❓ Algum Coder pode me dar uma ajuda?!

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❓ Algum Coder pode me dar uma ajuda?!
Bom, já fiz e build essa source, porém na hora que aparece a tela do login da DC, algum coder pode ajuar?
VLW


Souce:

[php]#include <process.h>
#include <windows.h>
#include <shellapi.h>
#include <fstream>

#pragma comment(lib,"shell32.lib")

void __cdecl PushToConsole( const char* szCommand )
{
DWORD *Ltcliient = ( DWORD* )( 0x3778BFB0 );
void* CONoff = ( void* )*( DWORD* )( *Ltcliient + 0x377525F0);

__asm
{
push szCommand;
call CONoff;
add esp, 4;
}
}

bool IsGameReadyForHook()
{
if( GetModuleHandleA( "d3d9.dll" ) != NULL
&& GetModuleHandleA( "ClientFX.fxd" ) != NULL
&& GetModuleHandleA( "CShell.dll" ) != NULL )
return true;

return false;
}
void MemCopy(void* Dest, const void* Src, int Len)
{
DWORD OldProtect;
DWORD OldProtect2;
VirtualProtect(Dest, Len, PAGE_EXECUTE_READWRITE, &OldProtect);
memcpy(Dest, Src, Len);
VirtualProtect(Dest, Len, OldProtect, &OldProtect2);
FlushInstructionCache(GetCurrentProcess(), Dest, Len);
}
void main()
{




while (!IsGameReadyForHook()){
Sleep(20);
}
bool boxes = false;
bool fog = false;
bool speed = false;
bool spread = false;
bool tracers = false;
bool showfps = false;
bool drawgun = false;
bool sjump = false;
bool windows = false;
bool nosway = false;
bool wframe = false;
bool fb = false;
bool glow = false;
bool ps = false;
bool removers = false;
bool vjump = false;


//right here is stuff that will be on when it starts up
PushToConsole("ShowFps 1");
showfps = true;

while(true){
if(GetAsyncKeyState(VK_NUMPAD0)<0){
if(boxes){
PushToConsole("SkelModelStencil 0");
boxes = false;
} else {
PushToConsole("SkelModelStencil 1");
boxes = true;
}
}
if(GetAsyncKeyState(VK_NUMPAD1)<0){
if(fog){
PushToConsole("FogEnable 1");
fog = false;
} else {
PushToConsole("FogEnable 0");
fog = true;
}
}
if(GetAsyncKeyState(VK_NUMPAD2)<0){
if(speed){
PushToConsole("BaseMoveAccel 3000.000000");
PushToConsole("StartAccel 500.000000");
PushToConsole("MaxAccel 3000.000000");
PushToConsole("AccelInc 6000.000000");
PushToConsole("WalkVel 70.000000");
PushToConsole("FRunVel 285.000000");
PushToConsole("BRunVel 285.000000");
PushToConsole("SRunVel 285.000000");
PushToConsole("DuckVel 50.000000");
speed = false;
} else {
PushToConsole("BaseMoveAccel 999.000000");
PushToConsole("StartAccel 999.000000");
PushToConsole("MaxAccel 999.000000");
PushToConsole("AccelInc 666.000000");
PushToConsole("WalkVel 500.000000");
PushToConsole("FRunVel 500.000000");
PushToConsole("BRunVel 500.000000");
PushToConsole("SRunVel 500.000000");
PushToConsole("DuckVel 300.000000");
speed = true;
}
}
if(GetAsyncKeyState(VK_NUMPAD3)<0){
if(spread){
PushToConsole("PerturbRotationEffect 3.000000");
PushToConsole("PerturbIncreaseSpeed 3.000000");
PushToConsole("PerturbDecreaseSpeed 9.000000");
PushToConsole("PerturbWalkPercent 0.500000");
PushToConsole("PerturbRecoil 9.000000");
PushToConsole("FireMovePerturb 9.000000");
PushToConsole("ZoomedFireMoveDuckPerturb 9.000000");
PushToConsole("ZoomedFireMovePerturb 9.000000");
PushToConsole("ZoomedFireDuckPerturb 9.000000");
spread = false;
} else {
PushToConsole("PerturbRotationEffect 0.000000");
PushToConsole("PerturbIncreaseSpeed 0.000000");
PushToConsole("PerturbWalkPercent 0.000000");
PushToConsole("PerturbFiringIncreaseSpeed 0.000000");
PushToConsole("PerturbRecoil 0.000000");
PushToConsole("FireMovePerturb 0.000000");
PushToConsole("ZoomedFireMoveDuckPerturb 0.000000");
PushToConsole("ZoomedFireMovePerturb 0.000000");
PushToConsole("ZoomedFireDuckPerturb 0.000000");
spread = true;
}
}
if(GetAsyncKeyState(VK_NUMPAD4)<0){
if(tracers){
PushToConsole("ShowFirePath 0");
tracers = false;
} else {
PushToConsole("ShowFirePath 1");
tracers = true;
}
}
if(GetAsyncKeyState(VK_NUMPAD5)<0){
if(sjump){
PushToConsole("JumpVel 330.000000");
sjump = false;
} else {
PushToConsole("JumpVel 660.000000");
sjump = true;
}
}
if(GetAsyncKeyState(VK_INSERT)<0){
if(showfps){
PushToConsole("ShowFps 0");
showfps = false;
} else {
PushToConsole("ShowFps 1");
showfps = true;
}
}


if(GetAsyncKeyState(VK_NUMPAD9)<0){
if(nosway){
PushToConsole("WeaponSway 1.000000");
nosway = false;
} else {
PushToConsole("WeaponSway 0.000000");
nosway = true;
}
}


if(GetAsyncKeyState(VK_UP)<0){
PushToConsole("PlayerGravity +200");
}
if(GetAsyncKeyState(VK_DOWN)<0){
PushToConsole("PlayerGravity -200");
}
//
if(GetAsyncKeyState(VK_RIGHT)<0){
PushToConsole("PlayerGravity +800");
}
if(GetAsyncKeyState(VK_LEFT)<0){
PushToConsole("PlayerGravity -800");
}
if(GetAsyncKeyState(VK_PAUSE)<0){
PushToConsole("FragSelf 1");
}
if(GetAsyncKeyState(VK_F11)<0){
PushToConsole("CrossHair_DefaultLength 50");
PushToConsole("CrossHair_DefaultGapLength 1");
PushToConsole("CrosshairGapMin 0");
PushToConsole("CrosshairGapMax 2");
PushToConsole("CrosshairBarMin 100");
PushToConsole("CrosshairBarMax 100");
PushToConsole("HitCrossHairMAXPerturb 0");
PushToConsole("HitCrossHairMINPerturb 0");
PushToConsole("HitCrossHairSize 0");
PushToConsole("CrossHair_FiringDuration 0");
PushToConsole("ScopeUDRadius 0");
PushToConsole("ScopeLRRadius 0");
PushToConsole("ScopeUPGap 0");
PushToConsole("ScopeLRGap 0");
PushToConsole("ShowBreath 0");
}
if(GetAsyncKeyState(VK_NUMPAD8)<0){
if(windows){
PushToConsole("Windowed 0");
windows = false;
} else {
PushToConsole("Windowed 1");
windows = true;
}
}
if(GetAsyncKeyState(VK_HOME)<0){
if(fb){
PushToConsole("FullBright 1");
fb = false;
} else {
PushToConsole("FullBright 0");
fb = true;
}
}
if(GetAsyncKeyState(VK_NUMPAD5)<0){
if(wframe){
PushToConsole("WireFrame 1");
wframe = false;
} else {
PushToConsole("WireFrame 0");
wframe = true;
}
}
if(GetAsyncKeyState(VK_END)<0){
if(glow){
PushToConsole("ScreenGlowEnable 1");
glow = false;
} else {
PushToConsole("ScreenGlowEnable 0");
glow = true;
}
}
if(GetAsyncKeyState(VK_DELETE)<0){
if(ps){
PushToConsole("ModelDebug_DrawSkeleton 1");
ps = false;
} else {
PushToConsole("ModelDebug_DrawSkeleton 0");
ps = true;
}
}

}
if(GetAsyncKeyState(VK_F12)<0){
if(vjump){
PushToConsole("CamMaxPosYOffset 200.000000");
PushToConsole("DuckDownCamOffSet 1000.000000");
vjump = false;
} else {
PushToConsole("CamMaxPosYOffset -200.000000");
PushToConsole("DuckDownCamOffSet -1000.000000");
vjump = true;
}
}


Sleep(160);
}

BOOL APIENTRY DllMain( HMODULE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved
)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
ShellExecute;\\Quando Procuro, fala-se que o erro está aqui
CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)&main, NULL, 0,NULL);
break;
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}[/php]

[COLOR="rgb(139, 0, 0)"]Dados de Conclusão:[/COLOR]

[php]1>------ Build started: Project: leokkew's v1, Configuration: Debug Win32 ------
1> Base.cpp
1>c:\documents and settings\user\meus documentos\visual studio 2010\projects\hack v1\hack v1\nova pasta\base.cpp(283): warning C4551: function call missing argument list
1> Hack v1.vcxproj -> C:\Documents and Settings\User\meus documentos\visual studio 2010\Projects\Hack v1\Debug\leokkew's v1.dll
========== Build: 1 succeeded, 0 failed, 0 up-to-date, 0 skipped =========/php]
Pow pessoal algm me ajuda ae!
Atualiza o LTClient, 0x377FD9F0
Nada, o MODO PushToConsolo nao esta mais pegando, vc tem que usar pela memoria!!
Como posso usa pela memoria?

Usando por exemplo PTC.

ou Hacks.Voids.PushToConsole
???
Pela memória você iria precisar dos addresses, que o wellinton postou, é só pesquisar!
Posts 1–6 of 6 · Page 1 of 1
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