PlayerSnap / PlayerState

Posts 1–3 of 3 · Page 1 of 1
PlayerSnap / PlayerState
Code:
typedef struct{
        char unknown100[172];
    float MapState1; //0x00AC  
    float MapState2; //0x00B0  
    float MapState3; //0x00B4  
    float MapStateDead; //0x00B8  
    float MapStateDead2; //0x00BC  
        char unknown192[4]; //0x00C0
    __int32 Flags; //0x00C4  
    __int32 isReloading; //0x00C8  
        char unknown204[56]; //0x00CC
    float Leaning; //0x0104  
        char unknown264[48]; //0x0108
    __int32 State; //0x0138 1 Default 4 running 7 sprint
        char unknown316[52]; //0x013C
    __int32 weaponSelect; //0x0170  
        char unknown372[68]; //0x0174
    __int32 clientNum; //0x01B8  
        char unknown444[48]; //0x01BC
}PlayerSnap_t;
Code:
PlayerSnap_t*    PlayerSnap = (PlayerSnap_t*)0xE3DEA0;
thanks a lot buddy helped me out a bit
Posts 1–3 of 3 · Page 1 of 1
This thread is closed for replies.

Tags for this Thread

None

Need help?