theqce hotkeys hacl

Posts 1–12 of 12 · Page 1 of 1
theqce hotkeys hacl
I'm not done with the hack, but when i am i will give credits.

The hack isnt working, here it is

// theqce Hotkeys Hacks.cpp : Defines the exported functions for the DLL application.
//

#include "stdafx.h"
#include <windows.h>
#define Engine 0x000 //Replace 0x000 to Engine LTC

bool IsGameReadyForHook()
{
if( GetModuleHandleA( "d3d9.dll" ) != NULL
&& GetModuleHandleA( "ClientFX.fxd" ) != NULL
&& GetModuleHandleA( "CShell.dll" ) != NULL )
return true;
return false;
}
void __cdecl PushToConsole(char *szCommand)
{
typedef int (__cdecl* RunConsoleCommand_t)(char* cmd);
RunConsoleCommand_t pRunConsoleCommand = (RunConsoleCommand_t); //get updates on LTC

}
void main()
{


while(!IsGameReadyForHook()){
Sleep(200);
}// bool myhack = false; (add your hacks )
bool FPS = false;
bool nxchams = false;
bool superbullet = false;
bool speed = false;
bool emo = false;
bool fire = false;
bool fly = false;

while(true)
{// set hot-key for hack......
if(GetAsyncKeyState(VK_NUMPAD1)<0)// FPS
if(FPS){
pRunConsoleCommand("ShowFPS 1");
FPS = true;
}else{
pRunConsoleCommand("ShowFPS 0");
FPS = false;
}
}

if(GetAsyncKeyState(VK_NUMPAD2)<0)// nxchams
if(nxchams){
pRunConsoleCommand("SkelModelStencil 0");
nxchams = false;
}else{
pRunConsoleCommand("SkelModelStencil 1");
nxchams = true;
}



if(GetAsyncKeyState(VK_NUMPAD3)<0)// superbullet
if(superbullet){
/ can edit this....//
superbullet = false;
}else{
switch(*(int*)0x3781886C){
case 1: // 1 = Ingame
memcpy((LPVOID)0x374AF296, "\x90\x90\x90", 3); // Super Bullets On
superbullet = true;
}
}
if(GetAsyncKeyState(VK_NUMPAD4)<0)//Speed
if(speed){
pRunConsoleCommand("WalkVel 1000.000000");
pRunConsoleCommand("FRunVel 1000.000000");
pRunConsoleCommand("BRunVel 1000.000000");
pRunConsoleCommand("SRunVel 1000.000000");
pRunConsoleCommand("DuckVel 1000.000000");
speed = false;
}else{
pRunConsoleCommand("WalkVel 70.000000");
pRunConsoleCommand("FRunVel 285.000000");
pRunConsoleCommand("BRunVel 285.000000");
pRunConsoleCommand("SRunVel 285.000000");
pRunConsoleCommand("DuckVel 50.000000");
speed = true;
}

}
DWORD WINAPI dwHackThread(LPVOID) {
while( !IsGameReadyForHook() )
Sleep(300);
main();
return 0;
}
BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
DisableThreadLibraryCalls(hDll);
if ( dwReason == DLL_PROCESS_ATTACH )
MessageBoxA( NULL, "Mr.Skafigther[Bro]Hoyt Key V.1|\n" "Mr.Skafigther[Bro]", "Mr.Skafigther[Bro]|||||", MB_YESNO| MB_ICONWARNING);
{ //You can edit the message above, please dont forget to give credit
CreateThread(NULL, NULL, dwHackThread, NULL, NULL, NULL);
}
return TRUE;
}

shit i wish i knew what this meant
i think its a script
Not sure, but shouldn't this go in the source code section or something?
This should be moved to the Source Code section. And shouldn't you not yet post a release till its done?
Apparently people still don't how to read when there is a source code section.
/moved to appropriate section
Code:
MessageBoxA( NULL, "Mr.Skafigther[Bro]Hoyt Key V.1|\n" "Mr.Skafigther[Bro]", "Mr.Skafigther[Bro]|||||", MB_YESNO| MB_ICONWARNING);
Leach much.
u leeched this, and can u atleast put code tags
/moved to help/discussion .
Code:
#define Engine 0x000 //Replace 0x000 to Engine LTC
In the Green Replace the current Engine LTC ! Next Time Read !
Posts 1–12 of 12 · Page 1 of 1

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