UPDATE: Color Changing Chams

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UPDATE: Color Changing Chams
I just finished making chams that are red behind walls and yellow when there is no obstacle. Here is a screenshot.




As you can see, the issue is that the guns turn yellow.

Should I release this? Do you guys want different colors? I figured out how to do any two colors in any combination, so I want your feedback before I make any update to my current chams release.



EDIT: Released
nice job. lol red and green would be the old school version
Quote Originally Posted by supercarz1991 View Post
nice job. lol red and green would be the old school version
Either red and green or red and blue... I will try making those later.
nice one
yeah release it..
however if you need i made an improved version for unextractable rezs...
Well, it turns out that making red/green is going to be much, much harder than red/yellow was. For that reason, I will be leaving it at red/yellow for the time being. It is still pretty cool.
Quote Originally Posted by yodaliketaco View Post
Well, it turns out that making red/green is going to be much, much harder than red/yellow was. For that reason, I will be leaving it at red/yellow for the time being. It is still pretty cool.
Why can't you use any color? I have mine working fine, it doesn't use any textures as it is all done in the RS file.
Quote Originally Posted by Drigien View Post
Why can't you use any color? I have mine working fine, it doesn't use any textures as it is all done in the RS file.
What color op/ alpha op are you using? The only one that I got to affect color is add where C + Tfactor = new render color.
Quote Originally Posted by yodaliketaco View Post
What color op/ alpha op are you using? The only one that I got to affect color is add where C + Tfactor = new render color.
Select Arg1/2, where Color Arg1/2 = TFactor. Thus no need for textures, but you can't use this way to have different colors for head / etc.

Also you don't need to override every thing in RS. The characters / weapons (for the most part) use Default. This leaves other things like ammo boxes without the effect and still visible.
Quote Originally Posted by Drigien View Post
Select Arg1/2, where Color Arg1/2 = TFactor. Thus no need for textures, but you can't use this way to have different colors for head / etc.

Also you don't need to override every thing in RS. The characters / weapons (for the most part) use Default. This leaves other things like ammo boxes without the effect and still visible.
Thanks .

I got it working correctly with the right colors. I will not release this though, you told me too much.
one of you (drigien or yoda) help me out here, i don't want you to give me the answers so to speak. i just wanna learn to understand this stuff.

i understand models almost completely thanks to gtboy (and noob555..hate to admit it) and now i've hit the RS file, and don't understand it, i'd like to about as much as i do models (i really understand models too lol)

either of you help me out it'd be awesome and you would be given credit with every RS mod i ever make/release
Quote Originally Posted by supercarz1991 View Post
one of you (drigien or yoda) help me out here, i don't want you to give me the answers so to speak. i just wanna learn to understand this stuff.

i understand models almost completely thanks to gtboy (and noob555..hate to admit it) and now i've hit the RS file, and don't understand it, i'd like to about as much as i do models (i really understand models too lol)

either of you help me out it'd be awesome and you would be given credit with every RS mod i ever make/release
There isn't that much to know. But I can try and help, just send me a PM about what you don't understand so we don't hijack this thread.

Quote Originally Posted by yodaliketaco View Post

Thanks.
I got it working correctly with the right colors. I will not release this though, you told me too much.
GJ. The nice thing about doing it this way is because there are no textures to override, you can still use them when they are in the open. (and also enhance them to make them easier to see or what not )

Quote Originally Posted by Drigien View Post
There isn't that much to know. But I can try and help, just send me a PM about what you don't understand so we don't hijack this thread.



GJ. The nice thing about doing it this way is because there are no textures to override, you can still use them when they are in the open. (and also enhance them to make them easier to see or what not )

Those chams look nice Drigien
Good job
Quote Originally Posted by noob555 View Post
Those chams look nice Drigien
Good job
Drigien didn't make em...yoda did. Drigien helped though

lol feels weird saying yoda in that way on this subject
Quote Originally Posted by supercarz1991 View Post
Drigien didn't make em...yoda did. Drigien helped though

lol feels weird saying yoda in that way on this subject
No. I made them myself. If you look at my posts for the past day or so you will see I'be been posting how to do the 'wallhack' and the various variations.

Blah. Typing this from my phone, never again.
Quote Originally Posted by Drigien View Post
No. I madw
Nice work. .
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