Have offsets changed?

Posts 14 of 4 · Page 1 of 1
Have offsets changed?
As you may of known there has been a Black Ops update (7.0.46) and I was just wondering if the offsets have changed or not. If so, post your offsets here.
yes, i posted them at trolllololol site
Code:
//#Functions
CG_Trace: 0x438A60
CG_Console: 0x632210
CG_DrawString: 0x6EB610
CG_RegisterTag: 0x51A280
CG_RegisterFont: 0x6E9880
CG_GetPlayerTag: 0x4E2620
CG_GetPlayerMesh: 0x5322E0
CG_RegisterShader: 0x6CE930
CG_DrawStrectedPic: 0x6EB0E0

//#Classes
#define ENTITY_SIZE 0x328
#define CLIENT_SIZE 0x5C8
#define CLIENT_BASE 0x2ABF70E8
#define ENTITY_BASE 0x2AC840DC
Quote Originally Posted by UavN View Post
Code:
//#Functions
CG_Trace: 0x438A60
CG_Console: 0x632210
CG_DrawString: 0x6EB610
CG_RegisterTag: 0x51A280
CG_RegisterFont: 0x6E9880
CG_GetPlayerTag: 0x4E2620
CG_GetPlayerMesh: 0x5322E0
CG_RegisterShader: 0x6CE930
CG_DrawStrectedPic: 0x6EB0E0

//#Classes
#define ENTITY_SIZE 0x328
#define CLIENT_SIZE 0x5C8
#define CLIENT_BASE 0x2ABF70E8
#define ENTITY_BASE 0x2AC840DC
credits??? no?? didnt kanavel posted them at uc??

anyway here is my updated list
Code:
ENTITY_SIZE		0x328
CLIENT_SIZE		0x5C8

DRAWSTRETCHPIC_OFFSET 0x6eb0e0
DRAWTEXT_OFFSET 0x6eb610
GETTAG_OFFSET 0x63b240
GETLPTAG_OFFSET 0x5322e0
REGISTERFONT_OFFSET 0x6e9880
REGISTERSHADER_OFFSET 0x6ce930
REGISTERTAG_OFFSET 0x51a280
TRACE_OFFSET 0x50d310
GETWEAPON_OFFSET 0x50f140
WEAPONNAME_OFFSET 0xc9d784
WALLHACK_OFFSET 0x6d7a30
PLAYERRETURN_OFFSET 0x61d2b8
PICKUPRETURN_OFFSET 0x7c8b06
EXPLOSIVERETURN_OFFSET 0x7c8e76

ENTITY_OFFSET 0x2ac840dc
CLIENT_OFFSET 0x2abf70e8
CG_OFFSET 0x2ab98100
REFDEF_OFFSET 0x2abdae68
CAMERA_OFFSET 0xe43790
VEHICLE_OFFSET 0x2abd8598
DOGS_OFFSET 0xc76038
HELI_OFFSET 0xc76ab8
RCXD_OFFSET 0xc75e78
SENTRY_OFFSET 0xc759f8
Posts 14 of 4 · Page 1 of 1
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