EndScene Hook Test

Posts 16–17 of 17 · Page 2 of 2
Quote Originally Posted by Departure View Post
Hmm I have an idea... What if on keypress you do the following in order

Hook EndScene
Send PushToConsole
UnHook EndScene

This way the EndScene is only Hooked for Split second, Then when you turn off the hack
you would do the same...
Hooke EmdScene
Send PushToConsole
UnHook EndScene


So if your completely unlucky and CA happens to be checking at that exact moment when you hook the EndScene (which would be 1 in a billion) you will get kicked but the chances that will even happen would be extremely small
i already tried that like 1 week ago
ca disconnects me when i do that
maybe am doing it wrong not sure....
Confirmed... Hooking Present is not detected by CA and therefore is perfect for sending PushToConsole Methods (which ever one you use).

For people who are creating a 3d9d device, its not needed just simply hook the address of the Present Function, I will make a VTable up with all the offsets you need...

But for Present you need to hook

dwPresentAddress:= (GetModuleHandleA('d3d9.dll') + $000410C3 );

000410C3 being the OffSet for Present.
Posts 16–17 of 17 · Page 2 of 2

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