Make a Ghost knife

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Make a Ghost knife
Ik, supercarz1991 made found/created this orginally credits to him.
[as far as I know, sorry if information is wrong to w\o]

****B = . + l + t + b
****a = . + l + t + a


Alright well lets get this started!


Originally Posted by Drigien
All you had to do was drag the file onto the batch file and it would run...

%0 = the path to the batch file
%1 = first argument passed to the batch file (in our case the path to the model file),
%2 = second argument passed ... (but not used here..)
  1. Programs Needed:
    • All programs listed are used in this tutorial[minus RezExtract]
      • Drigien's ltb to lta
        • Don't have it? To bad
        • Need a converter that supports animations
      • Litchtech Model edit
        • Attachment at bottom
      • RezInject
        • Read other tutorials
      • WinRezLT
        • RezExtract works as well
        • WinRezLT - I have a "virus-filled" version. So no attachment
  2. Tutorial:
    1. Extracting -
      1. Open GUNS_M_PV_MELEE.rez with WinRezLT
      2. Click on "GUNS_M_PV_MELEE.rez" to the left side of the WinRezLT
      3. Got to Object>>Extract and click yes to subtracting all sub-folders
      4. Browse to a location to extract at and click "ok"
    2. Converting
      1. Find the ani/anibase that you wish to create a Ghost knife with
        • I will use Pedro Sword - [ANI_G_DOMPEDRO_CH.L.T.B]
      2. Copy the file to the C Drive[C:\] where your "ltb_to_lta" should be.
        • My Computer>>Local Disk (C:\)
      3. Right click "to_lta_CA.bat" and click edit
        • If you don't see ".bat" its fine, right click anyways
      4. Where it says 1% replace that with "ANI_G_DOMPEDRO_CH****B"
        • Code:
          C:\1Projects\Files\ltb_to_lta.exe ANI_G_DOMPEDRO_CH****B -carms
      5. Save the file [to_lta_CA.bat]
      6. Run to_lta_CA.bat with ANI_G_DOMPEDRO_CH****B in the same directory[folder]
      7. A new file should be made called "ANI_G_DOMPEDRO_CH****a"
    3. Opening ANI_G_DOMPEDRO_CH****a
      1. Open "ModelEdit.exe"
        • Again - not seeing the ".exe" is fine
      2. Once "ModelEdit.exe" is open - File>>Open[or ctrl+o]
      3. Browse to your C:\ Drive in the window that popped up
        • My Computer>>Local Disk (C:\)
      4. Select "ANI_G_DOMPEDRO_CH****a" and click "open"
      5. Click on "OK" when the window pops saying a bunch of stuff has loaded
    4. Making the Ghost Knife
      • With the file open.
      • Select "fire_0" under animations
      • Go to Animation>>Set Animation Length
      • Type in "5" in the box that pops up
      • Select "fire_1" under animations
      • Go to Animation>>Set Animation Length
      • Type in "6" in the box that pops up
    5. Finishing up
      • Lithtech ModelEdit
        • File>>Save and Compile
          • Third from last option
      • Close ModelEdit
    6. Injecting
      • If you can't do this then you fail as a modder




Have fun with this guys. Always dink around with it. I'm sure there are other ways, maybe better, but this is how I figured it out. + I doubt anyone was going to post this to begin with. -.-


ModelEdit VS
ModelEdit.rarattachment deleted · 80 downloads before removal
this wont work everytime, this will DC dozens of people and only work for a few minutes for others (trust me this is how i did it for my 2nd version of ghost mode knife)

this isn't how you wanna do it, there is a way to do it with never getting DC'ed...but its not easy and it has nothin to do with animation time length

you wanna add more fire_keys and find away around the detection of how fast the knife is
Quote Originally Posted by supercarz1991 View Post
this wont work everytime, this will DC dozens of people and only work for a few minutes for others (trust me this is how i did it for my 2nd version of ghost mode knife)

this isn't how you wanna do it, there is a way to do it with never getting DC'ed...but its not easy and it has nothin to do with animation time length

you wanna add more fire_keys and find away around the detection of how fast the knife is
Adding more fire_keys is one of the simplest things that you can do in model edit. But how did you "find a way around the detection of how fast the knife is?"

That is in attributes unless I am wrong, and we can't mod that yet... or can you?
i cracked attributes 3 or 4 weeks ago, i'm working on a bypass hack right now so that CA server doesn't check the attribute rez file for changes


but that's beside the point

there is a way to spread out the number of fire_key's and keep you from DC-ing

i'll give you a hint: When my character is sprinting, i can also shoot a gun and keep sprinting simultaneously
Quote Originally Posted by supercarz1991 View Post
i cracked attributes 3 or 4 weeks ago, i'm working on a bypass hack right now so that CA server doesn't check the attribute rez file for changes


but that's beside the point

there is a way to spread out the number of fire_key's and keep you from DC-ing

i'll give you a hint: When my character is sprinting, i can also shoot a gun and keep sprinting simultaneously
Attributes.rez isn't encrypted.. Nor Can Attributes.rez be edited.
Super, thanks for that hint. ^_^ I think I know what your talking about.

and it is for the better. If you[or someone else] where to post the best way to do this. Then that doesn't give much room for growth as a modder. '-'

bty, attributes, nice. Was it something simple encryption or something harder?

Do you have a MSN or Xfire that I could add you on? I just have a few questions with wth ST_*_BODY's are used for...
Attributes.rez isn't encrypted.. Nor Can Attributes.rez be edited.

2 things on this. Sorry, but have you ever extracted Attributes and opened the TEXT files? Nothing but gibberish, and he never stated he "changed" attributes, its like FX.rez, you can LEARN how the game is created and fine better ways to create things to do the same thing. Hence why he is trying to create a bypass. TO AVOID it. If he could edit it wouldn't that defeat the purpose of a bypass?
Quote Originally Posted by Nyoko View Post
Attributes.rez isn't encrypted.. Nor Can Attributes.rez be edited.

2 things on this. Sorry, but have you ever extracted Attributes and opened the TEXT files? Nothing but gibberish, and he never stated he "changed" attributes, its like FX.rez, you can LEARN how the game is created and fine better ways to create things to do the same thing. Hence why he is trying to create a bypass. TO AVOID it. If he could edit it wouldn't that defeat the purpose of a bypass?
Just because YOU can't read it doesn't mean it's gibberish.


I could say Korean is Gibberish, but i'd only be half right.
I can read like.. a few words? (used to play KR Heroes) and all the literate Koreans can read it.
saying its crypted is just the easier way to say it...its really not, its just ... idk what to call it.... lol

and i haven't played with the ST_M_Body files much yet but have a few mods done with em
Quote Originally Posted by Nyoko View Post
Where it says 1% replace that with "ANI_G_DOMPEDRO_CH****B"
Code:
C:\1Projects\Files\ltb_to_lta.exe ANI_G_DOMPEDRO_CH****B -carms
Save the file [to_lta_CA.bat]
Good job defeating the whole point of using a batch file.
All you had to do was drag the file onto the batch file and it would run...

Quote Originally Posted by supercarz1991 View Post
you wanna add more fire_keys and find away around the detection of how fast the knife is
'Add' might not be the best term, as your not actually adding new frames you are just 'labeling' them.

Quote Originally Posted by supercarz1991 View Post
saying its crypted is just the easier way to say it...its really not, its just ... idk what to call it.... lol
Aren't the files just in a different character encoding? I haven't done much looking into them though, just something I noticed from looking at the shader files.
Quote Originally Posted by Drigien View Post
Good job defeating the whole point of using a batch file.
All you had to do was drag the file onto the batch file and it would run...



'Add' might not be the best term, as your not actually adding new frames you are just 'labeling' them.



Aren't the files just in a different character encoding? I haven't done much looking into them though, just something I noticed from looking at the shader files.
If you put them in the correct character encoding, it is just text talking about the world cup. Personally, I think that nexon just put useless data in attributes to throw us all off. Everyone thinks that it is the key to everything just because in beta you could edit attributes to give yourself no-recoil, and it literally said "recoil = 1" and you could change it to "recoil = 0."
Alright, you know if that's all the female/male animations? So all females "death" animations come from that file? or is it just one char?
Good job defeating the whole point of using a batch file.
All you had to do was drag the file onto the batch file and it would run...
Never knew this. Sorry, but that is just a force of habit having to edit the batch to change it.
Quote Originally Posted by Nyoko View Post
Never knew this. Sorry, but that is just a force of habit having to edit the batch to change it.
%0 = the path to the batch file
%1 = first argument passed to the batch file (in our case the path to the model file),
%2 = second argument passed ... (but not used here..)
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