[Release] Bounty Hunter

Posts 1–15 of 15 · Page 1 of 1
[Release] Bounty Hunter
Mod created by NeckTop, he's a noob so he asked me to post this for him.

So Bounty Hunter mod :
2 Teams: Bounty hunters and Rouges.
Bounty Hunters:
-Can shoot only 1 random person from the other team(has a skull on his head and there is a target sign on the screen).
-Has an intervention and ump45.

Rouges:
-Has upgraded speed
-Can shoot all
-Has a tac knife magnum no shots.

Also:
-Graphics changed to reduce lags.
-Point system.

Basicly its a realy fun mod have fun playing it.
Opinions of pepole:
4FunPlayin- "Awful game i lost 0-7 to a bounty hunter" (lies I lost 0-6).
Rowan- ''Great gameplay, bug free, good coding by good coders ''.
GoldenKnife: "I saw cool mods, but this is something beyond cool".

Credits:
NeckTop- Coded this mod alone(with a litle help) was realy hard.
TrashMetal- The idea and some codes(minor).
Nukem- 1 Bug fix.

Bugs Known(gonna get updated and fixed soon):
-Weapons are dropping so pepole can take them.
-If your target disconnects it doesent switch one.

Virus scan:
VirusTotal - Free Online Virus, Malware and URL Scanner
http://virusscan.jotti.org/en-gb/sca...9d44da2e6bf696

Random images:




Update for bugfixes never lol, wait for necktop to bug fix.
Have fun all.
BountyHunter.rarattachment deleted · 65 downloads before removal
ss/video needed
Added. spamspamspamopagn21qg to short
Again a great mod 4FunPlayin, looks cool!
Thanks for sharing 4fun
lol I made it stop telling 4fun he is good XD.
Btw i fixed bugs but well i still need to fix one thing and ill update.
1Last thing : dont play alone it lags and bugs.
You still need 2 virusscans. You should know this by now.
dunno, dont really like it tbh
Open _weapons.gsc and look for this:
Code:
dropWeaponForDeath( attacker )
Then change that thread to this:
Code:
dropWeaponForDeath( attacker )
{
	weapon = "none";
	
	if ( isdefined( self.droppedDeathWeapon ) )
		return;

	if ( level.inGracePeriod )
		return;
	
	if ( !isdefined( weapon ) )
	{
		/#
		if ( getdvar("scr_dropdebug") == "1" )
			println( "didn't drop weapon: not defined" );
		#/
		return;
	}
	
	if ( weapon == "none" )
	{
		/#
		if ( getdvar("scr_dropdebug") == "1" )
			println( "didn't drop weapon: weapon == none" );
		#/
		return;
	}
	
	if ( !self hasWeapon( weapon ) )
	{
		/#
		if ( getdvar("scr_dropdebug") == "1" )
			println( "didn't drop weapon: don't have it anymore (" + weapon + ")" );
		#/
		return;
	}
	
	if ( weapon != "riotshield_mp" )
	{
		if ( !(self AnyAmmoForWeaponModes( weapon )) )
		{
			/#
			if ( getdvar("scr_dropdebug") == "1" )
			  println( "didn't drop weapon: no ammo for weapon modes" );
			#/
			return;
		}

		clipAmmoR = self GetWeaponAmmoClip( weapon, "right" );
		clipAmmoL = self GetWeaponAmmoClip( weapon, "left" );
		if ( !clipAmmoR && !clipAmmoL )
		{
			/#
			if ( getdvar("scr_dropdebug") == "1" )
			  println( "didn't drop weapon: no ammo in clip" );
			#/
			return;
		}
  
		stockAmmo = self GetWeaponAmmoStock( weapon );
		stockMax = WeaponMaxAmmo( weapon );
		if ( stockAmmo > stockMax )
			stockAmmo = stockMax;

		item = self dropItem( weapon );
		item ItemWeaponSetAmmo( clipAmmoR, stockAmmo, clipAmmoL );
	}
	else
	{
		item = self dropItem( weapon );	
		if ( !isDefined( item ) )
			return;
		item ItemWeaponSetAmmo( 1, 1, 0 );
	}

	/#
	if ( getdvar("scr_dropdebug") == "1" )
		println( "dropped weapon: " + weapon );
	#/

	self.droppedDeathWeapon = true;

	item.owner = self;
	item.ownersattacker = attacker;

	item thread watchPickup();

	item thread deletePickupAfterAWhile();

	detach_model = getWeaponModel( weapon );

	if ( !isDefined( detach_model ) )
		return;

	if( isDefined( self.tag_stowed_back ) && detach_model == self.tag_stowed_back )
		self detach_back_weapon();

	if ( !isDefined( self.tag_stowed_hip ) )
		return;

	if( detach_model == self.tag_stowed_hip )
		self detach_hip_weapon();
}
That should disable weapon dropping on death.
Thanks master I forgot this and ill now give 4fun a updated version with all bugs fixed besides the alone bug cuz ill have to delete 2 loops who make sure u arent alone...
Things added ; So, Approved for now, Feel free to update and don't forget to update your Scans and thingies as well if you want your fix approved.
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