[Release] Engine LTC / Alt. LTC!
real 208 is
IltClient + 0x208, its a table of pointers and at index 0x208 is where it calls it in the engine @ 0046FA40.
IltClient + 0x208, its a table of pointers and at index 0x208 is where it calls it in the engine @ 0046FA40.
Notice that you use that offset to push things to the console in gellins method.
Any of these work to pushtoconsole?
I tryed a few diffrent ways and trying to convert your C++ to delphi and failed, also trying to mimic the assembly to Delphi but no success so far

Example that I failed with
Code:
00485E10 8B4424 04 MOV EAX,DWORD PTR SS:[ESP+4]//can see szcommand parameter moved and pushed below 00485E14 50 PUSH EAX 00485E15 68 F0038000 PUSH Engine.008003F0 00485E1A E8 A1EDFFFF CALL Engine.00484BC0 //sub function can do here (unsigned long, szCommand) 00485E1F 83C4 08 ADD ESP,8 00485E22 C3 RETN
Code:
function PushIt(command: PChar):boolean;cdecl;
begin
asm
Pushad //Save all current registers to stack
mov eax, command //Move command to eax
mov ecx, $00484BC0 //Move function address to ecx
Push eax //Push command to stack
Push $008003F0 //Push Engine Address to stack
call ecx //Call ecx (our address)
add esp, $00000008 //esp + 8
Popad //Replace all orginal Registers
end;
result := true;
end;
Code:
type TRunConsoleCommand = function(cmd : pchar) : Integer; cdecl; PRunConsoleCommand = ^TRunConsoleCommand; procedure RunConsoleCommand(Const command : String); var RCC : PRunConsoleCommand; begin New(RCC); //Allocate Mem RCC:= pointer($00485E10); RCC^(Pchar(command)); Dispose(RCC); //Free Mem end;
Code:
procedure RunConsoleCommand(Const command : String); var RCC : TRunConsoleCommand; begin RCC:= TRunConsoleCommand($00485E10); RCC(Pchar(command)); end;

SO i need someone who can help me create a PushToConsole Function Something undersatanable like Assembly or simple C++ as im not C++ programmers and C++ skills is limited, Also im new to game hacking and this forum so I need someone to give me details about PushToConsole and how it works..
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