Updated EU Addys by Geecko

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Updated EU Addys by Geecko
Logs 08 Nov 2010

Code:
====>[GEECKO CA EU LOGGER]<====

[HACKSHIELD -> ImageBase : 0x42B0000]
#define CheatEngine1 0x05ED7C
#define CheatEngine2 0x06A901
#define DIP1 0x071498
#define DIP2 0x069BC1
#define D3D 0x071460
#define HackShield1 0x0714C2
#define HackShield2 0x02AF2B
#define HackShield3 0x02B075
#define HackShield4 0x0292CF
#define HackShield5 0x02C4B8
#define HackShield6 0x02C5C7
#define HackShield7 0x02CA10
#define HackShield8 0x02D9AE
#define HackShield9 0x06BB93
#define HackShield10 0x06BB09
#define HackShield11 0x033168
#define HackShield12 0x0617E2
#define HackShield13 0x0614B5
#define Present 0x069CA9
#define SelfCRC1 0x0626BF
#define SelfCRC2 0x02B16F
#define SelfCRC3 0x02D0D1
#define SSS 0x069D8D

[MISC ADDY]
#define LTClient 0x377D570
#define DevicePointer 0x909F20
#define GlassWall 0x57259A
#define Engine CTC1 0x485E10
#define Engine CTC2 0x484BC0
#define Engine CTC3 0x484400
#define ShootThroughWall 0x374AC5F6
#define NoRecoil1 0x37465B30
#define NoRecoil2 0x37465B44
#define NoRecoil3 0x37465B47
#define NoRecoil4 0x37465B50
#define NoRecoil5 0x37235089
#define NoReload 0x374B18F4
#define PlayerPointer 0x66F34
#define RandomPlayerPtr 0x37810F68
#define Teleport 0x37811068
#define TotalPlayers 0x3715C230
#define AlivePlayers 0x3715C3C0
#define GetPlayerByIndex 0x3715D9A0

====>[GEECKO CA EU LOGGER DONE]<====
Credits:
Geecko
good job .

/Stick
this is the Really Addie
not like some body put 9 Addie False and all thank him
Good to share it here
Quote Originally Posted by mo3ad001 View Post
this is the Really Addie
not like some body put 9 Addie False and all thank him
Good to share it here
///////////////////
Can't you stfu? I love you C&per's So funny... and only a few r wrong...


You don't have any clue about anything, right? I can't edit my thread after 24 Hours.

And i'm not like you being on MPGH 24/7 for C&p'ing. Device pointer and epp r wrong. But who gives a fuck?
///////////////////

Thanks for posting!
Code:
[HACKSHIELD -> ImageBase : 0x42B0000]
#define CheatEngine1 0x05ED7C
#define CheatEngine2 0x06A901
#define HackShield1 0x0714C2
#define HackShield2 0x02AF2B
#define HackShield3 0x02B075
#define HackShield4 0x0292CF
#define HackShield5 0x02C4B8
#define HackShield6 0x02C5C7
#define HackShield7 0x02CA10
#define HackShield8 0x02D9AE
#define HackShield9 0x06BB93
#define HackShield10 0x06BB09
#define HackShield11 0x033168
#define HackShield12 0x0617E2
#define HackShield13 0x0614B5
#define Present 0x069CA9
#define SelfCRC1 0x0626BF
#define SelfCRC2 0x02B16F
#define SelfCRC3 0x02D0D1
#define SSS 0x069D8D
Where are these addies for ?
Quote Originally Posted by confict View Post
Code:
[HACKSHIELD -> ImageBase : 0x42B0000]
#define CheatEngine1 0x05ED7C
#define CheatEngine2 0x06A901
#define HackShield1 0x0714C2
#define HackShield2 0x02AF2B
#define HackShield3 0x02B075
#define HackShield4 0x0292CF
#define HackShield5 0x02C4B8
#define HackShield6 0x02C5C7
#define HackShield7 0x02CA10
#define HackShield8 0x02D9AE
#define HackShield9 0x06BB93
#define HackShield10 0x06BB09
#define HackShield11 0x033168
#define HackShield12 0x0617E2
#define HackShield13 0x0614B5
#define Present 0x069CA9
#define SelfCRC1 0x0626BF
#define SelfCRC2 0x02B16F
#define SelfCRC3 0x02D0D1
#define SSS 0x069D8D
Where are these addies for ?
lol^^ bypass ofc
These are procedures?? So you just jump them by NOP'ing?

Time to log these
DevicePtr ISNT wrong...., just tried it...this is the MainDevPtr the game uses for rendering..
Het its tha real geecko. Nice logger you have their my friend.
Quote Originally Posted by Mr.Magicman View Post
These are procedures?? So you just jump them by NOP'ing?

Time to log these
Yes did the same also and i dont know why people ask me what to do with these xD Btw the most have a Bytelength of 5 but not all^^
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