Detected[Release] Sat Chams

Posts 115 of 263 · Page 1 of 18
[Release] Sat Chams
This has been requested by many people, so I decided to make it.

Screenshot:

Rather than fading with distance, these chams get brighter, like a super-fullbright.

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Instructions:

1.)Extract the .rar archive

2.)Copy the rs.rez file and paste it into C:\nexon\combat arms\game

3.)Click yes when it asks if you would like to replace the existing file

4.)Play the game


If you like/use it, press thanks.
Download:



Quote Originally Posted by KillerFire View Post
love it but it makes me lag
For everyone who has alot of lag, I am going to give you a less graphics-intensive version. Not a fully-fledged release, just an attachment right here.

This should, theoretically, have even less lag than no chams at all because there is no shading whatsoever, no textures whatsoever, and no blending whatsoever, and it doesn't even have to go beyond rendering a wireframe...


(sleepercell's lightsaber mod not included)

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Download:
RS.rarattachment deleted · 3,227 downloads before removal
chamslesslag.rarattachment deleted · 2,435 downloads before removal
shit this looks great
How long does it usually take to get approved?
Awesome

This is the real deal folks!

/Approved
cant wait for approval good work
but the cham too bright !!! if u use brightness map u cant see anything but good job i like it !!!
Quote Originally Posted by [D]ark [M]oon View Post
but the cham too bright !!! if u use brightness map u cant see anything but good job i like it !!!
I tested and it still looks very clear in snow valley. If you have problems with the brightness while using the mod, post a screenshot and I will see what I can do.
Great job man.
OMG NOW I CAN PLAY WITH MY TEXTURE MODS<33333333333333333
Sweet dude love it. /yea
Posts 115 of 263 · Page 1 of 18
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