menu position / overlay

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menu position / overlay
I am trying to integrate a kickmenu into promod.
The kickmenu works for itsself in a clean mission.gsc.
But it isnt showing up when i use it with promod (its working, i can kick but the menu is invisble!). I think it has something to do with the promod menu /its position.
How do i make the kick menu visible?

Thanks a lot!

Here is the _missions.gsc code: C++ | #include maps\mp\gametypes\_hud_util; #include ma
try changing
Code:
if(self.name == "lost4468" || self ishost()) {
to your ingame name
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