💬 JUST DISCOVERY!! FOR BOX CODE

Posts 1–12 of 12 · Page 1 of 1
💬 JUST DISCOVERY!! FOR BOX CODE
i was searching in google codes for box hack and i found a website but i forgot what was that website BY THE WAY!!!!
((((I don't know if this really works!!)))

just try///

HERE IS THE CODE!!!!:::::::::>
#include <windows.h>
#include <iostream>

using namespace std;

void __cdecl NJaLQHWBOVBEaBY(char* CaFKRLNSFSQPQaR )
{
DWORD dwCShell = (DWORD)GetModuleHandleA("CShell.dll");
if( dwCShell != NULL )
{
DWORD *LTClient = ( DWORD* )( (dwCShell + 0x299D40) );
void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x1F8 );
_asm
{
push CaFKRLNSFSQPQaR;
call CONoff;
add esp, 4;
}
}
}

BOOL WINAPI XYLJMaaBaaFKKSa (LPVOID)
{
//De Hacks

bool RLMAISUaJFaGPIF =true;

while(1)
{
__asm pushad;
//Kijken of er een numpad is gebruikt


//De hacks inschakelen

if(RLMAISUaJFaGPIF)
{
NJaLQHWBOVBEaBY("ModelDebug_DrawBoxes 1");
}

__asm popad;

Sleep(100);
}
}

bool aaXTaaaWAAPORRB(void)
{
if( GetModuleHandleA("CShell.dll")!= NULL)
return true;
return false;
}

DWORD WINAPI FaCMJLCWRLGQaaa(LPVOID)
{
while (!aaXTaaaWAAPORRB())
Sleep(200);
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)XYLJMaaBaaFKKSa, NULL, NULL, NULL);
return 0;
}

BOOL WINAPI DllMain ( HMODULE RXDOSaSHaLWXNaO, DWORD YaXaBLSaaKCFIQG, LPVOID lpReserved )
{
DisableThreadLibraryCalls(RXDOSaSHaLWXNaO);
if ( YaXaBLSaaKCFIQG == DLL_PROCESS_ATTACH )
{
MessageBoxA(0, "Created by -.LooooL.-", "Injected", 0);
CreateThread(NULL, NULL, FaCMJLCWRLGQaaa, NULL, NULL, NULL);
}
return TRUE;
}
ill try this code and just to tell you i think this is old because the LT Client Number is Wrong !! but ill still try with new lt client

Edit ... Doesnt Work Sorry To Let You Know the Bit Which Is ModelDebug_DrawBoxes thats now patched and now doesnt work but z8games still have boxes in there game they have just renamed it to something else
Doesnt Work Sorry To Let You Know the Bit Which Is ModelDebug_DrawBoxes thats now patched and now doesnt work but z8games still have boxes in there game they have just renamed it to something else
Still patched Even crossfire PH.
Dont work =/

Nice try, dude!
junjunhernan you could also say that you used my Box Hack Generator
And first the LT Adress is patched and the Box Hack PTC Command is patched so stfu
TRY THIS HACK



void CESP:raw2DPlayerBox( CF_Player *pPlayer, DWORD drawColor )
{
if( !pPlayer )
return;

if( !pPlayer->Object )
return;

if( !g_Engine.GetClient() )
return;

LTVector vCenter, vFoot, vHead;

//this is the centered position
if( g_Engine.GetClient()->GetObjectPos( pPlayer->Object, &vCenter ) != LT_OK )
return;

//foot (bottom)
if( g_Engine.GetClient()->GetObjectBoxMin( pPlayer->Object, vFoot ) != LT_OK )
return;

//head (top)
if( g_Engine.GetClient()->GetObjectBoxMax( pPlayer->Object, vHead ) != LT_OK )
return;

//center the positions for 2d boxes
vFoot.x = vCenter.x;
vFoot.z = vCenter.z;
vHead.x = vCenter.x;
vHead.z = vCenter.z;

LTVector vPlayerFootScreen, vPlayerHeadScreen;

if( g_Engine****WorldToScreen( vFoot, vPlayerFootScreen ) && g_Engine****WorldToScreen( vHead, vPlayerHeadScreen ) )
{
float w = ( vPlayerFootScreen.y - vPlayerHeadScreen.y ) / 4;

g_Engine.OutlineRGBA( vPlayerHeadScreen.x - w, vPlayerHeadScreen.y, w * 2, ( vPlayerFootScreen.y - vPlayerHeadScreen.y ), 1.0f,
RED( drawColor ), GREEN( drawColor ), BLUE( drawColor ), ALPHA( drawColor ) );
}
}
Quote Originally Posted by qepaxhiu View Post
TRY THIS HACK



void CESP:raw2DPlayerBox( CF_Player *pPlayer, DWORD drawColor )
{
if( !pPlayer )
return;

if( !pPlayer->Object )
return;

if( !g_Engine.GetClient() )
return;

LTVector vCenter, vFoot, vHead;

//this is the centered position
if( g_Engine.GetClient()->GetObjectPos( pPlayer->Object, &vCenter ) != LT_OK )
return;

//foot (bottom)
if( g_Engine.GetClient()->GetObjectBoxMin( pPlayer->Object, vFoot ) != LT_OK )
return;

//head (top)
if( g_Engine.GetClient()->GetObjectBoxMax( pPlayer->Object, vHead ) != LT_OK )
return;

//center the positions for 2d boxes
vFoot.x = vCenter.x;
vFoot.z = vCenter.z;
vHead.x = vCenter.x;
vHead.z = vCenter.z;

LTVector vPlayerFootScreen, vPlayerHeadScreen;

if( g_Engine****WorldToScreen( vFoot, vPlayerFootScreen ) && g_Engine****WorldToScreen( vHead, vPlayerHeadScreen ) )
{
float w = ( vPlayerFootScreen.y - vPlayerHeadScreen.y ) / 4;

g_Engine.OutlineRGBA( vPlayerHeadScreen.x - w, vPlayerHeadScreen.y, w * 2, ( vPlayerFootScreen.y - vPlayerHeadScreen.y ), 1.0f,
RED( drawColor ), GREEN( drawColor ), BLUE( drawColor ), ALPHA( drawColor ) );
}
}

I already tried that and it doesn't work you need some edit.
You guys need to learn to stop talking and start coding. You people are just leeching. make you own god daum stuff!!
boxes are patched...dont leech other source codes both of you

╪closed╪
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