Very good job i thanked
[Release]Shadowed Text!
Everybody should know how to do this
You might be able to make 3d text by useing this, and just have the shadow only 1 pixel away, and then repeate:
Would this work or is there any errors? I woke up just 5 minute ago, I can't think straight.
I agree, if you know how to make text you should know how to make a shodow of it... Unless you can't add small numbers
Code:
void 3DText(char pString, int x, int y,D3DCOLOR color1, D3DCOLOR color2, ID3DXFont *font, int depth);
{
passes=0;
while(passes<(depth-1)){
PrintText(pString, x, y, color1, pFont);
x++;
y--;
//This will make the text move, changeing these from ++ or -- to the other will change the direction the text moves.
}
PrintText(pString, x, y, color2, pFont);
}
Code:
3DText("3D Text", 45, -50, D3DCOLOR_XRGB(255, 255, 0), D3DCOLOR_XRGB(255, 0, 0), pFont, 30);
I agree, if you know how to make text you should know how to make a shodow of it... Unless you can't add small numbers
Im a noob basically, so i cant do this all on my own, oh i know im no superman :P dont sue me for saying that. but i cant so i will not try....
If you not know how to make text this post is useful, but I think the shadow was un-needed.
Very nice thanks alot
You can just use 2 texts, one behind is black as shadow.
That's technically what I'm doing... If you guys want me to stop spoonfeeding the noobs please tell me...
This thread is closed for replies.
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