*(float*)
Could someone explain why this is this:
*(float*)(F_AMMO) = 10.0f; // Fast Ammo
and this is this:
*(float*)(dwPlayerPtr+NFD)=-20000; // No Fall Damage + dwPlayerPtr is the player pointer
Yeah, I just started coding D3D today....
*(float*)(F_AMMO) = 10.0f; // Fast Ammo
and this is this:
*(float*)(dwPlayerPtr+NFD)=-20000; // No Fall Damage + dwPlayerPtr is the player pointer
Yeah, I just started coding D3D today....


