Renderer Console Variables
Renderer console variables, not all of them are tested/work. Use them for "pushing to console":
Credits:
OverDriveJT - Original list;
.L33T - Some editing, topic. /
Code:
//------------------------------ // System controls "CacheTextures", int, 0 //------------------------------ // Really Close settings "reallyclose_near", float, 0.1f "reallyclose_far", float, 7.0f "PVModelFOV", float, 75.0f "PVModelAspect", float, 1.0f "PVModelEnvmapVelocity", float, 128.0f "PVModelEnvmapScale", float, 0.4f "PVModelEnvmapClampRange", float, 5.0f "DrawGuns", int, 1 //------------------------------ // Fog "TableFog", int, 1 "FogEnable", int, 0 "FogR", int, 255 "FogG", int, 255 "FogB", int, 255 "FogNearZ", float, 0.0f "FogFarZ", float, 2000.0f "SkyFogNearZ", float, 0.0f "SkyFogFarZ", float, 2000.0f //------------------------------ // Detail Textures "DetailTextures", int, 1 "DetailTextureScale", float, 0.2f "DetailTextureAdd", int, 1 //------------------------------ // Environment Maps "EnvMapAdd", int, 1 "EnvPanSpeed", float, 0.0005f "EnvScale", float, 1.0f "EnvMapEnable", int, 1 //------------------------------ // Environment Bump Maps "EnvBumpMap", int, 1 "EnvBumpMapScale", float, 1.0f "EnvBumpMapBumpScale", float, 1.0f //------------------------------ // DOT3 world rendering "DOT3BumpMap", int, 1 "DOT3EnvBumpMap", int, 1 "DOT3Saturate", int, 0 //------------------------------ // World Debugging "DrawWorldTree", int, 0 "DrawRenderBlocks", int, 0 "DebugRBTri", int, 0 "DebugRBCur", int, 0 "DebugRBAll", int, 0 "DebugRBFrustum", int, 0 "DebugRBNoOccluders", int, 0 "DebugRBDrawOccluders", int, 0 "DebugRBSortOccluders", int, 1 "DebugRBTime", int, 0 "DebugRBDraw", int, 1 "DebugRBOldOccludeeShape", int, 0 "DebugRBFindSlivers", int, 0 "LockPVS", int, 0 "DisableRenderObjectGroups", int, 0 //------------------------------ // Renderer Settings "VSyncOnFlip", int, 1 "MipMapBias", float, 0.0f "Trilinear", int, 0 "Anisotropic", int, 0 "2DAnisotropic", int, 0 "RefRast", int, 0 "BackBufferCount", int, 2 "ZBitDepth", int, 32 "StencilBitDepth", int, 0 "ForceSwapEffectBlt", int, 0 "AntiAliasFSOverSample", int, 0 "ForceSWVertProcess", int, 0 "Dither", int, 1 "S3TCEnable", int, 1 "MaxTexAspectRatio", int, 0 "32BitTextures", int, 1 "32BitLightMaps", int, 1 "MaxTextureSize", int, 16*1024 "Saturate", int, 0 "Bilinear", int, 1 "2DBilinear", int, 1 "OptimizeSurfaces", int, 0 "CullWorldTree", int, 0 "FarZ", float, 10000.0f "PreventFrameBuffering", int, 1 "ShowFrameBufferingInfo", int, 0 "MultiPassLightMatch", int, 0 "Use0WeightsForDisable", int, 0 //------------------------------ // Gamma Control "GammaR", float, 1.0f "GammaG", float, 1.0f "GammaB", float, 1.0f //------------------------------ // Dynamic Lights "DynamicLight_TextureSize", int, 256 "DynamicLight_Backfacing", int, 1 "DynamicLight_Backfacing_Error", float, 10.0f "DynamicLight_Backfacing_ShowBackFaces", int, 0 "LightAddPoly", float, 1.0f "DynamicLight", int, 1 "DynamicLightWorld", int, 0 //------------------------------ // Model Shadows "DrawCastShadowLights", int, 0 "MaxModelShadows", int, 1 "DrawAllModelShadows", int, 0 "ModelShadow_Proj_Enable", int, 0 "ModelShadow_Proj_MaxShadows", int, 1 "ModelShadow_Proj_TextureRes", int, 128 "ModelShadow_Proj_LOD", int, 0 "ModelShadow_Proj_Tween", int, 1 "ModelShadow_Proj_Perspective", int, 0 "ModelShadow_Proj_DrawLights", int, 0 "ModelShadow_Proj_DrawShadowTex", int, 0 "ModelShadow_Proj_DrawProjPlane", int, 0 "ModelShadow_Proj_MinColorComponent", float, 40.0f "ModelShadow_Proj_MaxProjDist", float, 200.0f "ModelShadow_Proj_Alpha", float, 1.0f "ModelShadow_Proj_ProjAreaRadiusScale", float, 1.1f "ModelShadow_Proj_BackFaceCull", int, 1 "ModelShadow_Proj_NumTextures", int, 2 "ModelShadow_Proj_TintFill", int, 0 "ModelShadow_Proj_BlurShadows", int, 1 "ModelShadow_Proj_BlurPixelSpacing", float, 1.0f "ModelShadow_Proj_MaxShadowsPerFrame", int, -1 "ModelShadow_Proj_Fade", int, 1 "ModelShadow_Proj_EnableBlurPS", int, 1 "ModelShadow_Proj_DimFadeOffsetScale", float, 0.5f //------------------------------ // Model Lighting "ModelSunVariance", float, 0.05f "ModelApplySun", int, 1 "ModelSaturation", float, 1 "MaxModelLights", int, 4 "LightModels", int, 1 "ModelApplyAmbient", int, 1 "ModelLightingSkipRootNode", int, 0 //------------------------------ // Model Render Controls "ModelLODOffset", int, 0 "TextureModels", int, 1 "ZBiasModelRSPasses", int, 1 //------------------------------ // Model Debug controls "ModelDebug_DrawBoxes", int, 0 "ModelDebug_DrawTouchingLights", int, 0 "ModelDebug_DrawSkeleton", int, 0 "ModelDebug_DrawOBBS", int, 0 "ModelDebug_DrawVertexNormals", int, 0 //------------------------------ // Primitive Control "DrawCanvases", int, 1 "DrawModels", int, 1 "DrawSolidModels", int, 1 "DrawTranslucentModels", int, 1 "DrawWorld", int, 1 "DrawSky", int, 1 "DrawSprites", int, 1 "DrawPolyGrids", int, 1 "DrawParticles", int, 1 "DrawVolumeEffects", int, 1 "DrawLineSystems", int, 1 "DrawWorldModels", int, 1 //------------------------------ // Renderer Debugging "ShowMemStats_Render", int, 0 "RenderDebug", int, 0 "ShowPolyCounts", int, 0 "ShowTextureCounts", int, 0 "ShowTextureMemory", int, 0 "Wireframe", int, 0 "WireframeModels", int, 0 "LightMap", int, 1 "DrawFlat", int, 0 "LightmapsOnly", int, 0 "DrawSorted", int, 1 "ShowRenderedObjectCounts", int, 0 "ShowCullCounts", int, 0 "ShowModelRenderInfo", int, 0 //------------------------------ // Sky Settings "SkyScale", float, 1.0f "AllSkyPortals", int, 0 "SkyFarZ", float, 10000.0f //------------------------------ // PolyGrid Settings "EnvMapPolyGrids", int, 1 "BumpMapPolyGrids", int, 1 "FresnelPolyGrids", int, 1 "PolyGridBufferSize", int, 2048 //------------------------------ // VolumeEffect Settings "DrawVolumeEffectVolumes", int, 0 //------------------------------ // Sprite Settings "DynamicLightSprites", int, 1 //------------------------------ // Glow Settings "ScreenGlowEnable", int, 0 "ScreenGlowShowTexture", int, 0 "ScreenGlowShowTextureScale", float, 0.5f "ScreenGlowTextureSize", int, 256 "ScreenGlowUVScale", float, 0.75 "ScreenGlowFilterSize", int, 28 "ScreenGlowGaussAmp0", float, 0.06f "ScreenGlowGaussRadius0", float, 0.18f "ScreenGlowGaussAmp1", float, 0.11f "ScreenGlowGaussRadius1", float, 4.5f "ScreenGlowPixelShift", float, -0.1f "ScreenGlowShowFilter", int, 0 "ScreenGlowShowFilterScale", float, 0.25f "ScreenGlowShowFilterRange", float, 0.2f "ScreenGlowFogEnable", int, 0 "ScreenGlowFogNearZ", float, 0.0f "ScreenGlowFogFarZ", float, 2000.0f "ScreenGlowEnablePS", int, 1 //------------------------------ // Effect file settings "Effect_ForceSoftwareShaders", int, 0 "Effect_DebugEffectIncludes", int, 0
OverDriveJT - Original list;
.L33T - Some editing, topic. /

