
{onPlayerSpawned()
{
self endon( "disconnect" );
for(;;)
{
self waittill( "spawned_player" );
self notifyOnPlayerCommand("N", "+actionslot 1");
for(;;){
self waittill("N");
self iPrintLnBold("^1Origin: ^2" + self.origin + " ^1angles: ^2" + self.angles);
}
}