How to make an wallhack using d3d?

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How to make an wallhack using d3d?
well , how do i make an wallhack on a d3d game ?( 99% games either support or ARE d3d based)

1)I was searching on the net and i saw that u need to hook the d3d.dll , ok , u need to do that, but for what?? what do u get bydoing that ?

2)I saw an guy that said u actually need to use Memory editors( CE ... ) to have an Axis or wth is that ?..

well my question is this ;
1)how do i firstly hook the d3d?
2)what do i need to hook an d3d.dll?
3)if i hooked it up , how do i make the wallhack?


Thanks very much to the pp who post here to help me ...

if anyone acctually have an wallhack tutorial or aimbot , drawboxes or anything , anything anything, please , post like here soi can read and spend my time ... cuz well , i need to ork and i sometimes dont have time to use my time to mys things , so thisi s it.

ty everyone who cooperae whiit me. happy hacking!
you ae wasting your time. you need to learn much more c++ first
" you firstly hack to learn , u odnt learn to hack."
Quote Originally Posted by wolfguardiann View Post
" you firstly hack to learn , u odnt learn to hack."
English?
You have to learn C++ beforeyou start making NoMenu hacks. When you know how to make advaced NoMenus, you can start making D3D hacks
Quote Originally Posted by Flash View Post


English?
You have to learn C++ beforeyou start making NoMenu hacks. When you know how to make advaced NoMenus, you can start making D3D hacks
its k man i got it... i know a bit of c++ i also use C , i know better , but , if c++ is more usefull , ill try to learn these...

i alredy posted on the learn c/c++ section , so ppl can help me out ,


anyways , if someone can help me , i cant undesrtand things solo , two heads works better than one.... and even even more if the other head is TEACHING you...
intercept the rendering function and disable the z axis for the primitives you want to see through the walls

its simple
Okay in case you don't know what a hook is, a hook is something that reroutes the 'traffic' of a function. So you are injecting a dll into the game, and it is taking the endscene function and replacing it with your own. In turn every time the endscene function is called in game, all your info gets called instead, usually after your stuff you would return to the original endscene.
Think of it like a highway and your hook is a detour, as the cars go through your detour, you can alter them/add/remove them as much as you want and then return them back to the road.

Now once you've hooked the d3d endscene, I have no idea how to make an actual wallhack but Astral seems to know what he's talking about, that or he's just an idiot that is trying to look smart.

You can use this tutorial for d3d hooking:
http://www.mpgh.net/forum/31-c-c/125...3ddevice9.html

Edit:
1) You are on the internet
2) You are visiting MPGH
3) You are reading my signature
5) You didn't noticed that point 4 is missing
6) You just checked for point 4
7) You are smiling
Just must say I did actually notice it was missing.

Goodluck.
~lilneo
Quote Originally Posted by lilneo View Post
Okay in case you don't know what a hook is, a hook is something that reroutes the 'traffic' of a function. So you are injecting a dll into the game, and it is taking the endscene function and replacing it with your own. In turn every time the endscene function is called in game, all your info gets called instead, usually after your stuff you would return to the original endscene.
Think of it like a highway and your hook is a detour, as the cars go through your detour, you can alter them/add/remove them as much as you want and then return them back to the road.

Now once you've hooked the d3d endscene, I have no idea how to make an actual wallhack but Astral seems to know what he's talking about, that or he's just an idiot that is trying to look smart.

You can use this tutorial for d3d hooking:
http://www.mpgh.net/forum/31-c-c/125...3ddevice9.html

Edit:

Just must say I did actually notice it was missing.

Goodluck.
~lilneo
a detour is just one example of a hook, there are plenty more

but yeah it will work if you use a detour.
ok guys , but , u guys know some d3d9 application to hook an d3d9.dll ?

i wanted to make a wallhack for KF ( killing floor) , i wanna see my friends (cuz the server supports 20 , so , yeah ) and the enemies ( ofcourse!!! )

so , what do u guys recommend me?

tyvm for yr supprot guys !



edit: oh astral , if u say its simple to make that , can u help me ? i would love it!

edit2: didnt understood shit -> http://www.mpgh.net/forum/31-c-c/125...3ddevice9.html
XDD...


tyvm!!
Quote Originally Posted by wolfguardiann View Post
ok guys , but , u guys know some d3d9 application to hook an d3d9.dll ?

i wanted to make a wallhack for KF ( killing floor) , i wanna see my friends (cuz the server supports 20 , so , yeah ) and the enemies ( ofcourse!!! )

so , what do u guys recommend me?

tyvm for yr supprot guys !



edit: oh astral , if u say its simple to make that , can u help me ? i would love it!

edit2: didnt understood shit -> http://www.mpgh.net/forum/31-c-c/125...3ddevice9.html
XDD...


tyvm!!
i skimmed over that tutorial and it seems easier to make than wallhack, it only hooks endscene, you cant only use that to make wallhack.

maybe look over some d3d tutorials to see how it actually works. i mean, my explanation was straight forward, you have 3 axis disable the z axis for the players being drawn. if the z axis is disabled it means there is no back and front for those primitives, only flat on the screen, meaning you can see them where ever, even if there are walls.

kind of a bad explanation but w/e
ok but , can u help me finding these? , i would love it , or an tutorial or so ?

tyvm
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