Improved Beastmode

Posts 115 of 41 · Page 1 of 3
Improved Beastmode
Beastmode requires you to reset after death but there are many ways to just respawn after you die.

Here is my way of respawning automatically after you die in beastmode.

Code:
switch(item.Beast)
{
	case 0:
	if(item.Beast = 0)
		{
		}
	break;
	case 1:
	if(item.Beast ==1)
		{
			*(long*)0x378228C4 = 4;
			if(pMain->goToInfoClass->iCurrentHealth == 0)
				*(long*)0x378228C4 = 2;

		}
	break;
}
If your health is picked up as 0 (Dead) your beastmode will respawn automatically.



GodHack2's Way

Code:
if case 0:
	if(item.Beast = 0)
		{

			if(pMain->goToInfoClass->iCurrentHealth == 0){ 
				*(long*)0x378228C4 = 2;
}else{//credits to GodHack2 
*(long*)0x378228C4 = 1;
}
		}
	break;
	case 1:
	if(item.Beast ==1)
		{
			
			if(pMain->goToInfoClass->iCurrentHealth == 0){
				*(long*)0x378228C4 = 2;
}else{
*(long*)0x378228C4 = 4; 
		}
	break;
Good job thanks! won't help much for people without the infoclass
/

my way ftw
Quote Originally Posted by GodHack2 View Post
/

my way ftw
/ now its mine RAWR
I have these classes from a while back, i think its still right?
Code:
class Main;
class Info;
class Stats;
class WepInfo;
class Something;

class Main
{
public:
	Info* goToInfoClass; //0000
};

class Info
{
public:
	char unknown0[8];
	__int32 Unknown1; //0008
	__int32 iCurrentHealth; //000C
	char unknown2[4];
	__int32 iMaxHealth; //0014
        char unknown3[4];
	WepInfo* goToWepInfo;//001C
	Something* goToSomething; //0020
	char unknown4[348];
	float fStamina; //0180
	char unknown5[8];
	__int32 iWeaponSlotInUse; //018C
	float fCameraSomething; //0190
	float fCameraSomething2; //0194
	float fCameraSomething3; //0198
	char unknown6[32];
	Stats* goToStats; //01BC
};

class WepInfo
{
public:
	__int32 iBackPackABulletsLeft; //0000
	__int32 i2ndaryBulletsLeft; //0004
	__int32 Unknown0; //0008
	__int32 iGrenadesLeft; //000C
	__int32 iBackPackBBulletsLeft; //0010
};

class Stats
{
public:
	char unknown0[16];
	char szLocalNameChangesInKill[16]; //0010
	char unknown1[12];
	__int32 iKills; //002C
	__int32 iDeaths; //0030
	char unknown2[44];
	__int32 iHeadShots; //0060
};

class Something
{
public:
	BYTE bIsAlive; //0000
};
Also if you get errors you don't know how to fix , your a noob /
This is very easy .. fix this simple error
Quote Originally Posted by Alessandro10 View Post
This is very easy .. fix this simple error
Shh /

Every one knows the error
why do you guys F up the if statements?
Quote Originally Posted by whatup777 View Post
why do you guys F up the if statements?
I did it in a rush but noobs should know that it's messed up. Quite basic?
Stephen had to show everyone..
Quote Originally Posted by whit View Post
Stephen had to show everyone..
what do you mean?
Quote Originally Posted by GodHack2 View Post
what do you mean?
How to do beastmode the pro way..
Whach you mean?
Quote Originally Posted by whit View Post


How to do beastmode the pro way..
Whach you mean?
Beast Mode is too easy ...........
Posts 115 of 41 · Page 1 of 3
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