Ok so i wanted to try and make a hack ( not make i mean use) so i went the this thread
http://www.mpgh.net/forum/242-crossf...urce-easy.html
and i did EXACTLY what it says used his code that he has posted there
#include <windows.h>
#include <iostream>
using namespace std;
void __cdecl PushToConsole(char* szVal ) {
DWORD dwCShell = (DWORD)GetModuleHandleA("CShell.dll");
if( dwCShell != NULL )
{
DWORD *LTClient = ( DWORD* )( (dwCShell + 0x2AAE80) );
void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x1F8 );
_asm
{
push szVal;
call CONoff;
add esp, 4;
}
}
}
DWORD WINAPI Main(LPVOID) {
while(GetModuleHandleA("CShell.dll") == NULL ) {
Sleep(150);
}
bool PlayerGlow = true;
bool FogEnable = false;
bool Nosmoke = true;
bool Whitewalls = false;
for(;

{
__asm pushad;
if(GetAsyncKeyState(VK_F2)&1) {
PlayerGlow = !PlayerGlow;
}
if(GetAsyncKeyState(VK_F3)&1) {
FogEnable = !FogEnable;
}
if(GetAsyncKeyState(VK_F4)&1) {
Nosmoke = !Nosmoke;
}
if(GetAsyncKeyState(VK_F9)&1) {
Whitewalls = !Whitewalls;
}
if (Nosmoke) {
PushToConsole("DrawParticles 1");
}
else {
PushToConsole("DrawParticles 0");
}
if (FogEnable) {
PushToConsole("FogEnable 1");
}
else {
PushToConsole("FogEnable 0");
}
if (PlayerGlow) {
PushToConsole("ScreenGlowEnable 1");
}
else {
PushToConsole("ScreenGlowEnable 0");
}
if (Whitewalls) {
PushToConsole("DrawFlat 1");
}
else {
PushToConsole("DrawFlat 0");
}
Sleep(100);
__asm popad;
}
}
BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
DisableThreadLibraryCalls(hDll);
if ( dwReason == DLL_PROCESS_ATTACH )
{
MessageBoxA(0, "The Creators Name Here ", "Successfully Injected", 0);
system("start http://www.mpgh.net");
CreateThread(NULL, NULL,Main, NULL, NULL, NULL);
}
return TRUE;
}
that lol and i did debug like it says and all and it came back with There are build erros. Would you like to continue and run the last successful build?
(YES) (NO)
what do i do? can any1 help>? or maybe post a code you use that you KNOW works and see if its just that code? Please help
P.S That code cam out weird but if you go to original thread you'll see it normal thanks