How can I make this??

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How can I make this??
I want to get the code of the zombie at the begining, the one that goes moving in the ground so fast and destroys everything. How can I do that?

self takeAllWeapons();
self setClientDvar("cg_drawDamageDirection", 0);
self SetMoveSpeedScale( 2.5 );
while(1){
self setStance("prone");
self.health += 50;
RadiusDamage( self.origin, 100, 50, 10, self );
wait 0.5;}

sumtin liek dat

RadiusDamage(<origin>, <range>, <max damage>, <min damage>, [attacker]);
Quote Originally Posted by Arasonic View Post
self takeAllWeapons();
self setClientDvar("cg_drawDamageDirection", 0);
self SetMoveSpeedScale( 2.5 );
while(1){
self setStance("prone");
self.health += 50;
RadiusDamage( self.origin, 100, 50, 10, self );
wait 0.5;}

sumtin liek dat

RadiusDamage(<origin>, <range>, <max damage>, <min damage>, [attacker]);
What does "sumtim liek dat" means? maybe is something very silly, but I cant understand it??
Something like that
There is a problem, each time that somebody kills, the guy with poltergeist lost his speed and when the round finishes humans continue with poltergeist. How can I fix this, any idea?
No idea, sowwy. :<
Right now I'm busy trying to make a random weapon box.. *guess what for <_<*

Got the basics..
Just need to get the friggin cash thing to work kind of,
if theres 18 players it does iprintlnbold 18 times, takes cash 18 times, etc, HOW TO FIXXXXX
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