Player Coordinates

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Player Coordinates
Hello Mpgh,
I want to ask if someone got the player coodinates??? (X,Y,Z)
I already got the X-coordinate and i would be happy if u could give me the both missing values(Y,Z).I need Adress,Pointer and offsettings.
If i got it ill make puplic hack with cool features^^
So pn me if you got them.
Are you try to make aimbot?
Doing this with Cheat Engine? Using unknown initial value and moving around and checking for increased/decreased values or something similar? Can you please tell me how you found the X co-ordinate? I have no idea how to get the others so I can't tell you exactly how :P
Quote Originally Posted by TrollerCoaster View Post
Doing this with Cheat Engine? Using unknown initial value and moving around and checking for increased/decreased values or something similar? Can you please tell me how you found the X co-ordinate? I have no idea how to get the others so I can't tell you exactly how :P
Cheat engine is patched...
Quote Originally Posted by ___[.T.]___ View Post
Cheat engine is patched...
Lol no it's not. Use the bypass obviously! ^_^
Quote Originally Posted by TrollerCoaster View Post
Lol no it's not. Use the bypass obviously! ^_^
jeah....i think its the easiest way^^
Quote Originally Posted by TrollerCoaster View Post
Lol no it's not. Use the bypass obviously! ^_^
Wow u cant use Bypass in MPGH
Hmm i don't think you need all that i have a hack but i only need the LTCentril addy to make it work if i have it then i'm done and i Would be happy to Release
try cheat engine with bypass to find Y,Z
yes i also suggest using the bypass and use cheat engine to find the co - ordinates !

Good Luck !
What can you do with a cheat engine?
Quote Originally Posted by Mannke View Post
Hello Mpgh,
I want to ask if someone got the player coodinates??? (X,Y,Z)
I already got the X-coordinate and i would be happy if u could give me the both missing values(Y,Z).I need Adress,Pointer and offsettings.
If i got it ill make puplic hack with cool features^^
So pn me if you got them.
to find the pointer to this just look in how the game renders your name health for escape mode.


Code:
class _st3rdPlayerInfo
{ 
public:
    _Object* pObj; //0x9338  
	__int8 ClientID; //0x933C  
	__int8 Team; //0x933D  
	char Name[12]; //0x933E  
	__int16 ID047D59C0; //0x934A  
	_IDK* pIDK; //0x934C  
		char unknown37712[8]; //0x9350
	__int32 HasC4; //0x9358  
	__int32 ID047D5EC0; //0x935C  
	__int32 Rank; //0x9360  
	__int32 pointerunk;//ID047D60A0* ID047D6000; //0x9364  
	__int32 ID04A6BD40; //0x9368  
	__int16 health; //0x936C  
	__int16 kills; //0x936E  

};

class _Object
{
public:
BYTE pad0[0x4];
D3DXVECTOR3 Origin;
}; 
class _IDK
{
public:
	char unknown0[6276]; //0x0000
	__int16 ID0F2E65A0; //0x1884  
	__int8 ID07C67B38; //0x1886  
	bool IsMutant; //0x1887 
        __int32 MutantType;
};



typedef int (__thiscall *lpGetMeIdxInPlayerInfoList)(unsigned long ulCLTClientShell);
lpGetMeIdxInPlayerInfoList GetMeIdxInPlayerInfoList;

 GetMeIdxInPlayerInfoList = (lpGetMeIdxInPlayerInfoList) (CShellBase + 0x6CB0 );//old offset
Quote Originally Posted by SNal2F View Post
to find the pointer to this just look in how the game renders your name health for escape mode.

Code:
class _st3rdPlayerInfo
{ 
public:
    _Object* pObj; //0x9338  
	__int8 ClientID; //0x933C  
	__int8 Team; //0x933D  
	char Name[12]; //0x933E  
	__int16 ID047D59C0; //0x934A  
	_IDK* pIDK; //0x934C  
		char unknown37712[8]; //0x9350
	__int32 HasC4; //0x9358  
	__int32 ID047D5EC0; //0x935C  
	__int32 Rank; //0x9360  
	__int32 pointerunk;//ID047D60A0* ID047D6000; //0x9364  
	__int32 ID04A6BD40; //0x9368  
	__int16 health; //0x936C  
	__int16 kills; //0x936E  

};

class _Object
{
public:
BYTE pad0[0x4];
D3DXVECTOR3 Origin;
}; 
class _IDK
{
public:
	char unknown0[6276]; //0x0000
	__int16 ID0F2E65A0; //0x1884  
	__int8 ID07C67B38; //0x1886  
	bool IsMutant; //0x1887 
        __int32 MutantType;
};
Are you stop hacking cf? missed your hacks.
Quote Originally Posted by Debee View Post
Are you stop hacking cf? missed your hacks.
ya .... got boring to me + school



string i was refering to.

Code:
1001D2AA   8B0D B4292E10    MOV ECX,DWORD PTR DS:[102E29B4]          ; cshell.102EAC98
1001D2B0   69C0 C0010000    IMUL EAX,EAX,1C0
1001D2B6   52               PUSH EDX
1001D2B7   8D9408 76DC0000  LEA EDX,DWORD PTR DS:[EAX+ECX+DC76]
1001D2BE   52               PUSH EDX
1001D2BF   8D4424 2C        LEA EAX,DWORD PTR SS:[ESP+2C]
1001D2C3   68 78612710      PUSH cshell.10276178                     ; ASCII "%s  HP : %d"
1001D2C8   50               PUSH EAX
1001D2C9   90               NOP
1001D2CA   E8 8EA4CA64      CALL MSVCR80.sprintf


getmyidx is  chell + 0x1F1A0  



recheck the structs i noticed mutant has changed.

is mutant:1813  mutanttype:1814
Even though if you find xyz its just visual on crossfire since its on the same engine as combat arms, you would need to find the playerpointer the real one.
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