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Home › Forum › MultiPlayer Game Hacks & Cheats › CrossFire Hacks & Cheats › CrossFire Hack Coding / Programming / Source Code › Z8Games Crossfire[Need coder help]

Z8Games Crossfire[Need coder help]

Posts 1–10 of 10 · Page 1 of 1
AZ
AznNicholas1314
Z8Games Crossfire[Need coder help]
Hello guys does anyone know why this does not work for Z8Games Crossfire?
I'm pretty sure I got the right LTClient pointer but would anyone double check for me?

When I press numpad 1 i hear beep but no wireframes.

Code:
#include <windows.h>

bool worldframe = false;

void __cdecl PushToConsole(char *szVal)
{
	DWORD dwCShell = (DWORD)GetModuleHandleA("CShell.dll");
	if(dwCShell != NULL)
	{
		DWORD *LTClient = (DWORD*)((dwCShell + 0x2E39C8));
		void *CONoff = (void*)*(DWORD*)(*LTClient + 0x1F8);
		__asm
		{
			push szVal
			call CONoff
			add esp, 4
		}
	}
}

DWORD WINAPI Main(LPVOID lpParam)
{
	for(;;Sleep(100))
	{
		__asm pushad

		if(GetAsyncKeyState(VK_NUMPAD1)&1)
		{
			worldframe = !worldframe;
			Beep(500, 500);
		}

		if(worldframe)
			PushToConsole("WireFrame 1");
		else
			PushToConsole("WireFrame 0");

		__asm popad
	}

	return EXIT_SUCCESS;
}

DWORD WINAPI MainThread(LPVOID lpParam)
{
	while(GetModuleHandleA("CShell.dll") == NULL)
		Sleep(200);

	CreateThread(0, 0, Main, 0, 0, 0);

	return EXIT_SUCCESS;
}

BOOL WINAPI DllMain(HINSTANCE hInst, DWORD dwReason, LPVOID lpReserved)
{
	DisableThreadLibraryCalls(hInst);
	if(dwReason == DLL_PROCESS_ATTACH)
	{
		MessageBoxA(0, "Injected", "Injected", MB_OK);
		CreateThread(0, 0, MainThread, 0, 0, 0);
	}
	return TRUE;
}
Note: If anyone got LT pointer from me and got it working please tell me.
#1 · 15y ago
NO
NOOBJr
I'm not sure if that's the right LTC! And also some ptc commands dont work! Try another one!
#2 · 15y ago
AN
Anthrox
wireframe patched...
#3 · 15y ago
NO
NOOBJr
i was gunna say that just now! Try using the whitewalls code or look in the cshell!
#4 · 15y ago
AZ
AznNicholas1314
Oh thank you guys for telling me it was patched.
The LTClient pointer is correct .
Mind telling me what the whitewalls command is? If not patched...

Edit:
PushToConsole("DrawFlat 1");
Is that the white walls?
I did numpad 1 and heard beep but the walls werent white you sure thats not patched too?
#5 · edited 15y ago · 15y ago
NO
NOOBJr
No that's patched then! Do you have a bypass?
#6 · 15y ago
gustavo5066
gustavo5066
OMG!
Dude, one base for u.

#include <windows.h>
#include <iostream>

using namespace std;

void __cdecl PushToConsole(char* szVal ) {
DWORD dwCShell = (DWORD)GetModuleHandleA("CShell.dll");
if( dwCShell != NULL )
{
DWORD *LTClient = ( DWORD* )( (dwCShell + 0x2E39C8) );
void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x1F8 );
_asm
{
push szVal;
call CONoff;
add esp, 4;
}
}
}

DWORD WINAPI hello(LPVOID) {
while(GetModuleHandleA("CShell.dll") == NULL ) {
Sleep(120);
}


for(;; ) {
__asm pushad;


Sleep(120);
__asm popad;
}
}
BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
DisableThreadLibraryCalls(hDll);
if ( dwReason == DLL_PROCESS_ATTACH )
{
MessageBoxA(0, "UR NAME", "Injected", 0);
CreateThread(NULL, NULL,hello, NULL, NULL, NULL);
}
return TRUE;
}
http://www.mpgh.net/forum/242-crossf...-visual-c.html
#7 · 15y ago
AZ
AznNicholas1314
Quote Originally Posted by gustavo5066 View Post
OMG!
Dude, one base for u.



http://www.mpgh.net/forum/242-crossf...-visual-c.html
Many of the ptc commands are patched do you know which ones arent?
#8 · 15y ago
[F]orbidden[H]acker
[F]orbidden[H]acker
http://img695.imageshack.us/img695/8576/stillworks.jpg Its not. ;d
#9 · 15y ago
AZ
AznNicholas1314
Quote Originally Posted by [F]orbidden[H]acker View Post
http://img695.imageshack.us/img695/8576/stillworks.jpg Its not. ;d
So can you tell why it isnt working?
#10 · 15y ago
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