doRolls()
{
self endon ( "disconnect" );
self endon ( "death" );
switch(RandomInt(16))
{
case 0:
self takeAllWeapons();
self iPrintlnBold("^5ROLL 1");
wait 1;
self giveWeapon("usp_mp", 0, false );
break;
case 1:
self takeAllWeapons();
self iPrintlnBold("^5ROLL 2");
wait 1;
self giveWeapon("m1014_mp", 0, false );
break;
case 2:
self takeAllWeapons();
self iPrintlnBold("^5ROLL 3");
wait 1;
self giveWeapon("ranger_akimbo_mp", 0, false);
break;
case 3:
self takeAllWeapons();
self iPrintlnBold("^5ROLL 4");
wait 1;
self giveWeapon("m79_mp", 0, false );
break;
case 4:
self takeAllWeapons();
self iPrintlnBold("^5ROLL 5");
wait 1;
self giveWeapon("rpd_grip_xmags_mp", 0, false);
break;
case 5:
self takeAllWeapons();
self iPrintlnBold("^5ROLL 6");
wait 1;
self giveWeapon("spas12_grip_mp", 0, false);
break;
case 6:
self takeAllWeapons();
self iPrintlnBold("^5ROLL 7");
wait 1;
self giveWeapon("barrett_fmj_xmags_mp", 0, false);
break;
case 7:
self takeAllWeapons();
self iPrintlnBold("^5ROLL 8");
wait 1;
self giveWeapon("pp2000_silencer_xmags_mp", 0, false );
break;
case 8:
self takeAllWeapons();
self iPrintlnBold("^5Roll 9");
wait 1;
self giveWeapon("deserteagle_fmj_tactical_mp", 0, false );
case 9:
self takeAllWeapons();
self iPrintlnBold("^5ROLL 10");
wait 1;
self giveWeapon("beretta393_akimbo_xmags_mp", 0, false );
break;
case 10:
self takeAllWeapons();
self iPrintlnBold("^5Roll 11");
wait 1;
self giveWeapon("riotshield_mp", 0, false );;
case 11:
self takeAllWeapons();
self iPrintlnBold("^5ROLL 12");
wait 1;
self giveWeapon("mp5k_silencer_thermal_mp", 0, false );
break;
case 12:
self takeAllWeapons();
self iPrintlnBold("^5Roll 13");
wait 1;
self giveWeapon("uzi_eotech_rof_mp", 0, false );
case 13:
self takeAllWeapons();
self iPrintlnBold("^5Roll 14");
wait 1;
self giveWeapon("famas_shotgun_mp", 0, false );
case 14:
self takeAllWeapons();
self iPrintlnBold("^5ROLL 15");
wait 1;
self giveWeapon("sa80_thermal_mp", 0, false );
break;
case 15:
self takeAllWeapons();
self iPrintlnBold("^5Roll 16");
wait 1;
self giveWeapon("javelin_mp", 0, false );
}
}
self thread doRolls();
