Codes for addies

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Codes for addies
Credits to: n4n033 from the forum I go to once in a while



//NFD//
if (CH_NFD==1)
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+OFS_NFD) = -20000; //Fall Height
}
}


__________________________________________________ ______________________________
__________________________________________________ ___________

if(CH_AllFast==1)
{
*(float*)(ADR_FASTAMMO) = 20.0f;
*(float*)(ADR_FASTHEALTH) = 20.0f;
*(float*)(ADR_FASTREPAIR) = 20.0f;
*(float*)(ADR_FASTFLAG) = 20.0f;
}


__________________________________________________ ______________________________
__________________________________________________ ___________

//NOBOUNDS//
if(CH_NoBounds)
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer;
if(dwPlayerPtr != 0)
{
*(int*)ADR_NOBOUNDS1 = 0;
*(int*)ADR_NOBOUNDS2 = 0;
}
}


__________________________________________________ ______________________________
__________________________________________________ ___________

//DIG//
if (CH_dig)
{
if(GetAsyncKeyState(VK_MENU) &1)// = ALT Key
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+Ofs_Z) = -2000;
}
}
}


__________________________________________________ ______________________________
__________________________________________________ ___________

//SUPERJUMP//
if (CH_SuperJump==1)
{
if(GetAsyncKeyState(VK_CONTROL)&1) // = CTRL Key
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+Ofs_Z) = 500; //Height of Jump
}
}
}

if (CH_SuperJump==2)
{
if(GetAsyncKeyState(VK_CONTROL)&1)
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+Ofs_Z) = 1000; //Height of Jump
}
}
}

if (CH_SuperJump==3)
{
if(GetAsyncKeyState(VK_CONTROL)&1)
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+Ofs_Z) = 2000; //Height of Jump
}
}
}

if (CH_SuperJump==4)
{
if(GetAsyncKeyState(VK_CONTROL)&1)
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Playerpointer;
if(dwPlayerPtr != 0)
{
*(float*)(dwPlayerPtr+Ofs_Z) = 3000; //Height of Jump
}
}
}

__________________________________________________ ______________________________
__________________________________________________ ___________

//All Slot//
if(CH_5slot==1)
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Serverpointer;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+Ofs_Slot5) = 1;
}
}

if(CH_6slot==1)
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Serverpointer;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+Ofs_Slot6) = 1;
}
}

if(CH_7slot==1)
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Serverpointer;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+Ofs_Slot7) = 1;
}
}

if(CH_8slot==1)
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Serverpointer;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+Ofs_Slot8) = 1;
}
}
__________________________________________________ ______________________________
__________________________________________________ ___________

//DINAR//
if(CH_Dinar==1)
{
DWORD dwPlayerPtr = *(DWORD*)Addr_Serverpointer;
if(dwPlayerPtr != 0)
{
*(long*)(dwPlayerPtr+OFS_DINAR) = 999999999;
}
}
Not Codes for addys , features codes ...
Here's a better (tidier) way for SuperJump

Code:
if (SJ != 0)
{
	if(GetAsyncKeyState(VK_CONTROL)&1)
	{ 
		switch (SJ)
		{
		case 1: *(float*)(dwPlayerPointer+OFS_Z) = 1000;break; // 1000 height
		case 2: *(float*)(dwPlayerPointer+OFS_Z) = 1500;break; // 1500 height
		case 3: *(float*)(dwPlayerPointer+OFS_Z) = 2000;break; // 2000 height
		case 4: *(float*)(dwPlayerPointer+OFS_Z) = 2500;break; // 2500 height
		case 5: *(float*)(dwPlayerPointer+OFS_PLAYERGRAVITY) = 600;break; // Smoothish
		}
	}
}
Posts 1–4 of 4 · Page 1 of 1
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