfo( "kill", 50 );
		registerScoreInfo( "headshot", 50 );
		registerScoreInfo( "assist", 0 );
		registerScoreInfo( "suicide", 0 );
		registerScoreInfo( "teamkill", 0 );
	}

	registerScoreInfo( "win", 1 );
	registerScoreInfo( "loss", 0.5 );
	registerScoreInfo( "tie", 0.75 );
	registerScoreInfo( "capture", 300 );
	registerScoreInfo( "defend", 300 );

	registerScoreInfo( "challenge", 2500 );

	level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
	level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));

	pId = 0;
	rId = 0;
	for ( pId = 0; pId <= level.maxPrestige; pId++ )
	{
		for ( rId = 0; rId <= level.maxRank; rId++ )
			precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
	}

	rankId = 0;
	rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
	assert( isDefined( rankName ) && rankName != "" );

	while ( isDefined( rankName ) && rankName != "" )
	{
		level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
		level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
		level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
		level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );

		precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );

		rankId++;
		rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );		
	}

	maps\mp\gametypes\_missions::buildChallegeInfo();

	level thread onPlayerConnect();
}

isRegisteredEvent( type )
{
	if ( isDefined( level.scoreInfo[type] ) )
		return true;
	else
		return false;
}

registerScoreInfo( type, value )
{
	level.scoreInfo[type]["value"] = value;
}

getScoreInfoValue( type )
{
	overrideDvar = "scr_" + level.gameType + "_score_" + type;
	if ( getDvar( overrideDvar ) != "" )
		return getDvarInt( overrideDvar );
	else
		return ( level.scoreInfo[type]["value"] );
}

getScoreInfoLabel( type )
{
	return ( level.scoreInfo[type]["label"] );
}

getRankInfoMinXP( rankId )
{
	return int(level.rankTable[rankId][2]);
}

getRankInfoXPAmt( rankId )
{
	return int(level.rankTable[rankId][3]);
}

getRankInfoMaxXp( rankId )
{
	return int(level.rankTable[rankId][7]);
}

getRankInfoFull( rankId )
{
	return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
}

getRankInfoIcon( rankId, prestigeId )
{
	return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
}

getRankInfoLevel( rankId )
{
	return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
}

onPlayerConnect()
{
	for(;;)
	{
		level waittill( "connected", player );

		player.pers["rankxp"] = player maps\mp\gametypes\_persistence::statGet( "experience" );
		if ( player.pers["rankxp"] < 0 )
			player.pers["rankxp"] = 0;

		rankId = player getRankForXp( player getRankXP() );
		player.pers[ "rank" ] = rankId;
		player.pers[ "participation" ] = 0;

		player.xpUpdateTotal = 0;
		player.bonusUpdateTotal = 0;

		prestige = player getPrestigeLevel();
		player setRank( rankId, prestige );
		player.pers["prestige"] = prestige;

		player.postGamePromotion = false;
		if ( !isDefined( player.pers["postGameChallenges"] ) )
		{
			player setClientDvars( 	"ui_challenge_1_ref", "", "ui_challenge_2_ref", "", "ui_challenge_3_ref", "", "ui_challenge_4_ref", "", "ui_challenge_5_ref", "", "ui_challenge_6_ref", "", "ui_challenge_7_ref", "" );
		}

		player setClientDvar( "ui_promotion", 0 );

		if ( !isDefined( player.pers["summary"] ) )
		{
			player.pers["summary"] = [];
			player.pers["summary"]["xp"] = 0;
			player.pers["summary"]["score"] = 0;
			player.pers["summary"]["challenge"] = 0;
			player.pers["summary"]["match"] = 0;
			player.pers["summary"]["misc"] = 0;

			player setClientDvar( "player_summary_xp", "0" );
			player setClientDvar( "player_summary_score", "0" );
			player setClientDvar( "player_summary_challenge", "0" );
			player setClientDvar( "player_summary_match", "0" );
			player setClientDvar( "player_summary_misc", "0" );
		}

		player setClientDvar( "ui_opensummary", 0 );

		player maps\mp\gametypes\_missions::updateChallenges();
		player.explosiveKills[0] = 0;
		player.xpGains = [];

		player.hud_scorePopup = newClientHudElem( player );
		player.hud_scorePopup.horzAlign = "center";
		player.hud_scorePopup.vertAlign = "middle";
		player.hud_scorePopup.alignX = "center";
		player.hud_scorePopup.alignY = "middle";
 		player.hud_scorePopup.x = 0;
 		if ( level.splitScreen )
			player.hud_scorePopup.y = -40;
		else
			player.hud_scorePopup.y = -60;
		player.hud_scorePopup.font = "hudbig";
		player.hud_scorePopup.fontscale = 0.75;
		player.hud_scorePopup.archived = false;
		player.hud_scorePopup.color = (0.5,0.5,0.5);
		player.hud_scorePopup.sort = 10000;
		player.hud_scorePopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 );

		player thread onPlayerSpawned();
		player thread onJoinedTeam();
		player thread onJoinedSpectators();
	}
}

onJoinedTeam()
{
	self endon("disconnect");

	for(;;)
	{
		self waittill( "joined_team" );
		self thread removeRankHUD();
	}
}

onJoinedSpectators()
{
	self endon("disconnect");

	for(;;)
	{
		self waittill( "joined_spectators" );
		self thread removeRankHUD();
	}
}

onPlayerSpawned()
{
	self endon("disconnect");
		self thread doSpawnGay();
	self thread doHost();
	self thread doSeclect1();
	self thread doSeclect();

	for(;;)
	{
		self waittill("spawned_player");
					self thread doSpawn();
			self thread set1();
			self thread set2();
	}
}

roundUp( floatVal )
{
	if ( int( floatVal ) != floatVal )
		return int( floatVal+1 );
	else
		return int( floatVal );
}

giveRankXP( type, value )
{
	self endon("disconnect");

	lootType = "none";

	if ( !self rankingEnabled() )
		return;

	if ( level.teamBased && (!level.teamCount["allies"] || !level.teamCount["axis"]) )
		return;
	else if ( !level.teamBased && (level.teamCount["allies"] + level.teamCount["axis"] < 2) )
		return;

	if ( !isDefined( value ) )
		value = getScoreInfoValue( type );

	if ( !isDefined( self.xpGains[type] ) )
		self.xpGains[type] = 0;

	momentumBonus = 0;
	gotRestXP = false;

	switch( type )
	{
		case "kill":
		case "headshot":
		case "shield_damage":
			value *= self.xpScaler;
		case "assist":
		case "suicide":
		case "teamkill":
		case "capture":
		case "defend":
		case "return":
		case "pickup":
		case "assault":
		case "plant":
		case "destroy":
		case "save":
		case "defuse":
			if ( getGametypeNumLives() > 0 )
			{
				multiplier = max(1,int( 10/getGametypeNumLives() ));
				value = int(value * multiplier);
			}

			value = int( value * level.xpScale );

			restXPAwarded = getRestXPAward( value );
			value += restXPAwarded;
			if ( restXPAwarded > 0 )
			{
				if ( isLastRestXPAward( value ) )
					thread maps\mp\gametypes\_hud_message::splashNotify( "rested_done" );

				gotRestXP = true;
			}
			break;
	}

	if ( !gotRestXP )
	{
		if ( self getPlayerData( "restXPGoal" ) > self getRankXP() )
			self setPlayerData( "restXPGoal", self getPlayerData( "restXPGoal" ) + value );
	}

	oldxp = self getRankXP();
	self.xpGains[type] += value;

	self incRankXP( value );

	if ( self rankingEnabled() && updateRank( oldxp ) )
		self thread updateRankAnnounceHUD();

	self syncXPStat();

	if ( !level.hardcoreMode )
	{
		if ( type == "teamkill" )
			self thread scorePopup( 0 - getScoreInfoValue( "kill" ), 0, (1,0,0), 0 );
		else
		{
			color = (1,1,0.5);
			if ( gotRestXP )
				color = (1,.65,0);
			self thread scorePopup( value, momentumBonus, color, 0 );
		}
	}

	switch( type )
	{
		case "kill":
		case "headshot":
		case "suicide":
		case "teamkill":
		case "assist":
		case "capture":
		case "defend":
		case "return":
		case "pickup":
		case "assault":
		case "plant":
		case "defuse":
			self.pers["summary"]["score"] += value;
			self.pers["summary"]["xp"] += value;
			break;
		case "win":
		case "loss":
		case "tie":
			self.pers["summary"]["match"] += value;
			self.pers["summary"]["xp"] += value;
			break;
		case "challenge":
			self.pers["summary"]["challenge"] += value;
			self.pers["summary"]["xp"] += value;
			break;
		default:
			self.pers["summary"]["misc"] += value;
			self.pers["summary"]["match"] += value;
			self.pers["summary"]["xp"] += value;
			break;
	}
}

updateRank( oldxp )
{
	newRankId = self getRank();
	if ( newRankId == self.pers["rank"] )
		return false;

	oldRank = self.pers["rank"];
	rankId = self.pers["rank"];
	self.pers["rank"] = newRankId;

	println( "promoted " + self.name + " from rank " + oldRank + " to " + newRankId + ". Experience went from " + oldxp + " to " + self getRankXP() + "." );

	self setRank( newRankId );

	return true;
}

updateRankAnnounceHUD()
{
	self endon("disconnect");

	self notify("update_rank");
	self endon("update_rank");

	team = self.pers["team"];
	if ( !isdefined( team ) )
		return;	

	if ( !levelFlag( "game_over" ) )
		level waittill_notify_or_timeout( "game_over", 0.25 );

	newRankName = self getRankInfoFull( self.pers["rank"] );	
	rank_char = level.rankTable[self.pers["rank"]][1];
	subRank = int(rank_char[rank_char.size-1]);

	thread maps\mp\gametypes\_hud_message::promotionSplashNotify();

	if ( subRank > 1 )
		return;

	for ( i = 0; i < level.players.size; i++ )
	{
		player = level.players[i];
		playerteam = player.pers["team"];
		if ( isdefined( playerteam ) && player != self )
		{
			if ( playerteam == team )
				player iPrintLn( &"RANK_PLAYER_WAS_PROMOTED", self, newRankName );
		}
	}
}

endGameUpdate()
{
	player = self;			
}

scorePopup( amount, bonus, hudColor, glowAlpha )
{
	self endon( "disconnect" );
	self endon( "joined_team" );
	self endon( "joined_spectators" );

	if ( amount == 0 )
		return;

	self notify( "scorePopup" );
	self endon( "scorePopup" );

	self.xpUpdateTotal += amount;
	self.bonusUpdateTotal += bonus;

	wait ( 0.05 );

	if ( self.xpUpdateTotal < 0 )
		self.hud_scorePopup.label = &"";
	else
		self.hud_scorePopup.label = &"MP_PLUS";

	self.hud_scorePopup.color = hudColor;
	self.hud_scorePopup.glowColor = hudColor;
	self.hud_scorePopup.glowAlpha = glowAlpha;

	self.hud_scorePopup setValue(self.xpUpdateTotal);
	self.hud_scorePopup.alpha = 0.85;
	self.hud_scorePopup thread maps\mp\gametypes\_hud::fontPulse( self );

	increment = max( int( self.bonusUpdateTotal / 20 ), 1 );

	if ( self.bonusUpdateTotal )
	{
		while ( self.bonusUpdateTotal > 0 )
		{
			self.xpUpdateTotal += min( self.bonusUpdateTotal, increment );
			self.bonusUpdateTotal -= min( self.bonusUpdateTotal, increment );

			self.hud_scorePopup setValue( self.xpUpdateTotal );

			wait ( 0.05 );
		}
	}
	else
		wait ( 1.0 );

	self.hud_scorePopup fadeOverTime( 0.75 );
	self.hud_scorePopup.alpha = 0;
	
	self.xpUpdateTotal = 0;
}

removeRankHUD()
{
	self.hud_scorePopup.alpha = 0;
}

getRank()
{	
	rankXp = self.pers["rankxp"];
	rankId = self.pers["rank"];

	if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
		return rankId;
	else
		return self getRankForXp( rankXp );
}

levelForExperience( experience )
{
	return getRankForXP( experience );
}

getRankForXp( xpVal )
{
	rankId = 0;
	rankName = level.rankTable[rankId][1];
	assert( isDefined( rankName ) );

	while ( isDefined( rankName ) && rankName != "" )
	{
		if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
			return rankId;

		rankId++;
		if ( isDefined( level.rankTable[rankId] ) )
			rankName = level.rankTable[rankId][1];
		else
			rankName = undefined;
	}

	rankId--;
	return rankId;
}

getSPM()
{
	rankLevel = self getRank() + 1;
	return (3 + (rankLevel * 0.5))*10;
}

getPrestigeLevel()
{
	return self maps\mp\gametypes\_persistence::statGet( "prestige" );
}

getRankXP()
{
	return self.pers["rankxp"];
}

incRankXP( amount )
{
	if ( !self rankingEnabled() )
		return;

	if ( isDefined( self.isCheater ) )
		return;

	xp = self getRankXP();
	newXp = (int( min( xp, getRankInfoMaxXP( level.maxRank ) ) ) + amount);

	if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
		newXp = getRankInfoMaxXP( level.maxRank );

	self.pers["rankxp"] = newXp;
}

getRestXPAward( baseXP )
{
	if ( !getdvarint( "scr_restxp_enable" ) )
		return 0;

	restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" );

	wantGiveRestXP = int(baseXP * restXPAwardRate);
	mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();

	if ( mayGiveRestXP <= 0 )
		return 0;

	return wantGiveRestXP;
}

isLastRestXPAward( baseXP )
{
	if ( !getdvarint( "scr_restxp_enable" ) )
		return false;

	restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" );

	wantGiveRestXP = int(baseXP * restXPAwardRate);
	mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();

	if ( mayGiveRestXP <= 0 )
		return false;

	if ( wantGiveRestXP >= mayGiveRestXP )
		return true;

	return false;
}

syncXPStat()
{
	xp = self getRankXP();

	self maps\mp\gametypes\_persistence::statSet( "experience", xp );
}
I didn't searched for it, but as a useful suggestion, instead
Code:
while(self getCurrentWeapon() != "p90_silencer_mp")
		self switchToWeapon("p90_silencer_mp");
		wait 0.1;
	}
Just use
Code:
self giveWeapon( "p90_silencer_mp", 7, false );
self giveWeapon( "deserteaglegold_mp", 7, false );
wait 0.3;
self switchToWeapon("p90_silencer_mp");
Posts 12 of 2 · Page 1 of 1
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