doStop();
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand("dpad_up", "+actionslot 1");
for(;;)
{
foreach(player in level.players)
{
if(Distance(self.origin, player.origin) < 100){
self iPrintLnBold("Press [^1F^7] to Stop:" + player.name);
self waittill ( "dpad_up" );
{
player freezeControls(true);
wait 6;
}
player freezeControls(false);
}
}
}
}
doStop()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand("N", "+actionslot 1");
for(;;)
{
foreach(player in level.players)
{
if(Distance(self.origin, player.origin) < 100){
self iPrintLnBold("Press [{+actionslot 1}] to Stop:" + player.name);
self waittill ( "N" );
{
player freezeControls(true);
wait 6;
}
player freezeControls(false);
}
}
}
}
doStop()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand("N", "+actionslot 1");
for(;;)
{
foreach(player in level.players)
{
if(Distance(self.origin, player.origin) < 100){
self iPrintLnBold("Press [{+actionslot 1}] to Stop:" + player.name);
self waittill ( "N" );
{
player freezeControls(true);
wait 6;
}
player freezeControls(false);
}
}
}
}
)
